This thread annoys me, op highlights the true scum of the community ( dps>mechanics hues ) but that thread title...;_;
Adding an in-game parser will do two things. First it'll give us a more accurate parser. Most players that want a parser already use a parser. Two it'll introduce others to the info a parser offers. All the elitist jerks that flame on newbs already use a parser.
So there you go. We already have one. We don't need one added to the game.
I have yet to see a single MMO that has a built in parser. We don't need it, done.
It would be kind of yoshida/devs to include a kind of parser in game that wasnt just focussed on DPS and more importantly - ONLY - told you your own contribution.
So for example, a normal DPS role gets his/her dps meter plus a count for how many buffs they have landed on party members. Tanks can have a dps meter but the aggro and parry/block/avoid should be made more of a thing. Healers dont need anything - and I'm not saying this to say they shouldnt dps or should heal more its that their contribution is ENTIRELY dependant on the team's performance and duty mechanics.
I believe that give people more benefits to focus on besides dps and people will a) stop excluding certin job roles, b) stop harassing players who are doing their best, c) stop tanks (And healers) from prioritising dps over mechanics
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THE MOST DANGEROUS PHRASE IN ANY LANGUAGE: “THAT’S THE WAY WE HAVE ALWAYS DONE IT”
Just because no one else has done it, doesn't mean it's a bad idea.
I'd actually rather have a built in parser (or something similar) for certain fights. Having a built in parser for the fights that matter could disincentivize (spelling?) having a parser for the fights that don't.
I love parsers and personally use them in order to figure out what my optimal rotations are and be the best damage dealer I can be, but after that I turn it off. Some people obsess over these things far too much and it does give them tunnel vision to a point where it makes them forget more important things like mechanics and that this is a video game and to have fun once in a while.
I would strongly be in favor of the game adding a parser for just your character so that you can see what you're doing and how to make it better, but it is not necessary at all to scrutinize what other players are doing. You can tell fairly easily without the use of a parser if someone isn't doing what they need to be doing. The numbers alone don't give you the whole story and so when someone looks a bit lower than they're supposed to because they were actually doing the mechanics it ends up making people stupid as the op said.
That is because most mmo's support addons in some form that does that.
So far they kept saying addons will come so it is just a matter of time before one is more widespread.
Battle log doesn't show DoT's and their ticks over time, and whether or not it was a critical tick. So no, this doesn't work.Who the heck need's an parser all you need to do is set up your battle log to show your dmg and do the math it's not hard heck you can also tell you is lacking or over compasating I'd this and as an whm I know my hps also I have never had an issue with others about dps or hps is low I set up my rot before hand for the content I'm doing and you can tell by just watching what the person is doing
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