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  1. #61
    Player
    MN_14's Avatar
    Join Date
    Feb 2015
    Posts
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Bishop81 View Post
    I don't see how that will break the economy.

    High prices will normally cause an increase in supply until it comes down. If supply stays low due to natural scarcity then everyone is in the same boat - could be intentional on SE's part; you can only afford to level one DoH.
    The economy as a whole isn't exactly broken, but the high cost of materials do make things expensive for everyone. The problem is that specialists have a significant disadvantage when it comes to even leveling that one DoH. This is due to the market for intermediate products.

    This is what I've observed:

    Scrips and leves don't provide much of a return in gil, so all crafters need to make a significant investment up front. However, an omni-crafter can significantly reduce the cost by buying/farming raw materials, crafting the intermediate products, and then crafting the final products, which can then be handed in. They can also recover their investments quicker due to the higher margins they can sell a final product for. Generally, omni-crafters do not sell intermediate products, leaving the supply of these products mostly to crafters who desynth gear (expensive) and sell the materials. There aren't enough raw materials and sellers to keep the costs low like they were in 2.0.

    Specialists, on the other hand, have to purchase these intermediate products at a premium, making the investment considerably larger than that of an omni-crafter. They also have a disadvantage when it comes to recovering their investment due to lower margins. It's still possible, but they'll likely have to sell truckloads of products or get their materials through private trades.
    (2)

  2. #62
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by MN_14 View Post
    This is due to the market for intermediate products.
    Let me get this straight,

    Generally, omni-crafters do not sell intermediate products,
    Specialists, on the other hand, have to purchase these intermediate products at a premium
    So who is producing all these intermediate products that are sold at a premium?

    Since we ruled out omni-crafters ... that leaves only specialists. Who else can craft?

    ∴ Intermediate products are sold and purchase at a premium by specialists. The solution is clear. Sell intermediate products and make a killing! (Gil is gil.)
    (0)

  3. #63
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Zfz View Post
    I am also very happy that each crafter job gets its own gear design. Now if the meister system can really live up to its promise that you actually would want to specialize in 3 crafts so much so that you'd leave the other crafts at level 50, then I will be satisfied.
    yeah, sure... *sighs* i don't understand this type of person asking not for a small change, but to change the main point of the game. the game was made with 1 character can do everything in mind. and people are there asking for change this, you have tons of game outside doing this... FF14 is offering something different and they don't stop to ask to change this.

    ps: why not ask too for a 3 DoW/DoM specialization too, no? seriously stop with this is tiring and ridiculous... since it's extremely easy now to level up crafter to 50+

    pss: by the way omnicrafter are still a thing, the specialization don't change this... indeed a few skill are usefull but if you want to craft with ease you will need a lot of cross skill from other crafter.
    (3)
    Last edited by silentwindfr; 07-24-2015 at 09:15 PM.

  4. #64
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    So, Bladed Steel Jig came up yesterday as my Red Scrip turn in. And then I saw the turn in value of it: 4 Red Scrips for minimum collectability. Guess how many for maximum collectability? Yup, you guessed it: 4 Red Scrips. So, it turns out that, unlike Blue Scrips (which are of fixed value based on their level exclusively, not the recipe), Red Scrips amounts ARE based on the recipe. Which is great in theory! Except, in this case, it means that Red Scrips are stupidly expensive for everyone at all times no matter what. It's about 10k gil per red scrip, so that chest piece is a whopping 8m no matter what turnin you choose.
    (2)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  5. #65
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    I'm find with different looks in gear I think they do need to separate DOW/DOM gear from DOL/DOH with a armory tap to separate the gear and add the inventory space required but with all there server stress they will claim of course this wouldn't happen...
    (0)

  6. #66
    Player
    MN_14's Avatar
    Join Date
    Feb 2015
    Posts
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Bishop81 View Post
    Let me get this straight,





    So who is producing all these intermediate products that are sold at a premium?

    Since we ruled out omni-crafters ... that leaves only specialists. Who else can craft?

