So...

I was under the impression that Yoshi mentioned end game crafting and gathering became too hardcore, requiring all the expensive melds etc, so they wanted to implement a system that allowed casual players to take their time.

Sounds great! Oh...

So I don't have botanist, just miner, so I can collect 2 items every half an hour. Thats 16 scrips. 32 per hour (no, i cant collect the folklore stuff without expensive melds). So i need to dedicate 14 hours a week to waiting around for these nodes to cap. 2 hours a day. When you compare that to the 25 mins a day for expert roulette, this doesn't seem very casual at all.


I was really looking forward to being able to do endgame gathering without having to spend 5 million gil and watching melds fail over and over. But this has just confirmed my suspicions that SE just wants everything in this game to be a long, arduous grind that kills the enjoyment of the activity.

I would love to hear thoughts on whether you agree or disagree, and whether you plan to cap these red scrips every week.