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  1. #11
    Player
    dragoelete's Avatar
    Join Date
    Apr 2015
    Posts
    299
    Character
    Drago Xhula
    World
    Balmung
    Main Class
    Dancer Lv 90
    i have honestly gotten to the point where i feel like i died a little inside every time i see a war in my party as a healer...
    (2)

  2. #12
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,459
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Do WARs do this regularly? I only hop into deliverance when bosses stop doing their damage, typically when adds come out. On trash it's big pull > unchained > berserk > AoE rape in defiance, assuming there's a caster in the group.
    (0)

  3. #13
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    I don't have problem with their stance. Crit Adlo FTW. Also DPS stance make it clear faster.
    (0)

  4. #14
    Player
    Parawill's Avatar
    Join Date
    Sep 2013
    Location
    Lavender Beds
    Posts
    366
    Character
    Spark Joy
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Akin to how healers should be stance dancing at appropriate times, Warriors who do so properly are fine. Those who decide to swap to DPS stance when theyre about to hit a tank buster and pop nothing? I can't heal through bad decisions, but I can raise them \o/
    (2)

  5. #15
    Player
    dragoelete's Avatar
    Join Date
    Apr 2015
    Posts
    299
    Character
    Drago Xhula
    World
    Balmung
    Main Class
    Dancer Lv 90
    the problem is ... most wars are pretty stupid (no offense to the good ones) and will pop into deliverance in the middle of a giant mob without using a single flipping cooldown. and then theirs that war who thinks they can face tank a tank buster in deliverance... without using cooldowns...
    (0)

  6. #16
    Player
    Nova_Dresden's Avatar
    Join Date
    Aug 2013
    Posts
    287
    Character
    Nova Dresden
    World
    Cactuar
    Main Class
    Scholar Lv 73
    Quote Originally Posted by StouterTaru View Post
    Do WARs do this regularly?
    It's a consistent problem to the point that I've had tanks that literally run the entire dungeon in Deliverance and I just die inside every time I have to kill my fairy to get 3 more Lustrate charges to keep their stupid @$$ off the ground.

    Quote Originally Posted by Chiramu View Post
    WARs need to know when is the right moment to swap or they will be heal sponges.
    Quote Originally Posted by Parawill View Post
    Akin to how healers should be stance dancing at appropriate times, Warriors who do so properly are fine. Those who decide to swap to DPS stance when theyre about to hit a tank buster and pop nothing? I can't heal through bad decisions, but I can raise them \o/
    They're always heal sponges, but between Defiance and Deliverance there is no difference in damage taken so to them they are literally just gaining damage. What they lose is a self-heal, a self-heal with a damage reduction buff, a 25% boost in HP, a 20% increase in healing received, enmity increase, and 5% accuracy. But for some reason when they're in that stance they just seem to start getting wrecked all of a sudden like they're taking extra damage from somewhere.
    (0)

  7. #17
    Player
    Neriam's Avatar
    Join Date
    Mar 2014
    Posts
    10
    Character
    Neriam Moore
    World
    Phoenix
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Nova_Dresden View Post
    I used to have (and still have) the same issue with Paladins that insist on tanking 4 pulls worth of stuff with Sword Oath up for damage knowing that Shield Oath would reduce damage taken by 20% and make my life much easier.
    I can sorta see why WAR do this (more DEEPS !!), but why any paladins would switch to Sword Oath for mass pulling is beyond me. I mean sure you have circle of scorn but 90% of the time you will be spamming flash so yeah ...
    (0)

  8. #18
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by StouterTaru View Post
    Do WARs do this regularly?
    YES.

    A Healer can not compensate for what is effectively 3 DPS in a party and no Tank. It's not so much the rapid HP loss but the rapid Aggro gain. Essentially any time the Tank is -not- in their tank stance, you are telling the healer not to heal anyone, because they don't want to tank instead.

    Everything has to be timed appropriately, and "stance dance" is some of the worst timed things players do. Assume the worst and adapt along the way. It's far more common to have minimally equipped players than over-geared ones.
    (1)

  9. #19
    Player
    416to305's Avatar
    Join Date
    Feb 2015
    Posts
    390
    Character
    Psycho Bunny
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Is there a tank role that has a heal ability? I've never played a tank only WHM for the past year so I don't understand any of the posts on here, but someone mentioned about a tank popping a heal on themselves. I feel like I've seen that a few times, where a tank has never been in danger of dying, but as I'm casting a Cure II to bring them back up, their HP seems to suddenly go to almost full (in a 4 person) so was always wondering if they had some kind of cure ability. It's also not physik from someone else. Maybe it's different on PS4 but how can you tell so easily what a tank is doing in terms of DPSing or not? I have no idea what their buffs up mean since they are small on my screen, and unlike on PC you can't just mouse over them to see what they are. When it's a large pull and I'm trying to keep them alive, there's no way I ever have time to be like oh let me zoom in to see what they are doing when I've never even played as a tank.
    (0)

  10. #20
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by 416to305 View Post
    Is there a tank role that has a heal ability? I've never played a tank only WHM for the past year so I don't understand any of the posts on here, but someone mentioned about a tank popping a heal on themselves. I feel like I've seen that a few times, where a tank has never been in danger of dying, but as I'm casting a Cure II to bring them back up, their HP seems to suddenly go to almost full (in a 4 person) so was always wondering if they had some kind of cure ability. It's also not physik from someone else. Maybe it's different on PS4 but how can you tell so easily what a tank is doing in terms of DPSing or not? I have no idea what their buffs up mean since they are small on my screen, and unlike on PC you can't just mouse over them to see what they are. When it's a large pull and I'm trying to keep them alive, there's no way I ever have time to be like oh let me zoom in to see what they are doing when I've never even played as a tank.
    WARs have an ability called "Inner Beast" that restores HP to them equal to the damage they dealt. They can generally do this every 15-20 seconds with a few notable exceptions such as Infuriate than Inner Beast.

    Alternatively, a Bloodbath + Unchained + Berserk WAR with a large enough pack can get quite a bit of HP back just spamming Overpower into a group of mobs too as Bloodbath gives the player in question HP equal to 25% of the damage dealt.

    Quote Originally Posted by Nova_Dresden View Post
    They're always heal sponges, but between Defiance and Deliverance there is no difference in damage taken so to them they are literally just gaining damage. What they lose is a self-heal, a self-heal with a damage reduction buff, a 25% boost in HP, a 20% increase in healing received, enmity increase, and 5% accuracy. But for some reason when they're in that stance they just seem to start getting wrecked all of a sudden like they're taking extra damage from somewhere.
    Do note that without Defiance up, they also lose access to Inner Beast, which is a 20% damage reduction - this is also probably why the feel "squishier" if they aren't making use of that CD. In general I've always felt WARs were "squishy" compared to their PLD counterparts in 2.X, so when they go to Deliverance, I tend not to notice until I hear that distinct "BZZZZZZZZZZZZZZZ" of Fell Cleave going off.
    (0)
    Last edited by Ghishlain; 07-24-2015 at 11:03 PM.

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