Quote Originally Posted by Fenral View Post
That's precisely the point of the cap...Gear yourself, then... They're trying to suppress the ability of those five people on a given server...
Sorry, but it's just not fun, nor does it help casual gamers who AREN'T those *5* uber crafters, when it takes over a year to get all your gear, and that's if you ARE an uber crafter.

Here's where the argument of "overall speed of gearing stays the same as combat classes" also breaks down: 1st, my combat class i-level is already far above and beyond what my crafters can get. Secondly, combat classes rely absolutely NONE on crafting classes, while crafting classes rely on combat classes for materials. (As the crafting system is currently designed)

So, not only are crafters gated behind the things I already mentioned but crafters are ALSO gated behind combat classes gearing up in order to get mats for the crafters. Yet another gate. How many gates do the combat classes have which rely on crafters currently?