OMG Hallelujah!Greetings,
Thank you all for the feedback regarding the acquisition rate of red scrips. Among the various feedback we've been collecting regarding red scrips, we're also aware that players feel that the amount of red gatherers' and crafters' scrips earned is too low which leads to the amount of work to obtain them higher than it should be.
We're planning to make adjustments in next week's hotfix, so please hang in there a bit longer.![]()
I'm confused how would that suck exactly? You have now been made aware they are making adjustments to this. Even if you didn't know what date they make the adjustments, you know that it will happen. So DON'T turn in your items before then. Wait until after the usual weekly maintenance/hotfix's, then hand in if no fix before thursday. Problem solved. The one thing I would be worried about, is if they make adjustments to it mid-week, is there a chance that it will reset the weekly cap? Hmmm. All things considered though, it wasn't that terribly difficult to get the cap. I got it finished sunday, with the wrong assumption it was resetting tuesday. And on top of that I had gathered enough ores for a couple more tokens. So as long as the easier item to obtain via mining/harvesting doesn't change weekly, it wont be hard to get the cap. Much less you can gather it even after your done with cap, to hoard and hold onto for the future hand ins.(altho It can get hard on the inventory..) And I just have the bought HQ gear, no melds, and only have MIN, I don't have BTN. So I can only hit the one mining point in Asys Lla twice a game day. And I've done regular roulette's, and queueing for EX stuff with FC. Again its not as hard as some say. But I won't be complaining when its made easier. That's more time for me to spend elsewhere, between this change, and the change to Alex drops, I'll have a crap load time to sync into other content on the game. So I'll be happy with the change.By next week do you mean when the weekly cap resets on Thursday? Next Tuesday? The Thursday after that? It would suck to see the system adjusted in the middle of the crafting/gathering week, especially if it means the items you turned in before then are suddenly worth more than you got for them.
Oh I forgot to mention the part about crafting.. That is most defintiely needed. Due to the cost of buying these materials outright to make the item, those should definitely have a much greater value for red scrips. Gathering probably doesn't need nearly as much of a buff, but crafting definitely does.
Last edited by Drako; 07-29-2015 at 06:08 AM.
It can suck because the turn in items vary from day to day.I'm confused how would that suck exactly? You have now been made aware they are making adjustments to this. Even if you didn't know what date they make the adjustments, you know that it will happen. So DON'T turn in your items before then. Wait until after the usual weekly maintenance/hotfix's, then hand in if no fix before thursday. Problem solved.
If you get something cheaper and easier for your crafter red scrip turn ins on Sunday, but Tuesday and Wednesday's items are considerably more expensive or difficult to make, for example.
One of the biggest improvements you could make to the system is to have the nodes up a LOT longer. 1 in-game hour is extremely restrictive. I don't want to have to fight with 100 other people JUST to even target the node; I already have to do that with the NPCs in Idlyshire.Greetings,
Thank you all for the feedback regarding the acquisition rate of red scrips. Among the various feedback we've been collecting regarding red scrips, we're also aware that players feel that the amount of red gatherers' and crafters' scrips earned is too low which leads to the amount of work to obtain them higher than it should be.
We're planning to make adjustments in next week's hotfix, so please hang in there a bit longer.
Thanks god... While i didn't find culinarian's red scripts a big chore, but still annoying by the amount of materials required, gathering is horrible. Who thought that 8 to 9 scripts per turn in was a good idea and a relaxed way to gain new gear by not spending millions on crafts and melds?
Before we had Fates not giving enough exp and it was fixed recently, now it's the turn of red scripts.... Was someone trying to make this game a midless grind to keep subscribers in the game longer?
Ya that's my bad. 90% of my comment was speaking about DoL specifically. I didn't consider DoH at all until the end of all of that. I haven't even bother with DoH yet. Because I don't really have the gil to flush down the drain on it. And I currently don't have enough crafters high enough to make all of the cross class mats I need to make one item for one specific class...
I agree, and in addition to that, I feel the weekly cap is just way too low. We're already gated in so many other ways - mats being one of them - it just seems silly with how long we have to wait just to get one little gear improvement, that only crafters/gatherers can use. We're basically gated to gear up ourselves, forget about anyone else.
66 weeks to kit out everything seems ridiculous if you consider there's always new crafting every major patch meaning the gear they're offering now would be obsolete in 16 weeks when 3.1 rolls around unless they plan to keep us locked at this gear for all of 3.0 then sure 66 weeks makes sense (or if they're going to convert crafting to a gear grind ala law/esoterics tiers) where it gets kicked to the lower tier and a new capped tier arrives /ugh
Last edited by Leknaat; 07-29-2015 at 07:11 AM.
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