Page 5 of 8 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 72
  1. #41
    Player
    thunderbreak's Avatar
    Join Date
    Nov 2013
    Posts
    512
    Character
    Mini Boss
    World
    Ultros
    Main Class
    Lancer Lv 60
    2 words: fuck crafting....
    (5)

  2. #42
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by lololink View Post
    Is it possible to reach 2 stars with the lvl 60 crafted gear HQ with materias and maybe some ilvl 170/180 tools ? That would solve a lot of issues.
    Yes, easily. Getting those tools will take a while tho.
    (0)

  3. #43
    Player
    Thrustie's Avatar
    Join Date
    Jan 2014
    Posts
    131
    Character
    Beck Eldrin
    World
    Adamantoise
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by lololink View Post
    Is it possible to reach 2 stars with the lvl 60 crafted gear HQ with materias and maybe some ilvl 170/180 tools ? That would solve a lot of issues.
    Yeah I already have my LTW and WVR able to 2 star with food so you don't even need the tools technically.
    (0)

  4. #44
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    I thought the whole point of red scrips was to make it so you can grind for the endgame crafter items, instead of spending millions on mats and melding to get them? They gave us two upgrade paths, red scrips or crafts/melds, but the red scrip items cost millions and millions of gil worth of mats to make enough of to get an item. I mathed it out - my cheapest option this morning would cost me 6.7 million to get a chest piece, assuming I hit max collectability each time (~7.5 mil of I didn't)... That's on top of the crafting grind =\
    (3)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  5. #45
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Nyalia View Post
    I thought the whole point of red scrips was to make it so you can grind for the endgame crafter items, instead of spending millions on mats and melding to get them? They gave us two upgrade paths, red scrips or crafts/melds, but the red scrip items cost millions and millions of gil worth of mats to make enough of to get an item. I mathed it out - my cheapest option this morning would cost me 6.7 million to get a chest piece, assuming I hit max collectability each time (~7.5 mil of I didn't)... That's on top of the crafting grind =\
    Why don't you gather the items ?
    (0)

  6. #46
    Player
    Moonleg's Avatar
    Join Date
    Sep 2014
    Posts
    499
    Character
    Moonleg Starborn
    World
    Phoenix
    Main Class
    White Mage Lv 90
    Quote Originally Posted by lololink View Post
    Why don't you gather the items ?
    Because whether you buy them or gather them, they still have the same value. Even if you gather them, you'll be sitting there telling yourself, "I could earn millions selling this on the MB instead of using them."
    (4)

  7. #47
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    Quote Originally Posted by Moonleg View Post
    Because whether you buy them or gather them, they still have the same value. Even if you gather them, you'll be sitting there telling yourself, "I could earn millions selling this on the MB instead of using them."
    ..or you could sit there and think I saved millions by not having to buy it. You can be a pessimist or an optimist. Specialization and scripts 'promote' (not force) cooperation to craft plus give people an additional reason to level their own gathering classes which is a good thing in principle and ironically most crafter's especially previously omni-crafters already leveled their gathering classes anyways. Gathering classes make so much gil right now farming HW materials and selling them, that alone makes leveling them worth it on top of benefiting your crafting potential.
    (0)
    Last edited by Snugglebutt; 07-24-2015 at 02:52 AM.

  8. #48
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Moonleg View Post
    Because whether you buy them or gather them, they still have the same value. Even if you gather them, you'll be sitting there telling yourself, "I could earn millions selling this on the MB instead of using them."
    ^^^ this.

    On a related note, wasn't the point of Specialization that you could do endgame crafting for one class without leveling/melding every class? Some of those items require high gathering/crafting stats in other classes. To do everything yourself, you have to be an omnicrafter/gatherer with most classes at 56+ just to see all of the recipes/nodes you'll need. Again, I thought what SE wanted to do was offer us two upgrade paths, one that required endgame omnicrafting with millions in melds (ie, the i170 items), and another that just took a lot of grinding. Much more time invested, but omnicrafting/gathering and millions of gil not required.

    What I was expecting from red scrips were turn-ins of token-like items and materials. Like, what if they gave 10 red scrips for 1x Chimerical Felt? That would still take skill to get the collectability high enough, but only require WVR and a combat class (or combat retainer) for the manes. Crawler Silk is similar, but does require an item from a low level (50*) unspoiled BTN node. Still, compare those options to what we actually have, which require 3-5 endgame mats from 2-4 different classes, plus an ALC dissolvent in most cases, some of which require 57 FSH.

    It's not that it's too grindy, it's that the grind-heavy option for non-omnicrafters/gatheres is unnecessarily expensive and requires you to be a near omnicrafter/gatherer anyway...
    (3)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  9. #49
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Nyalia View Post
    To do everything yourself, you have to be an omnicrafter/gatherer with most classes at 56+ just to see all of the recipes/nodes you'll need.
    If it's just to Lv 56 on your non-specialised class ... that ain't too bad - not even close to Lv 56 on any DoH/DoL; so I don't know if it's sufficient.
    (0)

  10. #50
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    Quote Originally Posted by Nyalia View Post
    On a related note, wasn't the point of Specialization that you could do endgame crafting for one class without leveling/melding every class?
    Specialization is to promote cooperation with others to achieve your crafting goals instead of everyone just omni-crafting in a similar sense to how FC crafting has now done the same in that regard getting most people to cooperate instead of only thinking of themselves for just personal gain. It does not completely eradicate omni-crafting as people will always find ways around things but specialization does push people to work together even if it cannot force people to do so.

    You can still gather most materials in game without specializing but you cannot get everything without personal cost, SE are trying to promote cooperation and relying on others to share burdens like with FC crafting and specializations. Personally I consider specialization a very good thing in the long term for the community, they still need to work out some kinks in the system but things will improve along with ever more specialization recipes as time goes on then so things will turn out potentially for the better in the long run.
    (0)
    Last edited by Snugglebutt; 07-24-2015 at 04:12 AM.

Page 5 of 8 FirstFirst ... 3 4 5 6 7 ... LastLast