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  1. #21
    Player
    Souyo's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    72
    Character
    Souyo Xander
    World
    Diabolos
    Main Class
    Reaper Lv 90
    I think this game NEEDS to have longevity. After the Debacle of 1.0 and the resurrection, the game needs to show that it can last as long if not longer than it's original format.

    Sure the Devs might be afraid to take risks, and hopefully they will break out of that box sooner than later, however, I hold hope.
    (1)

  2. #22
    Player
    DukeBurden's Avatar
    Join Date
    Aug 2013
    Posts
    298
    Character
    Duke Burden
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Kaedan94 View Post
    FFXI hasn't ended yet, and that's been going for 13 years.

    You don't have anything to worry about for a long time.
    That's not a fair statement. FFXI is a good game with variety of content and endgame. FFXIV is a lolEZmode repeat of content patches over and over and over and over.... people will get bored of the pattern and lack of variety soon.
    (7)

  3. #23
    Player
    Teuciont's Avatar
    Join Date
    Oct 2011
    Posts
    369
    Character
    Teuciont Arbedechi
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    I see the game running into a serious dip in subscribers if they continue to emulate the same shallow progression they've been peddling since 2.0 launched. There are no difficult to obtain far reaching goals in this game outside of an inflated ilevel that adds nothing to the depth of your character. Beating Alex savage doesn't even yield the story behind it anymore, it's for nothing more than bigger numbers. I've been playing this game since 1.0 Alpha and have just grown tired of the sterile approach to this game that Yoshi has taken. It's become hard to even care at this point, as Yoshi clearly cares little for the people most loyal to the game he's now directing. I wonder how long the subscription padding with shallow 'accessible' content will last.
    (7)

  4. #24
    Player
    Magistrella's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    363
    Character
    Magistrella Opalia
    World
    Moogle
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by DukeBurden View Post
    That's not a fair statement. FFXI is a good game with variety of content and endgame. FFXIV is a lolEZmode repeat of content patches over and over and over and over.... people will get bored of the pattern and lack of variety soon.
    And yet XIV will have brought in more money then XI in all its years if it only goes on for two more years with the amount of active subscribers it got now. Not counting new game sales etc.

    So - it paid off for SE already and as long as it keeps bringing in more then it costs to make this "lolEZmode" content its good to go.

    Look at the lifetime those Korean games have that actually are inoovative but too hard, even grindier and shitty balanced in PvE - how long do they live? Well yeah, usually less then 2 years until going f2p

    so - lolEZmode ftw as long as it keeps the game alive :P
    (7)

  5. #25
    Player
    DukeBurden's Avatar
    Join Date
    Aug 2013
    Posts
    298
    Character
    Duke Burden
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Another problem is that Yoshi P is trying to be unrealistically fair to EVERYONE. He wants the game to be accessible to everyone. Well, you know what that means? It's gonna be easy enough for a 8yr kid to pick up and faceroll their way through the game. All classes, be they healer, tank or DPS HAVE to be equal. No one is better than anyone.
    (2)

  6. #26
    Player
    DukeBurden's Avatar
    Join Date
    Aug 2013
    Posts
    298
    Character
    Duke Burden
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Magistrella View Post
    And yet XIV will have brought in more money then XI in all its years if it only goes on for two more years with the amount of active subscribers it got now. Not counting new game sales etc.

    So - it paid off for SE already and as long as it keeps bringing in more then it costs to make this "lolEZmode" content its good to go.

    Look at the lifetime those Korean games have that actually are inoovative but too hard, even grindier and shitty balanced in PvE - how long do they live? Well yeah, usually less then 2 years until going f2p

    so - lolEZmode ftw as long as it keeps the game alive :P
    That's what I'm saying though. The majority of players that pay the bills want this content so easy, they could do it in their sleep LITERALLY. What does that leave for people that actually care and try? Nothing. Go find a new game.
    (0)

  7. #27
    Player
    Kaedan94's Avatar
    Join Date
    Jun 2013
    Posts
    481
    Character
    Kinako Kuromitsu
    World
    Tonberry
    Main Class
    Fisher Lv 70
    Quote Originally Posted by DukeBurden View Post
    That's not a fair statement. FFXI is a good game with variety of content and endgame. FFXIV is a lolEZmode repeat of content patches over and over and over and over.... people will get bored of the pattern and lack of variety soon.
    Data and sales disagree with you.

    FFXIV already has twice the number of sales that FFXI ever had. A "good game" is completely subjective. You may not like what they've done with FFXIV, but your opinion isn't representative of the playerbase. The only thing that can be used as an objective measure of success is sales and concurrent users.

    Sales-wise, FFXIV has blown FFXI out of the water already. We have no reliable data on concurrent users, but estimates based on number of full servers put their concurrent users as higher than the peak FFXI had (500k).

    From a business and operations standpoint, FFXI was an above average success and it has lasted 13 years. FFXIV has already surpassed FFXI in every way, so there's no reason to believe it wouldn't last at least as long.
    (9)

  8. #28
    Player
    DarkStaoneDragon's Avatar
    Join Date
    Sep 2013
    Posts
    351
    Character
    Dark Drakon
    World
    Coeurl
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Teuciont View Post
    There are no difficult to obtain far reaching goals in this game outside of an inflated ilevel that adds nothing to the depth of your character. Beating Alex savage doesn't even yield the story behind it anymore, it's for nothing more than bigger numbers.
    The reason for this, is because of all the people that complains and says "This (insert content) is too hard and it needs to be nerfed" or "(insert class/job) is too weak and needs to have a damage increase" I also think thats why in the interview Yoshi-P says the Japanese players are more skilled than others.
    (0)
    Last edited by DarkStaoneDragon; 07-29-2015 at 11:16 AM.

  9. #29
    Player
    Omskahn's Avatar
    Join Date
    Jun 2015
    Posts
    58
    Character
    Rhyoma Ekhart
    World
    Ultros
    Main Class
    Marauder Lv 60
    Quote Originally Posted by DarkStaoneDragon View Post
    There's the door take your own advice. The attitude you have about 14 is not welcome here.
    It's a weird weird way to say it, but I kind of agree. Not in hoping people leave, but just in SE deciding to mix it up a little, take risks, try to innovate somewhat. I understand why the game is how it is currently, Yoshi came in to save the game, and he did so by basically implementing a bunch of tried and true systems and adding FF flair.

    But the game is the 2nd most popular subscription based MMO in the world right now. You'd think it would be about time they try to add a little more variety or uniqueness to things.

    Like others have said here, The game does a lot right, and is very polished. It does very very few things that aren't seen in other places though.
    (2)

  10. #30
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Content from a few months ago has 0 replay value.

    So they will need to maintain the rapid patch rate their player-base has grown accustomed to or they'll see a heavy die off in subscriptions.
    The alternative being the implementation of content with more depth and complexity designed to engage players for longer periods of time without falling into the trap of being excessively "grindy" - a hard balance to find.

    As it is - much of the content available is in effect "disposable" which is unfortunate. This is painfully apparent from the relic grinds, pony incentives, and other rewards added later on to entice people to continue using content beyond its initial consumption.
    (1)
    Last edited by Dhex; 07-29-2015 at 11:27 AM.

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