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  1. #1
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by 416to305 View Post
    Is there a tank role that has a heal ability? I've never played a tank only WHM for the past year so I don't understand any of the posts on here, but someone mentioned about a tank popping a heal on themselves. I feel like I've seen that a few times, where a tank has never been in danger of dying, but as I'm casting a Cure II to bring them back up, their HP seems to suddenly go to almost full (in a 4 person) so was always wondering if they had some kind of cure ability. It's also not physik from someone else. Maybe it's different on PS4 but how can you tell so easily what a tank is doing in terms of DPSing or not? I have no idea what their buffs up mean since they are small on my screen, and unlike on PC you can't just mouse over them to see what they are. When it's a large pull and I'm trying to keep them alive, there's no way I ever have time to be like oh let me zoom in to see what they are doing when I've never even played as a tank.
    WARs have an ability called "Inner Beast" that restores HP to them equal to the damage they dealt. They can generally do this every 15-20 seconds with a few notable exceptions such as Infuriate than Inner Beast.

    Alternatively, a Bloodbath + Unchained + Berserk WAR with a large enough pack can get quite a bit of HP back just spamming Overpower into a group of mobs too as Bloodbath gives the player in question HP equal to 25% of the damage dealt.

    Quote Originally Posted by Nova_Dresden View Post
    They're always heal sponges, but between Defiance and Deliverance there is no difference in damage taken so to them they are literally just gaining damage. What they lose is a self-heal, a self-heal with a damage reduction buff, a 25% boost in HP, a 20% increase in healing received, enmity increase, and 5% accuracy. But for some reason when they're in that stance they just seem to start getting wrecked all of a sudden like they're taking extra damage from somewhere.
    Do note that without Defiance up, they also lose access to Inner Beast, which is a 20% damage reduction - this is also probably why the feel "squishier" if they aren't making use of that CD. In general I've always felt WARs were "squishy" compared to their PLD counterparts in 2.X, so when they go to Deliverance, I tend not to notice until I hear that distinct "BZZZZZZZZZZZZZZZ" of Fell Cleave going off.
    (0)
    Last edited by Ghishlain; 07-24-2015 at 11:03 PM.

  2. #2
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,974
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by Ghishlain View Post
    Do note that without Defiance up, they also lose access to Inner Beast, which is a 20% damage reduction - this is also probably why the feel "squishier" if they aren't making use of that CD. In general I've always felt WARs were "squishy" compared to their PLD counterparts in 2.X, so when they go to Deliverance, I tend not to notice until I hear that distinct "BZZZZZZZZZZZZZZZ" of Fell Cleave going off.
    I'm a main healer that also plays warrior, I use STR accessories on right-side and do stance dance in dungeons when it's appropriate. Like phases with minimal damage, or boss adds. Basically play as smart as I can to pull out dps and still be tanky. I'm not anyway squishy as long as I make good decisions.

    WAR still does have access to 30% Vengeance cooldown in Deliverance though (but it's every 120s). At 58 WAR has Equilibrium which is a 1200 potency heal when used in Defiance. If it's used in Deliverance it is a 200 TP regen. So it's important for a warrior to utilize this skill correctly.

    Now some warriors may recklessly spend their wrath stacks on Steel Cyclone when they probably should be using Inner Beast in a bigger pull to get some HP back. Especially when they are undergeared for that content. Now they have other options like Bloodbath, Convalescence, Thrill of Battle and/or Vengeance that could be available but basically if they are taking a beating and none of those ever come up, that is on them.
    (0)

  3. #3
    Player
    Peachy's Avatar
    Join Date
    Sep 2012
    Posts
    132
    Character
    Pichichi Pichi
    World
    Sargatanas
    Main Class
    Miner Lv 55
    Funny how I can do this with some healers and its very smooth, and some just cant seem to keep up so I change, and your small dps isnt making up for it. Yes there are a ton of bad tanks, but look at yourself before blaming others as well.

    But what Im really tired of is the judgements. You cant please everyone and each healer expects you to play how they want you to. Ive been yelled at for not using dps mode, and Ive been yelled at for using dps mode. I think you healers should worry more about healing and if you hate it so bad blame SE for giving us the ability to dps.
    (0)

  4. #4
    Player
    Parawill's Avatar
    Join Date
    Sep 2013
    Location
    Lavender Beds
    Posts
    366
    Character
    Spark Joy
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Peachy;3179793[B
    ]Funny how I can do this with some healers and its very smooth, and some just cant seem to keep up so I change, and your small dps isnt making up for it.[/B] Yes there are a ton of bad tanks, but look at yourself before blaming others as well.

