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  1. #31
    Player
    Shori's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    696
    Character
    Ryan Shori
    World
    Sagittarius
    Main Class
    Scholar Lv 90
    Quote Originally Posted by DarkStaoneDragon View Post
    The reason for this, is because of all the people that complains and says "This (insert content) is too hard and it needs to be nerfed" or "(insert class/job) is too weak and needs to have a damage increase" I also think thats why in the interview Yoshi-P says the Japanese players are more skilled than others.
    That wasnt the underlying message I got from his post. No matter how hard or easy content is it needs a better purpose than just an extra (insert number) damage added on to your dps. It needs substance. Closest thing I can think of us the relic chain. You had a choice of wether to do it or not as there were other weapons available but the Relic/Zodiac was the sense of achievement. Sure the journey was a little fustrating but at least some parts offered variety and choices.
    (0)
    .

  2. #32
    Player
    DarkStaoneDragon's Avatar
    Join Date
    Sep 2013
    Posts
    351
    Character
    Dark Drakon
    World
    Coeurl
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Jynx View Post
    Make a thread expressing your concerns about the game.

    Someone jumps in and expresses their concerns about the game.

    You tell them to get out.
    So what your basically saying is ok for someone to say "F the hard work that SE has put in on 14, I hope People quits the game that would cause the game to die just to teach SE a lesson " is ok but me telling them to take their own advice is not ok? Yeah that makes sense.
    (6)

  3. #33
    Player
    Obysuca's Avatar
    Join Date
    Aug 2013
    Posts
    963
    Character
    Ayaminae Yirien
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    Quote Originally Posted by AzraelX View Post
    But tbh the thing that gives me the MOSt confidence in fF14's longevity is the fact that FF11( which is not as successful as ff14) last what almost a decade - hell its up and running now ( with updates too).
    Tbh, you can say XI isn't as successful as XIV, but looking at it from another view, how it's been going for 13 years and managed to keep about 500k or so for a good amount of time and isn't a WoW clone (seeing as it came before WoW lol), while XIV is just like every other themepark clone in the last 10 years, but shinier(not to mention it's got about 500k-600k subs or so atm), I'd have to say XI is more successful in a way.
    (4)

  4. #34
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,953
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    XIV is the prettiest, most polished MMO on the market. They've set a really high bar for what it takes to make a beautiful game. It's just gravy that it's casual friendly, so a large number of people can pick it up, derp around for a few hours, and log off satisfied.

    Wildstar had the hardcore appeal but many people found the "only slightly better looking than WoW with an extra helping of cartoon" graphics to be a turn off (myself included. I liked my fat bunny girl but the world was so uninteresting after the first few days I just stopped caring.) Other games come out with what appears to be the polish necessary, but then you see actual gameplay and realize the press team glossed up the graphics and gameplay and didn't show you any of the ugly parts, which were 99% of the game. ESO didn't try to be pretty, but then it dropped the ball hard at endgame so people got bored.

    The perfect MMO needs to have:
    - The graphics polish of XIV, with even better utilization of DX11
    - Story heft of XIV (where this game shines) or TOR
    - Fun level of WoW (pre WoD) or ESO
    - Endgame depth of WoW
    - Optional hardcore mode of Wildstar
    - Breadth of content of FFXI
    (11)

  5. #35
    Player
    Sakuraluna's Avatar
    Join Date
    May 2014
    Posts
    1,771
    Character
    Malfoy Fleurentine
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    ^ The breadth of content would take a while though, but any game could have that after so long. What was nice about XI was that all of that content was also still relevant, so players could stay busy with all sorts of things. Probably hard to do these days given the design of most current games.

    (Though honestly I haven't played much post-abyssea XI, so can't say how much that changed after the level cap was lifted and all that.)
    (1)
    Last edited by Sakuraluna; 07-29-2015 at 12:01 PM.


    ___Malfoy __/thefleurentine.tumblr.com
    because diamonds are forever, as is dust.
    ~ . S A R G A T A N A S . ~
    __________

  6. #36
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,776
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Xatsh View Post
    From the looks of the genre atm... it will last awhile because most games are being made by Indy companys who have 1/100th the funding needed to make a good full featured mmo. Genre is dying, Yoshida is right. But it is not because players do not want mmo the devs of the mmos are feeding the genre poison and wondering why it is dying off slowly.
    FFXIV, like FFXI has the staying power of a Final Fantasy game. No "Elder Scrolls", "Star Wars" or "Lord of the Rings" game has that.

    The only thing that could turn MMO games on it's side is for a game to be a better EVE+UO+Minecraft as one coherent functioning game world, not a bunch of themepark rides. Whatever comes next will be "rendered at the server" so the fun is no longer strip-mined by RMT at launch.

