Results -9 to 0 of 161

Threaded View

  1. #11
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Its the idea that you have to do the content in order to advance in the content.

    Now we effectively have 3 separate endgames:
    1. Combat classes have dungeons, Alex NM, Alex Savage, which reward Law and Eso, which allow you to reliably obtain the gear you need to further progress.
    2. Crafters and Gatherers, who are the only sources of their mutual gear and materials, but severely lacking a progressive endgame.
    3. The Gold Saucer, Chocobo Racing, and Triple Triad, all pretty much self sufficient.

    The only occasional intersection between these 3 is glamors.

    As for why the Crafter and Gatherer end of things is so bad and time consuming... I have an idea.

    For a Combat class a typical week consists of doing Experts for Eso, Alex NM for token drops, and some Alex Savage. Experts take 30 minutes, and Alex NM lets say takes 20 minutes per floor.
    So 30x5 for Experts, and 20x4x4 (20 per floor, 4 floors, 2 drops split among 8 people), that comes to 470 minutes, or about 8 hours.

    But in the case of Crafters and Gatherers you are actually playing TWO classes, so each class should do the same 8 hours as the Combat class! Now we have 16 hours per week.
    If we then throw in the fact that the average person spends 10 minutes in DF, then its 40x5+30x4x4 x2 = 22.7 hours per week! It all adds up beautifully!

    Sound logic right? But the 8 hours of Adventuring for your weekly loot is a whole hell of a lot more fun than the 22.7 hours that someone has to put in for the Crafter/Gatherer route.
    (0)
    Last edited by Kenji1134; 07-26-2015 at 05:16 AM.