Quote Originally Posted by Fenral View Post
Tl;dr: the idea is that for the current omnicrafters to stay omnicrafters, they will need to buy things from other people, increasing the rate at which gil circulates, ultimately allowing more players to participate in the economy in smaller roles. It's also no longer possible to become an omnicrafter in a day.



...Or at least, I'm sure that's how this system was pitched to Yoshida. Time will tell if it really has a positive impact on the economy.
I am an "omnicrafter", I have no problem spending more to gear my crafting classes and to make i180 crafted gear, but the gear needs to be worth what the mats cost.

Currently the mats for *anything* 2* are cost prohibitive, due to the insane grind needed and weekly caps. I am not going to spend 30mil gil to *attempt* to craft a HQ robe (if i can get ther mats for under 30mil...) when the most anyone (hc raiders) is willing to pay would likely be 15mil.

Due to the above the masses of gil myself and other "high-end" crafters have amassed will sit on our retainers doing nothing, where as before in previous patches we would have been feeding 100's of millions of gil into the in game economy, in crafted mats, drops, etc.

Currently end-game crafting is fairly dead and stagnant.