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  1. #31
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sessurea View Post
    If you guys do this huge grind, what stuff will you craft to make it worthwhile? OR is it in the hopes that worthwhile stuff will come?
    Yes I am thinking about it long term like that. First grinding to gear up self, then it paying off when new crafted items are added that are more valued by everyone. People can say crafting is dead, but it's a constantly evolving game, so you can't just look at one point in time. Updates happen really often and even little changes can have a big impact. If enough people are complaining, it will also accelerate adjustments to nerf the grind, since the devs do actually listen when enough voices are saying the same thing.
    (2)

  2. #32
    Player
    DreameR7g's Avatar
    Join Date
    Apr 2012
    Posts
    165
    Character
    Dreamer Rigorstorm
    World
    Jenova
    Main Class
    Bard Lv 90
    Quote Originally Posted by Lyrinn View Post
    Snip
    Oh of course. But then, the more casual you are to an MMO, the less the gating actually matters since you aren't going to reach the limits of tomes/scrips/etc anyway.

    I say play at your own pace. Really, the gating just effects those who want everything RIGHT NOW! :3
    (2)

  3. #33
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by DreameR7g View Post
    Oh I see. Eh, 11 hours over an entire week isn't actually as great as it seems when you stack it up with your total week time of 168 hours. 11 divided by 168 is 0.06% roughly of your total week time. Barely anything. XD And plus, this gives red scrips longevity past gearing up.
    That's not .06%. It's 6%. You're also assuming that people do nothing but play the game 24/7 here. Even if you take into account just 8 hours a day for sleep you suddenly go up to about 10% of your time ingame every week being spent doing nothing but gathering for red scrips. When you start adding work, family, and other things that 11 hours ends up being a lot more than the pittance you're trying to make it out to be.
    (12)

  4. #34
    Player
    DreameR7g's Avatar
    Join Date
    Apr 2012
    Posts
    165
    Character
    Dreamer Rigorstorm
    World
    Jenova
    Main Class
    Bard Lv 90
    Quote Originally Posted by Ashkendor View Post
    Snip
    My mistake. 6%, you're correct.

    And yes, it does take into account hardcore players only. If you are talking about casual/midcore players, the percentage does become higher as your time is taken up. However, these limits are designed with the express intent of people who main the category (or are all around hardcore). The more casual you become, the less the limit actually matters.
    (2)

  5. #35
    Player
    Lewtz's Avatar
    Join Date
    Jun 2013
    Posts
    98
    Character
    Lewtz Nshootz
    World
    Exodus
    Main Class
    Archer Lv 80
    Yup NO WORD FROM YOSHI... look forward to it
    (1)

  6. #36
    Player
    Wobble's Avatar
    Join Date
    Mar 2011
    Location
    GRIDANIA
    Posts
    1,343
    Character
    Wobble Wibblewobb
    World
    Balmung
    Main Class
    White Mage Lv 60
    I'm only into gathering and I'm not touching red scrips. They did a horrible horrible horrible job on this.
    (5)

  7. #37
    Player
    Khemorex's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    558
    Character
    Khalindra Nela
    World
    Cerberus
    Main Class
    Gladiator Lv 90
    i wonder what its gona be in 4.0 if they continue this road? gather green scrips to get orange scrips with wich u can buy white scrips with wich u can buy ur mats to craft :P instead of adding something new , SE makes it more and more of a grind everytime lol

    edit : well scrips are new , but it seems the only idea they can come up with atm , is more and more grind :P
    (0)

  8. #38
    Player
    raela's Avatar
    Join Date
    Nov 2014
    Posts
    715
    Character
    Raela Sarinelle
    World
    Cactuar
    Main Class
    Scholar Lv 80
    Quote Originally Posted by DreameR7g View Post
    My mistake. 6%, you're correct.

    And yes, it does take into account hardcore players only. If you are talking about casual/midcore players, the percentage does become higher as your time is taken up. However, these limits are designed with the express intent of people who main the category (or are all around hardcore). The more casual you become, the less the limit actually matters.
    Except even with capping each week, isn't the current limit around 2 years to gear out all classes..? It's not like it's hard to casually cap battle tomes with plenty of time to spare for other game activities.
    (1)

  9. #39
    Player
    DreameR7g's Avatar
    Join Date
    Apr 2012
    Posts
    165
    Character
    Dreamer Rigorstorm
    World
    Jenova
    Main Class
    Bard Lv 90
    Quote Originally Posted by raela View Post
    Snip
    Gearing up all your classes is seen as a hardcore play style. As such, it requires hardcore time investment to do. However, caps such as 450 scrips a week do not last 2 years. They actually last for a good 3-4 months when SE is ready to push newer content. When the content ages, the limit gets reduced or removed entirely.
    (0)

  10. #40
    Player
    Jerichai's Avatar
    Join Date
    Oct 2013
    Posts
    158
    Character
    Koppo Sandstar
    World
    Hyperion
    Main Class
    Thaumaturge Lv 71
    Quote Originally Posted by DreameR7g View Post
    My mistake. 6%, you're correct.

    And yes, it does take into account hardcore players only. If you are talking about casual/midcore players, the percentage does become higher as your time is taken up. However, these limits are designed with the express intent of people who main the category (or are all around hardcore). The more casual you become, the less the limit actually matters.
    Umm...mate...the more casual you are the more the limits matter. If you can't cap for the week, those are scrips you'll never get to make up. That's the annoying part about weekly caps for casual players. There's no way for them to make up lost ground even when things align and you have the ability to devote more time than life may have previously let you.

    This whole system is going to push a whole lot of low to mid tier crafters away from those aspects of the game. At the very least, that is my concern. Honestly...while you can make good money from crafting...you hardly need a lot. You can make more than what your currently need to play the game with just basic gather...such as spending a few minutes to farm up maps every night you can log on.

    What I'm also concerned is if they suddenly make red scrips required for progressing other aspects of the game...such as crafters needing that red scrip gear to produce items needed for the relics. If that ends up being the case...and we loose a fair number of crafters due to burnout over this grind...they relic will be negatively impacted.
    (9)

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