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Thread: Astro in savage

  1. #221
    Player
    EchuKayu's Avatar
    Join Date
    Apr 2015
    Posts
    50
    Character
    Kuro Starwind
    World
    Adamantoise
    Main Class
    Pugilist Lv 24
    Question: Why does Aspected Helios have a 15y radius and Medica II has a 20y radius?

    Is it because Succor has a 15y radius, and since Aspected Helios is the same spell in different stances, they sacrificed the extra 5y because they didn't want the nocturnal shields to have 5y on Succor? Would that really have made such a big deal? 5y is a lot when you're trying to get your HoT on everyone, especially the tank.
    (4)
    Last edited by EchuKayu; 07-25-2015 at 07:25 AM.

  2. #222
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by EchuKayu View Post
    Question: Why does Aspected Helios have a 15y radius and Medica II has a 20y radius?

    Is it because Succor has a 15y radius, and since Aspected Helios is the same spell in different stances, they sacrificed the extra 5y because they didn't want the nocturnal shields to have 5y on Succor? Would that really have made such a big deal? 5y is a lot when you're trying to get your HoT on everyone, especially the tank.
    I'd imagine it's because of Succor, yes. But the extra 5y would help so much. I've not attempted Savage on AST, but I've done some normal, and it's infuriating trying to use Aspected Helios to give myself some breathing room (with both HoTs on the tank and Time Dilation, say), and not being able to hit everyone.
    (2)

  3. #223
    Player
    LycorisSelunis's Avatar
    Join Date
    Apr 2015
    Posts
    222
    Character
    Lycoris Selunis
    World
    Behemoth
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by EchuKayu View Post
    Question: Why does Aspected Helios have a 15y radius and Medica II has a 20y radius?

    Is it because Succor has a 15y radius, and since Aspected Helios is the same spell in different stances, they sacrificed the extra 5y because they didn't want the nocturnal shields to have 5y on Succor? Would that really have made such a big deal? 5y is a lot when you're trying to get your HoT on everyone, especially the tank.
    It may not even be just succor. Medica, indomitability, whispering dawn are ALL 15y too. Perhaps that extra 5y for whm is something that is supposed to be whm-special.

    edit- I don't know the radius on assize, and the site I usually check has it listed as 0 which is wrong for sure.
    (0)

  4. #224
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    The radius on Expanded RR is what really bugs me since AST's already questionable support game takes a big hit if you can't consistently reach everyone. This is an issue not only in fights with targets that need to be kept apart, but also an issue in general. E.g. Constantly needing to remind ranged DPS not to hide from the rest of the party is not my idea of fun.
    (6)

  5. #225
    Player
    Rewind's Avatar
    Join Date
    Oct 2013
    Location
    Australia
    Posts
    174
    Character
    Lady Rewind
    World
    Tonberry
    Main Class
    White Mage Lv 61
    Quote Originally Posted by LycorisSelunis View Post

    edit- I don't know the radius on assize, and the site I usually check has it listed as 0 which is wrong for sure.
    It is 15 y
    (0)

  6. #226
    Player
    Kira_Yoshikage's Avatar
    Join Date
    Jul 2015
    Posts
    1
    Character
    Cairo Starchild
    World
    Odin
    Main Class
    Astrologian Lv 38
    Quote Originally Posted by Ghishlain View Post
    I'm no statistician, so anyone with more knowledge in field can correct my logic if I'm mistaken. If I recall my math properly, here's the logic.

    The first 1/3 is the chance of you drawing the desired card (Arrow / Balance). This is a 33.3% probability
    ...
    This is a little overcomplicated. All you need to do is calculate the probability of not getting a card you want and inverting that to get the probability of the card you want showing up. Basically, 1 - (2/3)*(2/3) = 0.55555555555555 = 55.5%. It's also quite easy to calculate the chances of drawing the card you want if shuffle can't redraw a card: 1 - (4/6)*(3/6) = 2/3 = 66.6666666666% for getting either arrow or balance and 1 - (5/6) * (4/6) = 44.4444444444444% to draw a specific card using shuffle.
    (1)

  7. #227
    Player
    Skapoc's Avatar
    Join Date
    Dec 2013
    Posts
    108
    Character
    Skap Onu
    World
    Behemoth
    Main Class
    Astrologian Lv 60
    An easy and ingenious way to help Noct stance is that when your in Noct, Synastry becomes a Toggable buff you place on someone. You can lower the potency of it(25% maybe) when it's in the stance but its a permanent buff. This would act as a pseudo fairy while in this stance(heal two targets at one time). If you want to change your synastry target you will have a long cooldown before you can change it again. Would help healing out a ton on this sect and offer a good dynamic for people to choose them in raid.

    To help Dinural it's as simple as letting Collective Unconscious stay after you cast it. If you stay put and channel it the potency is higher, when you stop the potency lowers but stays put.

    Two easy changes to help the class out a whole lot. Increasing the potency of the heals is a horrible buff(adding a 100 to a heal isn't going to magical save anyone) and buffing the cards is to much. They just need their cooldowns to be better and help them heal.
    (0)
    Last edited by Skapoc; 07-25-2015 at 11:37 AM.

  8. #228
    Player
    EnvyHope's Avatar
    Join Date
    Aug 2013
    Posts
    44
    Character
    Empress Odette
    World
    Faerie
    Main Class
    Astrologian Lv 80
    I honestly feel people just want the class to be over powered. I personally have no problem with it. I enjoy it in every way but , that's just my opinion.
    (0)
    Last edited by EnvyHope; 07-25-2015 at 01:37 PM.

  9. #229
    Player
    Assirra's Avatar
    Join Date
    Feb 2014
    Posts
    775
    Character
    M'irau Rhya
    World
    Odin
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by EnvyHope View Post
    I honestly feel people just want the class to be over powered. I personally have no problem healing with it.
    Can you at the very least read the discussion instead of going for the generic "you just want to be OP"?
    Thanks.
    (8)

  10. #230
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by EnvyHope View Post
    I honestly feel people just want the class to be over powered. I personally have no problem healing with it.
    You could clear most any content in the game outside of Coil and Alex Savage with a monkey playing your healer. That doesn't mean the healer's class is balanced.
    (9)

    Peach Parfait/Khulan Angura on Gilgamesh

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