    But what Im really tired of is the judgements. You cant please everyone and each healer expects you to play how they want you to. Ive been yelled at for not using dps mode, and Ive been yelled at for using dps mode. I think you healers should worry more about healing and if you hate it so bad blame SE for giving us the ability to dps.
    Two way street. We get blamed for DPSing and healing. We get blamed for healing and not DPSing. Tanks get blamed for DPSing and tanking efficiently. Tanks get blamed for tanking only. Two. Way. Street.

    Of course we have the "healers not healing enough because in Cleric Stance" or "tanks taking too much damage because not popping CDs and in deliverance." Not necessarily judgement (at least, speaking for myself anyways), but anywho, to each of their own.
    (0)

  5. #5
    Player
    MeridaQ's Avatar
    Join Date
    Jan 2014
    Posts
    522
    Character
    Merida Quigg
    World
    Ultros
    Main Class
    Culinarian Lv 80
    Hmm I haven't gotten my healer up in HW yet, but I could see how this would be annoying. The problem I see here is simply people not playing WAR correctly. Example (I main WAR) on big pulls be in defiance, use big CDs then smaller ones as the mind drop, is the healer still good on mana and CDs? Switch to deliverance to help finish the trash. On bosses, be in defiance infuriate, blood bath, berserk, unchained after unchained drops off if the boss isn't doing a lot of damage switch to deliverance and dps while popping CDs. That is how I play WAR, the people are most likely just excited about the new stance. Once they figure it out then it will be fine. Until then please bear with them, *bows to apologize.
    (1)

  6. #6
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    I've largely giving up healing for dungeons cause of things like this. I mostly just tank for dungeons now and see my role as making the healer's life as easy as possible. I tend to keep tanking stances on all the time unless I'm just not taking a lot of damage(things like the demon book in library and such), or occasionally pop vengance to go to deliverance and berserk a couple fell cleaves then switch back. I've made it known in other places how annoying it is that some tanks are so obsessed with playing dps.
    (1)

  7. #7
    Player
    MXMoondoggie's Avatar
    Join Date
    Sep 2013
    Posts
    762
    Character
    Pikarin Makai
    World
    Twintania
    Main Class
    Conjurer Lv 90
    If they can handle it then it's fine. The only time things bother me is when Tanks bite off more than they can chew in regards to what they pull and how they handle it. I'd rather people stay within their limits than make me have to constantly panic heal racing against huge HP chunks being lost each second. Seen plenty who manage to stance dance all the time it takes practice but can be an effective way to boost DPS much like Healer stance dancing.

    I guess as a WHM I have it a bit easier because holy stuns mean you go several seconds before needing to heal the Tank at all.
    (0)

  8. #8
    Player
    Kurai_Miu's Avatar
    Join Date
    Aug 2013
    Posts
    69
    Character
    Amai Pan
    World
    Faerie
    Main Class
    Archer Lv 80
    I honestly have no issue with tanks in dps stance. I guess my only real issue is those tanks who do dps stance but can't hold there Aggro which oddly is more common then I would like. Tank is my main role so I can tell good ones from bad ones war will be the next I level to max once my whm 60 then I'll have all tanks at 60.
    (0)

  9. #9
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by Kurai_Miu View Post
    I honestly have no issue with tanks in dps stance. I guess my only real issue is those tanks who do dps stance but can't hold there Aggro which oddly is more common then I would like.
    I don't honestly know how a tank could do it against decent dps. In ex roulette on my pld(which has the ilvl 180 weapon) if I get good dps I can hold mobs but the aggro meters on dps are uncomfortably high. I couldn't imagine trying to hold stuff without the aggro bonus on tank stances.
    (1)

  10. #10
    Player
    MeridaQ's Avatar
    Join Date
    Jan 2014
    Posts
    522
    Character
    Merida Quigg
    World
    Ultros
    Main Class
    Culinarian Lv 80
    Quote Originally Posted by Yorumi View Post
    I don't honestly know how a tank could do it against decent dps. In ex roulette on my pld(which has the ilvl 180 weapon) if I get good dps I can hold mobs but the aggro meters on dps are uncomfortably high. I couldn't imagine trying to hold stuff without the aggro bonus on tank stances.
    I agree that is why I am in defiance first, makes it easier on the healers and keeps the dps from grabbing aggro. Tanks are under estimating dps. (Ilvl 186, strength build, Rav weapon)
    (1)

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