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Thread: Astro in savage

  1. #161
    Player Nadirah's Avatar
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    May 2015
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    Gridania
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    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Remilia_Nightfall View Post
    Also no, Yoshida never said that in regards to Savage progression.
    .
    Actually, he never stated a difficulty when he said that.

    He mentioned that groups use healer DPS to push content when undergeared.

    I'm betting that Savage A1 is designed for solid 190 gear across the board. *That* is the point in which you won't need healer DPS for it.

    Each floor is also likely to have a higher gear level it's aimed for.

    If you guys were at the gear level the content was designed for, you wouldn't need the healers' DPS.
    (1)

  2. #162
    Player
    Kaizersan's Avatar
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    Apr 2011
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    85
    Character
    Shinoa Hiragi
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Zilara View Post
    You made your own point. Astro has less cooldowns than a 2.0 WHM or SCH right now, at 60, when SCH/WHM both gained a number of free abilities they drastically boost their healing output. Too much of their toolkit is tied up in cards for it to have access to the kind of abilities it needs for progression.
    The thing is if they changed CU to a non channel move you could place on the field that would be enough to make AST better.
    (1)

  3. #163
    Player
    justinjarjar's Avatar
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    Jun 2015
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    Character
    Kitty Monsk
    World
    Diabolos
    Main Class
    Lancer Lv 60
    At this point we are no longer on topic which is talking about people progressing in AS as an AST.
    (4)

  4. #164
    Player
    LycorisSelunis's Avatar
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    Apr 2015
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    222
    Character
    Lycoris Selunis
    World
    Behemoth
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Kaizersan View Post
    Like even simple non potency buffs would help AST like Aspect Helios having the range as medica 2 and being able to place CU without having to channel it would greatly increase AST overall healing power.
    I think the stances is the reason aspect helios isn't that big- because then we would have a 20y succor in noct. I still think it's strange medica2 has a 20y radius and every other aoe heal I can see has a 15, even regular medica. Also CU is tinier than SS/Asylum...why?! Asylum is smaller than SS but CU is smaller than both AND you are stuck still. CU I think had a lot of potential but the current iteration is truly head scratching :/
    (3)

  5. #165
    Player
    Cynfael's Avatar
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    Jun 2014
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    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Alahra View Post
    I think you're construing things that were never intended from their posts, though. Most people have. All that was meant was that they don't design encounters expecting healers to DPS, which implies strongly that they design content assuming they are healers primarily, and *not* DPS. That doesn't mean healers are not *supposed* to DPS, only that the development team doesn't assume they do or expect them to.
    I think you quoted the wrong person? That's pretty much what I just indicated with my response to the bit about healers supposedly not being designed for things other than healing.
    (0)

  6. #166
    Player
    Alahra's Avatar
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    Jul 2014
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    Gridania
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    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Cynfael View Post
    I think you quoted the wrong person? That's pretty much what I just indicated with my response to the bit about healers supposedly not being designed for things other than healing.
    No, I meant to respond to you. The person you're going back and forth with never said anything different from you really. They weren't trying to say healers *shouldn't* DPS--only that they aren't expected to. Their wording was a bit unclear (perhaps from EAS), but they weren't saying what it seems you think they were saying.
    (0)

  7. #167
    Player
    RichardButte's Avatar
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    Mar 2011
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    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Kaizersan View Post
    also WHM and SCH have had a years worth of refinement behind them to get where they are now
    Oh, okay. I thought we disagreed on AST needing buffs.

    Carry on, then.

    Trying to mispread information yourself? Thematically it is impossible for Astrologian to be so far behind white mage and scholar that they struggle since astro is only 20 potency behind white mage. That negates to barely 100 hps lost along with the strongest (on 40 second cooldown) instant cast heal int he game with upwards of 1k potency if you learn to time it properly along with light speed which i clocked an astro burst healing for about 2k single target I am not not sure you are just trying to make a mountain out of a ant hill.

