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  1. #31
    Player
    Izularia's Avatar
    Join Date
    Feb 2015
    Posts
    504
    Character
    Izu Shizuoka
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Peekachu33 View Post
    The weapon will be replaced/ superseded by the new relic in 3.1, so I wouldn't waste any tomes on that. It's more like aomething to splurge on down the road when everything else is bought. In sure the price will be cheaper by then, too.
    But... but.. I want the BLM Moon Staff ;O;
    (1)

  2. #32
    Player
    Windklinge's Avatar
    Join Date
    Nov 2014
    Posts
    300
    Character
    Windklinge Wirbelwind
    World
    Shiva
    Main Class
    Marauder Lv 60
    imo we were never in the current situation ever before. people always say BUT MYTH WAS THE SAME back then. IT WAS NOT guys. myth gear didnt require 1000 tomes to buy the weapon you got it without any tomes for killing all 3 ex mode primals. yes the myth gear was job exclusive too.

    the biggest difference? myth gear DIDNT REQUIRE A UPGRADE on top of it beeing class specific gear. it was on the same ilvl as coil gear was the second you bought a piece you were done with that atleast. yes currently those upgrades are blocked by savage but we all know come 3.1 this will change like it always had and having to upgrade each piece per job is twice as much work as before to do for the same reward.

    they did a good job at adjusting the weapon costs and removing that bs allagan stone which would only drop from A3 and force everyone on rav weapons till probaly 3.1 weapons are FINE currently. since they were always job only. they reduced price of weapons from 1300 to 990 which is a good pricetag given the most important gear slot.

    now for armors. what they should have done was not to raise the weekly cap. all that would do is create more need for farming tomes per week which is not causal friendly which is probaly what they had in mind when they set that cap too.

    what they should have done instead was too adjust the armor prices the same way the weapon was adjusted. lowring the price by about 25% like they did it with the weapons. that would have been ok given its gear only for one job. THIS DOES NOT HOLD TRUE for ACCS. only armor should be cheaper. accs are still no job unique items.

    for now i am happy ill be able to get that awesome looking drk weapon within 10 days from now without having to clear A3 savage for it -.- would have hated it to be stuck with ravana weapons till nearly 3.1 probaly when relic is coming and will be likely i210 anyway.
    (0)

  3. #33
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Windklinge View Post
    imo we were never in the current situation ever before. people always say BUT MYTH WAS THE SAME back then. IT WAS NOT guys. myth gear didnt require 1000 tomes to buy the weapon you got it without any tomes for killing all 3 ex mode primals. yes the myth gear was job exclusive too.

    the biggest difference? myth gear DIDNT REQUIRE A UPGRADE on top of it beeing class specific gear. it was on the same ilvl as coil gear was the second you bought a piece you were done with that atleast. yes currently those upgrades are blocked by savage but we all know come 3.1 this will change like it always had and having to upgrade each piece per job is twice as much work as before to do for the same reward.
    Wow... um... No. It is exactly the same. The only difference is you can BUY a weapon. You couldn't buy a weapon with Myth, you had to get your Relic... which could actually take more than 2.2 weeks if you couldn't clear Titan (Hard). There were people paying big money for Titan clears back then.

    Oh... and we were limited to 300 per week, not 450.

    Eso is EZ mode compared to Myth. And the Eso gear upgrades from Savage aren't needed... it's still ilvl 200 without... more than enough for any content.
    (0)

  4. #34
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    I can understand the argument of wanting a higher cap for other classes. They game wants you to level multiple classes but the current system in place doesn't really support multiple classes in mind. If they were every to raise the cap I would say 500 and that's it so it shaves off a week on the weapon. For some one who mains one job this system isn't so bad but there are people who enjoy leveling and gearing multiple jobs in order to be ready for different situations if something arises. I don't see them changing the cap but I would like it to be increased for those who wish to gear more than one job. If it was 500 at least we would be able to get a piece a week (not including chest and pants) compared to now where they just give you enough where you can't reach it which kinda annoys me sometimes. Also the fact that Eso makes it worse because it job specific really slows it down because now instead of having one set of gear for multiple jobs you need to get gear for each of them.

