i have honestly gotten to the point where i feel like i died a little inside every time i see a war in my party as a healer...
i have honestly gotten to the point where i feel like i died a little inside every time i see a war in my party as a healer...
Do WARs do this regularly? I only hop into deliverance when bosses stop doing their damage, typically when adds come out. On trash it's big pull > unchained > berserk > AoE rape in defiance, assuming there's a caster in the group.
I don't have problem with their stance. Crit Adlo FTW. Also DPS stance make it clear faster.
Akin to how healers should be stance dancing at appropriate times, Warriors who do so properly are fine. Those who decide to swap to DPS stance when theyre about to hit a tank buster and pop nothing? I can't heal through bad decisions, but I can raise them \o/
the problem is ... most wars are pretty stupid (no offense to the good ones) and will pop into deliverance in the middle of a giant mob without using a single flipping cooldown. and then theirs that war who thinks they can face tank a tank buster in deliverance... without using cooldowns...
It's a consistent problem to the point that I've had tanks that literally run the entire dungeon in Deliverance and I just die inside every time I have to kill my fairy to get 3 more Lustrate charges to keep their stupid @$$ off the ground.
They're always heal sponges, but between Defiance and Deliverance there is no difference in damage taken so to them they are literally just gaining damage. What they lose is a self-heal, a self-heal with a damage reduction buff, a 25% boost in HP, a 20% increase in healing received, enmity increase, and 5% accuracy. But for some reason when they're in that stance they just seem to start getting wrecked all of a sudden like they're taking extra damage from somewhere.
I can sorta see why WAR do this (more DEEPS !!), but why any paladins would switch to Sword Oath for mass pulling is beyond me. I mean sure you have circle of scorn but 90% of the time you will be spamming flash so yeah ...
YES.
A Healer can not compensate for what is effectively 3 DPS in a party and no Tank. It's not so much the rapid HP loss but the rapid Aggro gain. Essentially any time the Tank is -not- in their tank stance, you are telling the healer not to heal anyone, because they don't want to tank instead.
Everything has to be timed appropriately, and "stance dance" is some of the worst timed things players do. Assume the worst and adapt along the way. It's far more common to have minimally equipped players than over-geared ones.
Is there a tank role that has a heal ability? I've never played a tank only WHM for the past year so I don't understand any of the posts on here, but someone mentioned about a tank popping a heal on themselves. I feel like I've seen that a few times, where a tank has never been in danger of dying, but as I'm casting a Cure II to bring them back up, their HP seems to suddenly go to almost full (in a 4 person) so was always wondering if they had some kind of cure ability. It's also not physik from someone else. Maybe it's different on PS4 but how can you tell so easily what a tank is doing in terms of DPSing or not? I have no idea what their buffs up mean since they are small on my screen, and unlike on PC you can't just mouse over them to see what they are. When it's a large pull and I'm trying to keep them alive, there's no way I ever have time to be like oh let me zoom in to see what they are doing when I've never even played as a tank.
WARs have an ability called "Inner Beast" that restores HP to them equal to the damage they dealt. They can generally do this every 15-20 seconds with a few notable exceptions such as Infuriate than Inner Beast.Is there a tank role that has a heal ability? I've never played a tank only WHM for the past year so I don't understand any of the posts on here, but someone mentioned about a tank popping a heal on themselves. I feel like I've seen that a few times, where a tank has never been in danger of dying, but as I'm casting a Cure II to bring them back up, their HP seems to suddenly go to almost full (in a 4 person) so was always wondering if they had some kind of cure ability. It's also not physik from someone else. Maybe it's different on PS4 but how can you tell so easily what a tank is doing in terms of DPSing or not? I have no idea what their buffs up mean since they are small on my screen, and unlike on PC you can't just mouse over them to see what they are. When it's a large pull and I'm trying to keep them alive, there's no way I ever have time to be like oh let me zoom in to see what they are doing when I've never even played as a tank.
Alternatively, a Bloodbath + Unchained + Berserk WAR with a large enough pack can get quite a bit of HP back just spamming Overpower into a group of mobs too as Bloodbath gives the player in question HP equal to 25% of the damage dealt.
Do note that without Defiance up, they also lose access to Inner Beast, which is a 20% damage reduction - this is also probably why the feel "squishier" if they aren't making use of that CD. In general I've always felt WARs were "squishy" compared to their PLD counterparts in 2.X, so when they go to Deliverance, I tend not to notice until I hear that distinct "BZZZZZZZZZZZZZZZ" of Fell Cleave going off.They're always heal sponges, but between Defiance and Deliverance there is no difference in damage taken so to them they are literally just gaining damage. What they lose is a self-heal, a self-heal with a damage reduction buff, a 25% boost in HP, a 20% increase in healing received, enmity increase, and 5% accuracy. But for some reason when they're in that stance they just seem to start getting wrecked all of a sudden like they're taking extra damage from somewhere.
Last edited by Ghishlain; 07-24-2015 at 11:03 PM.
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