    Astro is not as simple as scholar or white mage. It takes thought and coordination to maximize your card use but to claim they are not in a good situation is worse then spreading misinformation. It is borderline lying. If astro could not handle Savage then we would have issues but we so far have too little data to back your claim but actual proof that astro's are healing savage mode. Wait and see instead of yelling the sky is falling please.


    Quote Originally Posted by Nadirah View Post
    If you guys were at the gear level the content was designed for, you wouldn't need the healers' DPS.
    Thing is, it's not really a question of whether healer DPS is NEEDED or not so much as whether or not healers will be capable of supplying it.

    I DPS when:
    -I have ample mana
    -I don't need to be topping the group off
    -I know that I can drop cleric stance and get some big heals out there quickly at the drop of a hat if need be (Lustrate...)

    As groups get better geared, healers are only going to DPS more, and they're only going to end encounters even more quickly as a result.

    In relating this to the condition of the AST (since some folks had mentioned it), it's silly to say that AST will somehow be better off at a higher gear level. I mean, I'm sure it will be, but so will the other healers, who will be healing these encounters with very little effort, probably spending over half of their time DPSing just to get rid of all of that useless mana cluttering up their MP bars.

    Bottom line, if the AST isn't competitive with the other healers at 170, it's not going to be competitive at 200, either.
    (6)
    Last edited by RichardButte; 07-24-2015 at 01:32 PM.

  8. #168
    Player
    Zilara's Avatar
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    Nov 2011
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    29
    Character
    Zilara Marivel
    World
    Excalibur
    Main Class
    Archer Lv 60
    Downed Savage A1 today with the AST/SCH combo. MP was tight, but with very little healer dps overall, we managed to clear it slightly before the enrage. It took five lockouts to get used to it, and we all agreed that it would be easier with a WHM, but it looks like it can definitely be done with very low healer support.
    (2)

  9. #169
    Player
    Parawill's Avatar
    Join Date
    Sep 2013
    Location
    Lavender Beds
    Posts
    366
    Character
    Spark Joy
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Went into Savage again (but filling in with another group and was requested to go on WHM --I had no ISP problems this time! Bless everyone xD), I can definitely see myself healing as an Astrologian despite already knowing it can already be done with any combination. Honestly speaking, as a White Mage, I preferred having Synastry for double preys over Cure II spam. :x But, one thing I'd like to note that whoever likes Collective Unconscious the way it is now, I cannot understand why and how.

    Essentially it's an Asylum or Sacred Soil; however, roots the Astrologian in place while preventing them able to cast anything. Including its small 6y radius, it leaves little to no time to make full use of it. 200 Potency stationary AoE Regen means the only use you'll get out of it is when you are able to top players off with 200 potency ticks without relying on the other healer to compensate your inability to heal during in. When you consider Asylum and Sacred Soil alternatives, you can see how disgustingly situational it is as despite being more potent than Asylum and 100% the same as Sacred Soil, as an AST you essentially throw away all spells so that you can gain its effect... which I honestly think defeats the purpose of a cooldown.

    The only times I was actually consider using this was in A3 during single hand slaps onto the group (not shared by two tanks--less damage this way) since damage dealt could be healed by Collective Unconscious, but seeing as savage increases HPS requires by large amounts, I highly doubt keeping it up would be sufficient enough. I think if I were to actually use this skill is during Lightspeed for ticks during GCD downtime, but then again, you waste the remaining 15 seconds of it x_x;
    (0)

  10. #170
    Player
    Arcana's Avatar
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    Apr 2012
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    166
    Character
    Ragnar Sigurdsson
    World
    Ragnarok
    Main Class
    Astrologian Lv 66
    Has the white knight "Krixus" aka. "AST is perfect, you suck" completed A1 and A2 savage as an AST? Can you tell us Mr. Krixus? D:
    (0)

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