    The biggest obstacles to producing a new MMO can be seen in current freemium games:
    - AI is dumb, very dumb, mobs exist as a resource to be monopolized.
    - Free games only keep people playing by constantly offering them new cash shop outfits or "gachapon" items instead of earning them
    - Actual game play once the storyline is completed is relegated to "dailies" (aka chores) in some blind hope that the next piece of content is actually worth doing with those rewards and not simply a gating tactic.

    Like there's things we will never see in FFXIV mainly because there is not much breathing room left in new hardware. CPU power has been relatively flat since CPU's went multi-core. The most expensive CPU's cost nearly 5000$ and are not any more powerful per-thread than a CPU that costs one tenth of it. GPU power has a tiny bit of room left because most of them are still on 28nm process.

    With proposed "VR" hardware needing 120fps "per eye" to not get motion sickness, this isn't even viable on the most high end current systems. Think about the network design that is required for 120fps. Current MMORPG's assume 60fps and thus send data every 16ms with latencies of between 40ms and 170ms. To do 120fps requires 8ms updates, and latency needs to stop being an issue otherwise even the "prettiest" VR game will be a nausea-joke when you "swing your sword" but the motions are delayed just enough to bring back motion sickness as the brain can't connect your action with the motion. I really do think what is going to happen is that the games will be rendered at the server end to get rid of the widely-deficient end-user hardware as a bottleneck, and instead a "VR" stream will be sent as a video stream.

    Quote Originally Posted by Catwho View Post
    Wildstar had the hardcore appeal but many people found the "only slightly better looking than WoW with an extra helping of cartoon" graphics to be a turn off (myself included. I liked my fat bunny girl but the world was so uninteresting after the first few days I just stopped caring.) Other games come out with what appears to be the polish necessary, but then you see actual gameplay and realize the press team glossed up the graphics and gameplay and didn't show you any of the ugly parts, which were 99% of the game. ESO didn't try to be pretty, but then it dropped the ball hard at endgame so people got bored.
    Just looking at screenshots of Wildstar suggests it tried to copy WoW's look but the races are derived entirely from Guardians of the Galaxy. But samey-old biped "short cute thing, furry-thing, our-elves-are-different, our-giants-are-different, and boring old human" divisions with the models not being terribly different from each other.

    I'll admit that I don't like the look of WoW, so had I even heard of this before Archeage I'd have likely not tried it either. The type of visual style I like is what is present in FFXIV, where it's highly detailed but not "gritty" or "boobs everywhere"
    (2)
    Last edited by KisaiTenshi; 07-29-2015 at 12:24 PM.

  7. #37
    Player
    Saziel's Avatar
    Join Date
    Sep 2013
    Posts
    220
    Character
    Varenian Xemura
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by KisaiTenshi View Post
    snip.
    LOTRO has been extremely successful since it went F2P many years ago. It is going very strongly. Otherwise, I agree.
    (0)

  8. #38
    Player
    XgungraveX's Avatar
    Join Date
    Oct 2014
    Posts
    524
    Character
    Gungrave Hellsing
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Gardes View Post
    I'm hoping that the new players joining in HW get bored fast with xiv's routine and the long time playes will get sick of it soon. I mean, I already am. Used to try and do a lot more than I currently am. Just grabbing the important weekly/daily caps that I deem important now. Basically hoping that people start unsubbing left and right for yoship and se to start panicking and start throwing curve balls. If it fails and the game dies for real, so be it.

    It's a weird dream to have, but I have it none the less.
    or you can quit and find something else other than wishing death upon ff14, kinda selfish really and i don't see that happening with the constant patch updates
    (10)

  9. #39
    Player
    Obysuca's Avatar
    Join Date
    Aug 2013
    Posts
    963
    Character
    Ayaminae Yirien
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Sakuraluna View Post
    (Though honestly I haven't played much post-abyssea XI, so can't say how much that changed after the level cap was lifted and all that.)
    There's still a decent amount of content to do in XI, the problem is not enough people who are interested in doing it anymore :/ That's kind of why I haven't played it much since 2 months ago or so. Plenty to do, lots to work for, but people already either did it (Vagary/Delve) and don't want to redo it, or they don't have any interest. A server merge would help, but SE is putting it off for another few months, which is going to end up hurting it even more.

    But yeah, that's what I loved about XI, there was a variety of content to do, rather than XIV's "go cap, then come back on tuesday". I remember spending hours a day on XI, every day, every week, every month, for 11 years and not getting bored. XIV? After I cap, I get bored. That should be the goal of a mmo, to keep people playing all the time and actually having them enjoy it.
    You can use the excuse "XI's been around for 13 years so of course it has more content", but XIV's had 2 years to get its crap together, but it still insists on throwing the same recycled formula at us each update, with nothing new or at least not a variety of things to do.
    (4)

  10. #40
    Player
    AdamuKun322's Avatar
    Join Date
    Aug 2013
    Posts
    684
    Character
    Sinon Everglade
    World
    Ultros
    Main Class
    Gladiator Lv 80
    Yoshi P has 14 planned to go on for 10 years. About the same length as 11.
    (0)

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