Quote Originally Posted by Remilia_Nightfall View Post
That is not the issue. Random or not, taking 10% or even 20% total hp in damage is basically a tank lb3. You would be able to pretty much ignore ultimates and tank busters - making healing checks in those parts absolutely trivial.

When designing an ability the first thing you need to ask yourself is: "are players going to exploit this to cheese through content?"

This being said, our AST will be switching to WHM for savage. We find the Oppressor too much of a hassle as SCH\AST. So yes, I am now convinced that current raid encounters design are not suited for AST and some tweaks are needed. But they need to be careful and not go overboard.
Well. RNG is a bigger issue than you think. No matter how powerful it is, without the right timing, even the most op skill is ineffective.

At most, you can only sort of control it in the preparation phrase. Once you got in the battle, you might not even have the chance to draw, let alone to start playing with RNG and setting up stuff. I lost count of how many times I couldn't draw the right card when I needed it already... I couldn't even get a single Ewer even after almost 10 minutes continuously drawing during a boss fight.