    Based on what OP said I believe 600 is way too much for a cap and I believe 500 would be a better point. Some people just like leveling and gearing multiple jobs and having a cap just gets them annoyed. Let's be honest gloves and such cost 495 and then we have a cap of 450? I honestly see no point of this just making the gear grind longer for just one class. If SE feels confident in the content they add im pretty sure it shouldn't take up to 2/3 months just to gear one class. Some people will disagree and this ok everyone has their own opinions but really guys if OP thinks that cap should be changed respect their opinion and just say you disagree no need to rip into them and use memes.
    (0)

  5. #35
    Player
    Amelia_Pond_Behemoth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,112
    Character
    Violet Baudelaire
    World
    Goblin
    Main Class
    Dark Knight Lv 83
    I agree with OP, but here's how I think it should be handled. Increase the weapon price so it still takes you 3 weeks to obtain. Keep the rest of the gear at the same price, or even lower it even further. It'll still make you choose a main, but your alts won't suffer too greatly.
    (0)

  6. #36
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Fayo View Post
    they already decrease the cost of weapon. It's perfect where it is atm.

    Yeah you can't share AF gear but it just force you to main a class

    Also you don't need the gear to clear anything else other than savage alex
    yeah and that is another contradiction to one of their main selling points (back in the days) that you have one character and yet can play all jobs with it. That worked in ffxi but not here.
    I rather have 1 character, one class and a common chest or something, like other mmos. If they can't do it right they better leave it entirely.
    (1)

  7. #37
    Player
    ThanMazus's Avatar
    Join Date
    May 2012
    Posts
    157
    Character
    Than Mazus
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Zfz View Post
    I wonder when the EN forum can mature into a place where everyone's opinions are respected and you either argue sensibly or stay out of the thread.
    Literally never.

    On topic, I'm just glad we're able to buy the weapons for less than 1300 each. A higher cap might allow me to gear faster, but that just runs me out of things to do faster.
    (0)

  8. #38
    Player
    Amelia_Pond_Behemoth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,112
    Character
    Violet Baudelaire
    World
    Goblin
    Main Class
    Dark Knight Lv 83
    Quote Originally Posted by Taban View Post
    I think the easiest solution would be having us spend tomes to unlock the option to buy a certain item type from the vendor. Give Rowena 900 tomes and you can now purchase any of the weapons for say 10k each, give her 450 more to unlock the option to buy helms etc. This would maintain the pacing for gearing your first job, but make alts much more feasible.
    Badass idea. I approve.

    Quote Originally Posted by madolyn View Post
    the easiest solution would be to make the weekly cap based on job and not character.
    I'm not so much a fan of this idea. No way in hell do I want to do 13 roulettes (7 for shared sets) just to gear all of my alts.
    (0)

  9. #39
    Player
    AriaEnia's Avatar
    Join Date
    Dec 2014
    Posts
    599
    Character
    Aria Elunia
    World
    Adamantoise
    Main Class
    Conjurer Lv 90
    I just hope they're dyeable straightaway, but I must be dreaming for it to happen.
    (0)

  10. #40
    Player
    Pluvia's Avatar
    Join Date
    Dec 2012
    Posts
    361
    Character
    Pluvia Zephyr
    World
    Ragnarok
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Anty View Post
    yeah and that is another contradiction to one of their main selling points (back in the days) that you have one character and yet can play all jobs with it. That worked in ffxi but not here.
    I rather have 1 character, one class and a common chest or something, like other mmos. If they can't do it right they better leave it entirely.
    You can play all the classes on one character but they never said hey you can play all the jobs on one character and be fully geared on each job
    (2)

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