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  1. #1
    Player
    DreameR7g's Avatar
    Join Date
    Apr 2012
    Posts
    165
    Character
    Dreamer Rigorstorm
    World
    Jenova
    Main Class
    Bard Lv 90
    Quote Originally Posted by Ashkendor View Post
    Snip
    My mistake. 6%, you're correct.

    And yes, it does take into account hardcore players only. If you are talking about casual/midcore players, the percentage does become higher as your time is taken up. However, these limits are designed with the express intent of people who main the category (or are all around hardcore). The more casual you become, the less the limit actually matters.
    (2)

  2. #2
    Player
    Jerichai's Avatar
    Join Date
    Oct 2013
    Posts
    158
    Character
    Koppo Sandstar
    World
    Hyperion
    Main Class
    Thaumaturge Lv 71
    Quote Originally Posted by DreameR7g View Post
    My mistake. 6%, you're correct.

    And yes, it does take into account hardcore players only. If you are talking about casual/midcore players, the percentage does become higher as your time is taken up. However, these limits are designed with the express intent of people who main the category (or are all around hardcore). The more casual you become, the less the limit actually matters.
    Umm...mate...the more casual you are the more the limits matter. If you can't cap for the week, those are scrips you'll never get to make up. That's the annoying part about weekly caps for casual players. There's no way for them to make up lost ground even when things align and you have the ability to devote more time than life may have previously let you.

    This whole system is going to push a whole lot of low to mid tier crafters away from those aspects of the game. At the very least, that is my concern. Honestly...while you can make good money from crafting...you hardly need a lot. You can make more than what your currently need to play the game with just basic gather...such as spending a few minutes to farm up maps every night you can log on.

    What I'm also concerned is if they suddenly make red scrips required for progressing other aspects of the game...such as crafters needing that red scrip gear to produce items needed for the relics. If that ends up being the case...and we loose a fair number of crafters due to burnout over this grind...they relic will be negatively impacted.
    (9)

  3. #3
    Player
    DreameR7g's Avatar
    Join Date
    Apr 2012
    Posts
    165
    Character
    Dreamer Rigorstorm
    World
    Jenova
    Main Class
    Bard Lv 90
    Quote Originally Posted by Jerichai View Post
    Snip
    Actually, no. The more casual you are, the less the limits objectively matter because while certain players would stress about the amount of scrips they lose per week, in the end it is ultimately fruitless if you can't hit that limit constantly. And when it comes to playing casually, you choose (or are unable to) to -not- invest the time necessary to hit the limit week in and week out. Thus, makes the stress of trying to hit the cap, when you are fundamentally unable to, pointless.

    Bleeding edge progression, when it comes to MMOs, is always catered to the hardcore. What makes this game geared to the casual/midcore is the ease of access it provides to get initiated into the game itself (Something FFXI lacked) and the ease of progression they get up until they hit the bleeding edge content. After that, it requires a certain time investment. Eventually, as the content ages, the scrip limit will decrease or get removed so casual/midcore players can have an easier path in progressing but at this moment, since it is extremely new still, they will have difficulty with it.
    (4)

  4. #4
    Player
    Jerichai's Avatar
    Join Date
    Oct 2013
    Posts
    158
    Character
    Koppo Sandstar
    World
    Hyperion
    Main Class
    Thaumaturge Lv 71
    Quote Originally Posted by DreameR7g View Post
    Actually, no.
    Actually yes. However many scrips you don't make in a week are additional scrips you're permanently behind until the restrictions are removed. You can never do any extra beyond the weekly limit to work off that deficit until the cap is gone, and by that time a new grind will be put in place...meaning those that are behind now will continue to remain behind (as they'll likely need to finish the red scrip grind first).

    Just because someone is more casual in their play style, either by choice or requirement, doesn't mean they can't keep up. But the weekly limit makes this harder to do. For instance, someone might have an off week where they barely can get online. However, the following week they could have some extra time to dedicate towards the grind. The problem is with the weekly cap...they can't use the time they have to make up for the missed week, even if they have the time at that given moment.

    For hardcore players, hitting the weekly cap is trivial. They'll likely never fall into a deficit by virtue of being hardcore players.
    (8)

  5. #5
    Player
    DreameR7g's Avatar
    Join Date
    Apr 2012
    Posts
    165
    Character
    Dreamer Rigorstorm
    World
    Jenova
    Main Class
    Bard Lv 90
    Quote Originally Posted by Jerichai View Post
    Snip
    They can keep up but purely by the disparity of time invested, they will always be behind by some degree. The weekly limit, actually, hits everyone but it hits everyone differently depending on how much time they can invest into the game. It affects hardcore players the most because it limits how much they can accomplish at a given time if they have more time available than what the limit needs.

    For a hardcore player, they see the limit as a cap to their potential but its a cap put on as a business necessity to keep subscriptions flowing.
    For a casual player, they will not always hit the limit purely because of the lack of time invested compared to a hardcore/midcore.

    As stated, casuals can keep up but it is more and more difficult based on time available and that is either by choice (Having a family, other goals, other games they want to play) or by circumstance (Work, for instance as we all MUST work to have a living, unless you are one of the few in the world who is wealthy)

    Maybe your problem isn't the cap necessarily but the weekly refresh.
    (2)

  6. #6
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Jerichai View Post
    Actually yes. However many scrips you don't make in a week are additional scrips you're permanently behind until the restrictions are removed. You can never do any extra beyond the weekly limit to work off that deficit until the cap is gone, and by that time a new grind will be put in place...meaning those that are behind now will continue to remain behind (as they'll likely need to finish the red scrip grind first).
    You can however gather more items needed for scrips in a week than you actually need. And need to do less work the next week.
    (0)

  7. #7
    Player
    Jerichai's Avatar
    Join Date
    Oct 2013
    Posts
    158
    Character
    Koppo Sandstar
    World
    Hyperion
    Main Class
    Thaumaturge Lv 71
    Quote Originally Posted by Nekodar View Post
    You can however gather more items needed for scrips in a week than you actually need. And need to do less work the next week.
    Yes, you can do that, but if you miss turn ins, there are still no ways to make up the deficit. Not trying to say there is no way to mitigate the risk. It just sucks people aren't as free to work towards their crafting goals on their own time and rules and now have to be worried about some weekly reset.
    (0)