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  1. #1
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    If you take time to prep beforehand, crafting scrips aren't to bad to obtain, though that's the thing, one thing you can do with red scrips that you can't do with esoteric is plan ahead, if your inventory allows it.

    So there is crafting, 14-16, 450/x=how many you need with a 5-10 margin of error.

    So we can do the flat rate

    450/14=33 synths
    450/15=30 synths
    450/16=29 synths

    Honestly speaking issue one, the marginly improve in scrips gains is pretty lame they really should entice players to want to go higher not make it s +1 +2 boost for going above and beyond the average needed.

    Honestly it's not hard to hit 4k+ with NQ mats but then it's like, oh you want +1 well that's going to be 5.5k or do you want +2 instead that's gonna be 7100. There is pretty much no incentive to care enough to risk your synth beyond 4k, once you get 4k just finish it.

    Now a simple fix there, 14/21/28 those would be more enticing rewards because now if a player could hit 5.5k consistantly they would be looking at:

    450/21=22 synths and if they were really good and could get 7.1k+ consistnatly would have:

    450/28= 17 synths

    Now look at it as a whole, 4k=33, 5.5k=22 and 7.1k=17, that's what we call incentive and something to actually appreciate/look forward to as ones gear becomes better. Since as a player I see the current method and think, welp I can easily do this with NQ materials and my current gear that's barely melded, I have no need/desire to go past my current gear because it's not going to aid my process of obtaining red scrips because the abilities I rely on are reliant on an RNG that my gear does not influence.

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    On the other spectrum though DOL isn't as bad, the reason for this is because the more you have leveled the easier it becomes, DOH doesn't have a similar luxury unless you consider the idea of well x is cheaper to make than y it's a very negligible variable.

    Now onto DOL they have a good window of options:

    1 DOL(Botanist/Miner)=2 12hr unspoiled nodes and 1 legendary Node
    2 DOL(Botanist/MInder)=4 12hr unspoiled nodes and 2 legendary nodes
    All 3=4 12hr, 2 legendary and 2 fishing holes

    To simplify it we'll just use the 8/10(reward for fisher) variables but basically in your journey to 450 you are most likely given the likely scenario of

    1DOL without legendary=4 turn in min, 6 in middle and max of 8, for totals of 32/48/64 per turn in for a total of 450/x/y/z=15/10/8hrs to cap granted odds of always getting lucky to gain 4 each rotation is highly unlikley however I used that as an example because of this important aspect.

    8hrs is possible when you have both Botanist and Miner, sure some days may have turn ins that share a timer however there is no decay in what you gain so if your inv allows it you could still stock up on mats in a given rotation and then wait for ability to turn in, So let's say with Botanist Green and Miner ore you can score a pretty much guaranteed 2 every node with discern/impulse rotation for a total of 64 per hour, if you fish you may be able to add another 20-40 scrips per hour.

    In all honesty though I think people are only feeling overwhelmed because of how much they rushed, yes DOW/DOM have more options, but they also don't have the ability to prep beforehand and ready a turn in, they can't hold a single inventory slot that say "Defeated dungeon for 8 tomes" and turn that in when the cap resets.

    But I will agree some options would be nice like a daily that could be done, it wouldn't even need to be a lot, they could just havea daily that grants +12 red scrips from gather and craft by handing in an item that would normally only give base. Basically it could be an incentive that encourages you to at least turn in one a day so that you can get the boost.

    So with DOL if we say 7 days in a week, and if in each of those 7 days the first turn in is granted a +12 boost for 20 then you get a jump of 140 which saves you from having to turn in 10 collectibles for that week.

    ON the DOH end +12 boost from there would grant 26x7 for 182 which would save you from having to turn in 6 turn in for that week. Something like that does add up quite easily, no longer would you think well I should get it done on the first day but rather you could stock up on some, wait for day change, if it's one you don't have you can obtain it to get the +12 boost and overall you save time and you don't burn yourself out by trying to get it done on the first day.

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    So yes, there is a grind, yes the current method only offers one way of doing and yes there are ways they could look into at least allowing people to save time if they don't rush trying to get it done in one day.

    With what was mentioned above

    -Gather 10 less items=
    --For 1 DOL 2 and half less hours
    --For 2 DOL, 1 and a half less hours

    -Craft 6 less items=
    --27 synths rather than 33 synths

    Those little variables add up and maybe the devs will take note and implement something like this to encourage players to take their time doing it daily rather than zooming to get ti done as quick as possible.

    Much like how people don't spam getting esoterics done in one day because expert roulette and trials offer a way to really ease the time it takes to obtain said tomes hopefully they can implement something similar for DOL/DOH.
    (2)

  2. #2
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Airget View Post
    If you take time to prep beforehand, crafting scrips aren't to bad to obtain, though that's the thing, one thing you can do with red scrips that you can't do with esoteric is plan ahead, if your inventory allows it.
    There is no need to plan ahead for esoterics. I'm at 170/450 now. I could do a mere 7 dungeons (3.5 hours) and I would be capped.

    In fact it only takes 6 days of roulette, which is 6 dungeons or 3 hours total; to cap esoterics. Why would you compare the 2 at all?
    Quote Originally Posted by Airget View Post
    Much like how people don't spam getting esoterics done in one day because expert roulette and trials offer a way to really ease the time it takes to obtain said tomes hopefully they can implement something similar for DOL/DOH.
    Most people I know do spam them. After all you also get law from them.
    (2)

  3. #3
    Player
    DreameR7g's Avatar
    Join Date
    Apr 2012
    Posts
    165
    Character
    Dreamer Rigorstorm
    World
    Jenova
    Main Class
    Bard Lv 90
    Quote Originally Posted by Airget View Post
    Snip
    Excellent post. Although, I would coin in the viewpoint of "feeling rushed" shouldn't always be the developer's responsibility. I would say part of it, sure but I would say part is human nature to have instant gratification.
    (0)