Maybe if you have a healer who doesn't dps but me having to stop dps to spam heal you is a net loss to the group...
Maybe if you have a healer who doesn't dps but me having to stop dps to spam heal you is a net loss to the group...
It doesn't matter to me I just throw divine seal regen and an asylum on the tank and DPS. If they get low I'll just use Benediction.
Where is the problem? crit adloq -> cleric nuff dps
I like them to, more dps kill the baddies faster
It's only annoying if they change stance but forget about the obligatory defensive cooldowns
Understandable when you have people in the group that know what they're doing. If DPS doesnt and they're constantly taking damage while WAR is constantly dipping because they're in deliverance - it's just unnecessary stress on the healer. A lot of WARs arent considerate enough to assess the ability of the group to be able to handle it.
I don't mind if it's appropriate. So long as he's not dipping below 50% every 3 seconds from full health, it's okay with me.
I've found anything is better than a DRK in DPS gear. I like a challenge when healing but at min level of a new dungeon, my AST can't keep up a DRK on large pulls. It was different when I was on WHM with so many options for keeping up a tank who takes more damage than my biggest spammable heal. Bene, Tetragrammaton, Holy-stun, DS, PoM. But on AST if a tank is taking more damage than Benefict II spam coupled with Aspected Benefict can handle, I'm a 3 trick pony and then you're dead (or undead as the case may be with drk)
Other than that I'm all for tank DPS when appropriate, like on bosses/trials or being sufficiently geared.
Warriors used to be my favorite tanks, but since this expansion I cringe whenever I see them in the party. Every time I blink to cast on someone else I look over and they're almost dead and use their self-heal to regain 200 TP then burn Infuriate to drop another Fell Cleave on something and completely forget they have Holmgang while making a remark about "Did you see that damage?". Last boss in Fractal is where I have the most issue with it. I cast Succor, dodge an AoE, move from a spawning mine, start casting Leeches on a DPS to remove the bomb, then look at the tank. The tank who now has 10% HP for some reason, is in Deliverance, uses his self heal for TP, no defensive cooldown running, doesn't switch back to Defiance for the increase in HP and received healing, and I'm somehow the bad player for him dying.
I'm really happy they got a new toy, and I enjoy Deliverance on my 60 WAR. But I know my job is to hold hate and not die, and sometimes you need to keep Defiance up for that goal. I used to have (and still have) the same issue with Paladins that insist on tanking 4 pulls worth of stuff with Sword Oath up for damage knowing that Shield Oath would reduce damage taken by 20% and make my life much easier.
Depends on what they are stance dancing on imo. If they are in Deliverance when they know they will be getting hit by a massive attack... >.> ugh. On normal pulls and normal attacks though it is not problem. WARs need to know when is the right moment to swap or they will be heal sponges.
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