    ∴ Intermediate products are sold and purchase at a premium by specialists. The solution is clear. Sell intermediate products and make a killing! (Gil is gil.)
    Desynths, which are expensive by nature. The price of raw materials, in fact, fluctuate between being cheaper than the desynths and more expensive. As I said earlier, you'd need more market participants, which mean an army of specialists is needed (since omni-crafters don't participate). As an omni-crafter, I'm not affected by this. But I can clearly see what would happen if I was stuck to a single class.

    Selling intermediates could raise gil, but the profitable items change on a constant basis. You'd need to be very effective at playing the market and hope your class can produce the currently profitable one. It's unpredictable.

    Hmm, one actual surefire way of earning a constant stream of income would be to get into desynthing yourself, but you'd need 3 million gil or so to start.
    (1)
    Last edited by MN_14; 07-25-2015 at 02:21 AM.

  7. #67
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by MN_14 View Post
    Hmm, one actual surefire way of earning a constant stream of income would be to get into desynthing yourself, but you'd need 3 million gil or so to start.
    If you do it right, you can level desynth while making a profit, or at least, while making back nearly as much gil as you are spending. I've been going on about this for a while. At many levels, there is an item that desynths for materials worth about as much as the item cost to acquire. Brass Rings of Crafting are the best example of this. Bridesmaid's Sandals were another for the longest time (I leveled from 60-100 LTW for a grand total price of negative forty million gil). Serpentskin Hunting Belt of Scouting/Striking is a post-50 example - that one just took me from 165 LTW dSkill to 168 for a total cost of negative one million gil.

    Desynth is so much more profitable than crafting right now, it's kinda sad. And you don't have to craft anything to level desynth post 50. You are far, far better off buying NQ items from vendors and buying quest rewards off the MB for a pittance.


    I really need to update my guide's OP, but I've been posting tips to the thread in the interim, and I have a spreadsheet that tells you the cheapest way to level desynth for GSM, LTW, and BSM (more will come later) which updates dynamically with the prices of mats on the Faerie server.
    (2)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  8. #68
    Player
    repoe's Avatar
    Join Date
    Apr 2014
    Location
    Ul'Dah
    Posts
    316
    Character
    Repoe Zessed
    World
    Diabolos
    Main Class
    Marauder Lv 60
    Its the same as when you first git your classes to 50, I'm sure their is crafted meldable gear which will be better, if not their soon will be. I'm only 54 cul /gsm so haven't really looked yet.
    Grass it's always greener on the other side. I'm sure if they hadn't added the class specific equips we would be seeing the same post complaining about why they didn't add it

    On a side note regarding economy, I'm making a healthy profit since expansion release on diablos
    (0)
    Last edited by repoe; 07-25-2015 at 02:43 AM.

  9. #69
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    One thing that needs to be remembered is that this is the first patch of the expansion cycle. Currently everyone's top level is getting their iconic AF2 sets. Come 3.2, the top level should return to shared sets until 4.0 comes out.

    In 3.2 we are likely to see Blue Scripts phased out, Red Scripts being uncapped and rewarded for what was once Blue Script turn ins, and a new color of script be introduced that will be used to purchase the new omni-set.
    (0)

  10. #70
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    In 3.2 we are likely to see Blue Scripts phased out, Red Scripts being uncapped and rewarded for what was once Blue Script turn ins, and a new color of script be introduced that will be used to purchase the new omni-set.
    Well, I guess we'll see, but while this makes total sense for combat classes, it's a bit weirder for crafter/gatherers. Generally, the same duties don't give too many more tomestones, it's that the new duties give as much of the new ones as the old ones gave of the old ones. And the daily bonuses switch over to the new tomestones, starting low, going up, and then swapping to the next one after that at a lower value, and then going back up again. If the crafter or gatherer daily bonuses switched from Blue Scrips to Red Scrips, I'm not sure I'd notice. You know, with the whole "no daily bonus" thing we have going on...

    So, for crafted items that gave blue to suddenly give as much red as they gave blue, that would be weird, and not in line with what's being done for combat classes. If red scrips vanished, the level 56 items would probably give 1 red scrip instead of 17 blue.
    (1)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

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