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  1. #31
    Player
    Parawill's Avatar
    Join Date
    Sep 2013
    Location
    Lavender Beds
    Posts
    366
    Character
    Spark Joy
    World
    Faerie
    Main Class
    Astrologian Lv 80
    In honesty it's all about the situation. As a healer I gauge player class proficiency through the first pull, and adapt to accordingly. If I notice DPS is high and tanks are using mitigation, then I'll swap into Cleric Stance and contribute my own DPS. If DPS is way too low to the point where I need to actually conserve mana for the next pull, then I'll sit back and heal and maybe throw in some Fluid Auras as a finisher. Same goes if the tank is holding aggro, but not popping CDs, I'll swap to just healing to compensate for it and ask for some sort of mitigation for each pull--if they don't listen? Challenge accepted.

    Mos tanks I know also do the same thing as I do in duty finder. Pull, test aggro with tank stance and shift to initial pulls with tank stance and swap to Deliverance/Sword Oath if they can keep up aggro. With how players can range from horrible DPS to excellent DPS, any player is going to have to adjust accordingly. Even DPS do with Quellings vs. mobs that cannot be healed when a DPS is tanking.
    (0)

  2. #32
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by Ghishlain View Post
    Do note that without Defiance up, they also lose access to Inner Beast, which is a 20% damage reduction - this is also probably why the feel "squishier" if they aren't making use of that CD. In general I've always felt WARs were "squishy" compared to their PLD counterparts in 2.X, so when they go to Deliverance, I tend not to notice until I hear that distinct "BZZZZZZZZZZZZZZZ" of Fell Cleave going off.
    I'm a main healer that also plays warrior, I use STR accessories on right-side and do stance dance in dungeons when it's appropriate. Like phases with minimal damage, or boss adds. Basically play as smart as I can to pull out dps and still be tanky. I'm not anyway squishy as long as I make good decisions.

    WAR still does have access to 30% Vengeance cooldown in Deliverance though (but it's every 120s). At 58 WAR has Equilibrium which is a 1200 potency heal when used in Defiance. If it's used in Deliverance it is a 200 TP regen. So it's important for a warrior to utilize this skill correctly.

    Now some warriors may recklessly spend their wrath stacks on Steel Cyclone when they probably should be using Inner Beast in a bigger pull to get some HP back. Especially when they are undergeared for that content. Now they have other options like Bloodbath, Convalescence, Thrill of Battle and/or Vengeance that could be available but basically if they are taking a beating and none of those ever come up, that is on them.
    (0)

  3. #33
    Player
    Zaresin's Avatar
    Join Date
    Oct 2013
    Posts
    170
    Character
    Kyle Drew
    World
    Omega
    Main Class
    Scholar Lv 70
    I tell them that if they aren't going to use CDs when stance dancing I will be lazy too and just let my fairy heal you. If she can't keep up that's not my fault. Why should I have to work harder when the tank is being lazy and not using all his kit has to offer?
    (0)

  4. #34
    Player
    Nova_Dresden's Avatar
    Join Date
    Aug 2013
    Posts
    287
    Character
    Nova Dresden
    World
    Cactuar
    Main Class
    Scholar Lv 73
    Quote Originally Posted by 416to305 View Post
    Is there a tank role that has a heal ability?
    Quote Originally Posted by Ghishlain View Post
    WARs have an ability called "Inner Beast" that restores HP to them equal to the damage they dealt. They can generally do this every 15-20 seconds with a few notable exceptions such as Infuriate than Inner Beast.
    Additionally Warriors get an ability at 58 with a 60 second cooldown called Equilibrium that is a cure with a potency of 1200, but only in Defiance. In Deliverance it returns 200 TP. I never see it used for HP so I don't know if it's because they think they need the TP, or if it's because they panic and hit the button and remember they're not in Defiance.
    (0)

  5. #35
    Player
    Kumori_Kumo's Avatar
    Join Date
    Jul 2015
    Posts
    222
    Character
    Kumori Kumo
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Nova_Dresden View Post
    Additionally Warriors get an ability at 58 with a 60 second cooldown called Equilibrium that is a cure with a potency of 1200, but only in Defiance. In Deliverance it returns 200 TP. I never see it used for HP so I don't know if it's because they think they need the TP, or if it's because they panic and hit the button and remember they're not in Defiance.
    Not to be insulting, but they probably forget it's there. A lot of us are still getting used to our new toys, and the idea of a self-heal doing much for us. Personally I love to just suddenly supplement the healer with a Berserk-boosted Second Wind + Equilibrium, it's a very decent amount of healing (usually 5500 altogether I think? With my total of 18k that's pretty nice!).
    (0)

  6. #36
    Player
    Akei's Avatar
    Join Date
    Jul 2015
    Posts
    28
    Character
    Akei Tar'valon
    World
    Famfrit
    Main Class
    Gladiator Lv 60
    I've mostly run as PLD through 2.0 (although I did level all jobs to 50) .. My PLD was my first to 60 and WAR was second. (DRK currently 53) So I mostly play tanks. ATM though I've been on WAR more than PLD, I just find the fluidity of stance changing on them to be great !!

    That said though, I initiate trash pulls in Defiance, since I tend to move through dungeons at a decent clip I wont have Infuriate up for initial pulls alot of the time so I defiance, gain initial aggro then usually swap into Del to contribute DPS for the remainder of the pull. Bosses in the 4-mans I just run Deliverance full time. Theres no boss in any of the 4-mans that actually requires Defiance (IMO) Of course I use cooldowns all the time and if my healers is struggling, be that due to a spike in DMG, having to heal DPS or just taking a few mechanic hits themselves, I'll swap straight back into Defiance to give them room to recover.

    Not all WAR run around in Defiance in full STR gear and derp. (Yes I do have full slaying gear, but in a pug I'll only swap to that if I feel the group can handle it - a couple pulls into the dungeon usually)

    In short, give WAR a chance !! Sure there are some bad ones out there, but tbh when I am on DPS (MCH is 59) its usually DRK's I see taking the a$$whoopin .. not WAR. Your milage may vary ....
    (0)

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