There's this thing called having a life. Some (most) people have to leave the computer to go to work for 8 hours a day, sleep, and other misc. activities. Suddenly those 11 hours look a lot bigger.Oh I see. Eh, 11 hours over an entire week isn't actually as great as it seems when you stack it up with your total week time of 168 hours. 11 divided by 168 is 0.06% roughly of your total week time. Barely anything. XD And plus, this gives red scrips longevity past gearing up.
Oh of course. But then, the more casual you are to an MMO, the less the gating actually matters since you aren't going to reach the limits of tomes/scrips/etc anyway.
I say play at your own pace. Really, the gating just effects those who want everything RIGHT NOW! :3
168 hours per week, 16.8 hours = 10%
Therefore 11 hours = roughly 6.5%.
If you figur 8 hours sleep, 5 days of 10 hours for work/school, and maybe a couple of hours a a day for basic nutrition and hygene you quickly see that you dont hav 168 hours, you have about 40 hours for things other than the essentials. 11 out of 40 is 27.5% of your 'free' time. Seems more significant than that 0.06% you mentioned.
Correct. I screwed up the decimal to percentage conversion.
However, 27.5% of your free time for bleeding edge MMO content for your main seems pretty standard for MMOs. If you reduce that time, you risk the game becoming too easy and thus you lose a portion of the audience. If you increase that time, you risk the game becoming too hard and thus you lose a portion of the audience. It's a delicate balance.
You also need to figure what type of player bleeding edge MMO content is designed for. You cannot design content for Casual players and Hardcore players to both be happy with. They are completely two seperate groups with completely different goals.





That's not .06%. It's 6%. You're also assuming that people do nothing but play the game 24/7 here. Even if you take into account just 8 hours a day for sleep you suddenly go up to about 10% of your time ingame every week being spent doing nothing but gathering for red scrips. When you start adding work, family, and other things that 11 hours ends up being a lot more than the pittance you're trying to make it out to be.Oh I see. Eh, 11 hours over an entire week isn't actually as great as it seems when you stack it up with your total week time of 168 hours. 11 divided by 168 is 0.06% roughly of your total week time. Barely anything. XD And plus, this gives red scrips longevity past gearing up.
My mistake. 6%, you're correct.
And yes, it does take into account hardcore players only. If you are talking about casual/midcore players, the percentage does become higher as your time is taken up. However, these limits are designed with the express intent of people who main the category (or are all around hardcore). The more casual you become, the less the limit actually matters.

Umm...mate...the more casual you are the more the limits matter. If you can't cap for the week, those are scrips you'll never get to make up. That's the annoying part about weekly caps for casual players. There's no way for them to make up lost ground even when things align and you have the ability to devote more time than life may have previously let you.My mistake. 6%, you're correct.
And yes, it does take into account hardcore players only. If you are talking about casual/midcore players, the percentage does become higher as your time is taken up. However, these limits are designed with the express intent of people who main the category (or are all around hardcore). The more casual you become, the less the limit actually matters.
This whole system is going to push a whole lot of low to mid tier crafters away from those aspects of the game. At the very least, that is my concern. Honestly...while you can make good money from crafting...you hardly need a lot. You can make more than what your currently need to play the game with just basic gather...such as spending a few minutes to farm up maps every night you can log on.
What I'm also concerned is if they suddenly make red scrips required for progressing other aspects of the game...such as crafters needing that red scrip gear to produce items needed for the relics. If that ends up being the case...and we loose a fair number of crafters due to burnout over this grind...they relic will be negatively impacted.
Ahahaha. Do you seriously expect people - anyone - to play 168 hours per week?? Where are these mythical people who play 24/7?Oh I see. Eh, 11 hours over an entire week isn't actually as great as it seems when you stack it up with your total week time of 168 hours. 11 divided by 168 is 0.06% roughly of your total week time. Barely anything. XD And plus, this gives red scrips longevity past gearing up.
Oh, oh wait. I know! I reported a huge bunch of them just yesterday.
Last edited by Naunet; 07-25-2015 at 10:50 PM.
Yes, because people don't sleep, eat, work, exercise, shop, go to the bathroom, cook, clean ....Oh I see. Eh, 11 hours over an entire week isn't actually as great as it seems when you stack it up with your total week time of 168 hours. 11 divided by 168 is 0.06% roughly of your total week time. Barely anything. XD And plus, this gives red scrips longevity past gearing up.

168 - 56 for 8 hours sleep a night = 112Oh I see. Eh, 11 hours over an entire week isn't actually as great as it seems when you stack it up with your total week time of 168 hours. 11 divided by 168 is 0.06% roughly of your total week time. Barely anything. XD And plus, this gives red scrips longevity past gearing up.
112 - 40 for working 9 - 5 Monday to Friday = 72 hours
72 - 5 for 1 hour on average spent travelling to and from work a day = 67
67 - 7 for making/eating dinner or doing other household things that involve a family life every day (this is being generous as well it should be way more than a hour) = 60
60 - 3 hours to cap tome from running expert roulette every day ( 6 roulettes at 30mins~) = 57
So in actual fact IMO the average "play time" for a casual player is only 57 hours a week. Those 11 hours are looking like a lot more now.
If you want to argue that capping tomes and scripts are separate things and that you should focus on one or the other you are still looking at 1/6 of a average player's free time being dedicated solely to the script system with your numbers, personally I think it takes longer than 11 hours for the average player to cap.
- Just saw Kosmos992k's post don't know how I over looked it so apologies for repeating what has already been said but this one has more numbers! Yay numbers!
Last edited by PotatoWafflez; 07-26-2015 at 02:09 AM. Reason: Totally didn't repeat what someone else basically said already
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