2 words: fuck crafting....
2 words: fuck crafting....
I thought the whole point of red scrips was to make it so you can grind for the endgame crafter items, instead of spending millions on mats and melding to get them? They gave us two upgrade paths, red scrips or crafts/melds, but the red scrip items cost millions and millions of gil worth of mats to make enough of to get an item. I mathed it out - my cheapest option this morning would cost me 6.7 million to get a chest piece, assuming I hit max collectability each time (~7.5 mil of I didn't)... That's on top of the crafting grind =\
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
Why don't you gather the items ?I thought the whole point of red scrips was to make it so you can grind for the endgame crafter items, instead of spending millions on mats and melding to get them? They gave us two upgrade paths, red scrips or crafts/melds, but the red scrip items cost millions and millions of gil worth of mats to make enough of to get an item. I mathed it out - my cheapest option this morning would cost me 6.7 million to get a chest piece, assuming I hit max collectability each time (~7.5 mil of I didn't)... That's on top of the crafting grind =\
..or you could sit there and think I saved millions by not having to buy it. You can be a pessimist or an optimist. Specialization and scripts 'promote' (not force) cooperation to craft plus give people an additional reason to level their own gathering classes which is a good thing in principle and ironically most crafter's especially previously omni-crafters already leveled their gathering classes anyways. Gathering classes make so much gil right now farming HW materials and selling them, that alone makes leveling them worth it on top of benefiting your crafting potential.
Last edited by Snugglebutt; 07-24-2015 at 02:52 AM.
^^^ this.
On a related note, wasn't the point of Specialization that you could do endgame crafting for one class without leveling/melding every class? Some of those items require high gathering/crafting stats in other classes. To do everything yourself, you have to be an omnicrafter/gatherer with most classes at 56+ just to see all of the recipes/nodes you'll need. Again, I thought what SE wanted to do was offer us two upgrade paths, one that required endgame omnicrafting with millions in melds (ie, the i170 items), and another that just took a lot of grinding. Much more time invested, but omnicrafting/gathering and millions of gil not required.
What I was expecting from red scrips were turn-ins of token-like items and materials. Like, what if they gave 10 red scrips for 1x Chimerical Felt? That would still take skill to get the collectability high enough, but only require WVR and a combat class (or combat retainer) for the manes. Crawler Silk is similar, but does require an item from a low level (50*) unspoiled BTN node. Still, compare those options to what we actually have, which require 3-5 endgame mats from 2-4 different classes, plus an ALC dissolvent in most cases, some of which require 57 FSH.
It's not that it's too grindy, it's that the grind-heavy option for non-omnicrafters/gatheres is unnecessarily expensive and requires you to be a near omnicrafter/gatherer anyway...
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
If it's just to Lv 56 on your non-specialised class ... that ain't too bad - not even close to Lv 56 on any DoH/DoL; so I don't know if it's sufficient.
Specialization is to promote cooperation with others to achieve your crafting goals instead of everyone just omni-crafting in a similar sense to how FC crafting has now done the same in that regard getting most people to cooperate instead of only thinking of themselves for just personal gain. It does not completely eradicate omni-crafting as people will always find ways around things but specialization does push people to work together even if it cannot force people to do so.
You can still gather most materials in game without specializing but you cannot get everything without personal cost, SE are trying to promote cooperation and relying on others to share burdens like with FC crafting and specializations. Personally I consider specialization a very good thing in the long term for the community, they still need to work out some kinks in the system but things will improve along with ever more specialization recipes as time goes on then so things will turn out potentially for the better in the long run.
Last edited by Snugglebutt; 07-24-2015 at 04:12 AM.
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