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  1. #11
    Player
    Krylo's Avatar
    Join Date
    May 2015
    Posts
    272
    Character
    Khaela Alteri
    World
    Balmung
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Bishop81 View Post
    Snip
    Firstly, Ghostcrawler's quotes are dumb. The DPS of the entire raid = every single person's DPS added up. The reason communities care about if a class can't reach the same DPS as other classes of the same type is, well:

    Quote Originally Posted by Bishop81 View Post
    What do you do with that data?
    Use it to fix the problem.

    In the case of an underperforming player this can mean either fixing them or dropping them, depending on the cut throatness of any specific static and how quickly/easily they learn. In the case of an underperforming class it means not taking that class.

    It's not an 'individual's right to DPS', it's an 'individual's right to be included'. Raid DPS is everyone's DPS added together, and pretending that individual class DPS isn't an important part of that is pants on head retarded. It's like saying in 2+2=4 that the 2s are unimportant. Just so long as you have 4 at the end, what does it matter if you're 1+3 or 0+4, but if you 4s exist, why would anyone bring 0 or 1? Even 3s? Everyone would stack the classes capable of 4, and get 4+4=8 and finish the fight twice as fast, push phases faster, avoid mechanics, reduce healing stress, etc. Make everything much easier.

    Unless those underperforming classes have enough utility to increase raid DPS by as much as, or more than, you lose by taking them, they're never going to be taken, because the end result IS what matters. Beating the raid--and beating it cleanly and quickly. The individual cogs are important for getting it done but if a cog doesn't work? You replace it or fix it.

    And, as the post above me has pointed out: It's not new. People did it before parsers. It was just more of a pain in the ass as you needed to know every class's rotation, watch all of them while doing your own thing, and read the battle log and math it out, just to be sure, on the games that had them. And a lot of the time, the people who thought they knew? Didn't. Just like you get arrogant people in FFXIV telling people to do incredibly wrong things now and again. They were in these old games and it was really much more difficult to counter them.

    And as for the competition bit: This has been around since before parsers. Since before the trinity. Since before there were even graphics. This has been around since before there were even internet games. People who play anything together do this--they compete for points. And friendly competition improves over all ability. If you're always top DPS it's easy to stagnate, but if your friend is nipping at your heels or passing you, and ribbing you about it? That's reason to get better. And as you get better, that gives your friend reason to get better too, and keep up. It gives you a 'rival' to compete with and hone yourself against.

    This is why you have friendly team competition in LotA on the Atomos boss. If everyone's trying to burn faster than the other groups instead of 'just get through it', everyone is burning harder. The entire raid finishes faster. And everyone has more fun.

    That's not a problem. It's a perfectly healthy and normal method of human interaction AND a good way to improve.
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    Last edited by Krylo; 07-26-2015 at 01:35 PM.