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  1. #1
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by PirateCat View Post
    There are a couple of points that a lot of people seem to be missing here.

    1. The existence of a weekly cap is casual friendly by definition.
    Not by its defination. This was originally introduced into MMOs as claim that it would help casuals, yes. However the resulting system puts pressure to meet that cap each week, which requires a steady time investment. The reason why this is the case is because the cap has to be low enough that you can't buy much each week.
    However because you can't buy much, it also means you need to save up each week, and for casual players such a long term commitment can be frustrating.
    ''log in and do your dailies, that is all you have time for as a casual player'' was the ongoing sentiment for a lot of players of WoW, a game littered with daily and weekly caps.



    Quote Originally Posted by PirateCat View Post
    2. People are talking about the 11 hours of grinding favors as though it's the only thing you can do with the scrips and thus a required part of the weekly effort to keep current.
    But that is the problem, it is. A crafter has no choice to do the favors if she wants to be able to make items. And making items is what crafting is all about.
    You cant be suggesting that crafters gear themselves for the purpose of buying items from vendors?

    Quote Originally Posted by PirateCat View Post
    For some players it will be, but the game does have the slower but less grindy option for those who want to go that
    This is by no means less grindy on the longer term. The materials for the Crafting Red Scrips have to come from somewhere after all.

    Quote Originally Posted by PirateCat View Post
    The biggest problem with the favor system is the mechanic where you're using your limited resources to buy limited time durations of being able to collect the items.
    This is only the biggest issue on the long term. On the short term it really is the amount of time you have to spend grinding that is the issue. 11 hours per week. So you can make 1 items, maybe 2.

    It is an hour and a half grinding just for a single material.


    While yes limited resources are the big issue, right now however the bigger issue is that there are no materials because noone wants to grind for hours for a handful of turn in items, that are highly RNG in their drop rate.
    (3)

  2. #2
    Player
    PirateCat's Avatar
    Join Date
    Jul 2015
    Posts
    235
    Character
    Leopold Sidney
    World
    Coeurl
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Aeyis View Post
    But that is the problem, it is. A crafter has no choice to do the favors if she wants to be able to make items. And making items is what crafting is all about.
    You cant be suggesting that crafters gear themselves for the purpose of buying items from vendors?

    This is by no means less grindy on the longer term. The materials for the Crafting Red Scrips have to come from somewhere after all.
    I'll give you the point on the fact that the mats for every two-star craft, crafting gear or no, require red scrips and the favor grind to get. That part sucks and shouldn't have been done that way; I think we can all agree on that. My point, though, was that while everyone is primarily focusing on gearing themselves up, there is a path to doing some of that which doesn't involve doing the favor grind. Therefore, the notion that the only available option for casuals is to sink every last gathering token into favors and use them all is false.

    Implementing favors as a permanent unlock absolutely would increase the availability of the items and it would do so quickly. Maybe not flood the market, but they'd be out there. You personally might need to spend 11 hours collecting the items on week 1, but pretty soon you would get people who:
    - Are more into gathering than crafting and see the new trade-in items as a cool new thing to do (who might be discouraged to go for them now because of the stress of needing to maximize their return on a limited time window)
    - See gathering the items as a moneymaking opportunity (likely we'll see some people doing this eventually, but the fact that there's a limit is making it really hard to justify selling them right now)
    - Passively happen to get some of the items while their focus is on gathering something else, or spend five minutes gathering in a favor-enabled area while in the DF queue, and so on.
    All of those people would sell the items, giving crafters more ways to get their items. And buying some of the mats has always been an aspect of crafting. Don't tell me you only ever made kirimu gear after personally farming Coil for leathers.
    (1)
    Last edited by PirateCat; 07-28-2015 at 05:45 AM.