I don't see how that will break the economy.
High prices will normally cause an increase in supply until it comes down. If supply stays low due to natural scarcity then everyone is in the same boat - could be intentional on SE's part; you can only afford to level one DoH.
The economy as a whole isn't exactly broken, but the high cost of materials do make things expensive for everyone. The problem is that specialists have a significant disadvantage when it comes to even leveling that one DoH. This is due to the market for intermediate products.I don't see how that will break the economy.
High prices will normally cause an increase in supply until it comes down. If supply stays low due to natural scarcity then everyone is in the same boat - could be intentional on SE's part; you can only afford to level one DoH.
This is what I've observed:
Scrips and leves don't provide much of a return in gil, so all crafters need to make a significant investment up front. However, an omni-crafter can significantly reduce the cost by buying/farming raw materials, crafting the intermediate products, and then crafting the final products, which can then be handed in. They can also recover their investments quicker due to the higher margins they can sell a final product for. Generally, omni-crafters do not sell intermediate products, leaving the supply of these products mostly to crafters who desynth gear (expensive) and sell the materials. There aren't enough raw materials and sellers to keep the costs low like they were in 2.0.
Specialists, on the other hand, have to purchase these intermediate products at a premium, making the investment considerably larger than that of an omni-crafter. They also have a disadvantage when it comes to recovering their investment due to lower margins. It's still possible, but they'll likely have to sell truckloads of products or get their materials through private trades.
Let me get this straight,
Generally, omni-crafters do not sell intermediate products,So who is producing all these intermediate products that are sold at a premium?Specialists, on the other hand, have to purchase these intermediate products at a premium
Since we ruled out omni-crafters ... that leaves only specialists. Who else can craft?
∴ Intermediate products are sold and purchase at a premium by specialists. The solution is clear. Sell intermediate products and make a killing! (Gil is gil.)
Desynths, which are expensive by nature. The price of raw materials, in fact, fluctuate between being cheaper than the desynths and more expensive. As I said earlier, you'd need more market participants, which mean an army of specialists is needed (since omni-crafters don't participate). As an omni-crafter, I'm not affected by this. But I can clearly see what would happen if I was stuck to a single class.Let me get this straight,
So who is producing all these intermediate products that are sold at a premium?
Since we ruled out omni-crafters ... that leaves only specialists. Who else can craft?
∴ Intermediate products are sold and purchase at a premium by specialists. The solution is clear. Sell intermediate products and make a killing! (Gil is gil.)
Selling intermediates could raise gil, but the profitable items change on a constant basis. You'd need to be very effective at playing the market and hope your class can produce the currently profitable one. It's unpredictable.
Hmm, one actual surefire way of earning a constant stream of income would be to get into desynthing yourself, but you'd need 3 million gil or so to start.
Last edited by MN_14; 07-25-2015 at 02:21 AM.



If you do it right, you can level desynth while making a profit, or at least, while making back nearly as much gil as you are spending. I've been going on about this for a while. At many levels, there is an item that desynths for materials worth about as much as the item cost to acquire. Brass Rings of Crafting are the best example of this. Bridesmaid's Sandals were another for the longest time (I leveled from 60-100 LTW for a grand total price of negative forty million gil). Serpentskin Hunting Belt of Scouting/Striking is a post-50 example - that one just took me from 165 LTW dSkill to 168 for a total cost of negative one million gil.
Desynth is so much more profitable than crafting right now, it's kinda sad. And you don't have to craft anything to level desynth post 50. You are far, far better off buying NQ items from vendors and buying quest rewards off the MB for a pittance.
I really need to update my guide's OP, but I've been posting tips to the thread in the interim, and I have a spreadsheet that tells you the cheapest way to level desynth for GSM, LTW, and BSM (more will come later) which updates dynamically with the prices of mats on the Faerie server.
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
This is true. I use desynths myself, not to sell products, but as a cost saver whenever the prices of raw materials exceed the cost of the desynths. The gear that I've been desynthing vary between 9k-15k, but I tend to have huge savings when it comes to more expensive materials like holy rainbow cloth or some of the ltw products. The same is probably true for a lot of the other materials.
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