
Originally Posted by
GideonHighmourn
I really wish people would stop throwing comments around like this; it adds nothing to the discussion. If you're going to make a comment like this, at least back it up with some sort of information, facts, or comparisons that are based on factual, accurate data.
AST buffs are largely just fluff; they really don't add anything substantial to a fight, especially since there's no real way to mitigate the RNG factor (besides Spread, which still relies on RNG drawing a card you want to use later). As the classes' core/unique mechanic, compared to SCH's faerie/aetherflow abilities or WHM's raw healing output, it's very lackluster, overcomplicated, and mostly irrelevant to any sort of real, applicable situation outside of a vacuum or sheet of paper.
Again, all of the buffs look lovely on paper, but when RNG is factored in during a scripted encounter, it falls short in actually delivering meaningful, reliable utility.
I love the idea of AST and the concept behind it, but it needs adjustments to be brought in line with SCH/WHM. Yes, it's fully capable of doing encounters, but so was WAR in 2.0; however, WAR was eventually balanced and tuned to be more in line with PLD. The same thing needs to happen with AST; even people currently clearing savage are saying that AST is more of a handicap/burden when compared to WHM/SCH, and those players are at the top of their game. What's going to happen when less-skilled players try to clear the same content with AST? They will run into more problems.