Well, that escalated quickly...
Well, that escalated quickly...
I've never reached the cap before... Wish I had more time to play than just 2 hours a day lol. So I couldn't care less about the weekly cap, but I wouldn't mind an increase of it either.Just don't remove it completely, please (not that it would happen anyway xD)
It's fine where it is SE learned from their mistakes with the 300 cap, would you rather have that? It's fine where it's at I have Alex normal and lvling alts, doing extremes with friends i'm not being tied down to wait for an upgrade while i'm getting upgrades. It's nonsensical what you're arguing either way you're waiting even if you have 600 esoterics you'd have 1200 which is a weapon in 2 weeks still...so really it makes no difference just cap, wait, do Alex savage and normal. Only thing I wish was more dungeons but I can wait for that too.



I rather like the 450 cap. Expert/Trial roulette each day and I'm easily capped within the week and have time to work on other things.
Yeah, this.
My SCH is in full Law gear with 4 upgrades to i180.
So I just jump on the SCH to run Expert and Trial, maybe a hunt or two, or when there is something harder to do with the FC, and then I can focus on leveling/gearing other jobs.
Win/Win IMO.
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One really doesn't need all jobs geared to i200 within the first month or two, you really only "need" it on a job that you want to run Savage with (and the first two floors are apparently doable without those as well...), for the rest there is absolutely no rush to get Eso gear, if you only want it for looks it doesn't matter whether you will get it in a month or in 5.


I think weekly cap is here for purpose you have 2 try out the raid with weakest ilvl as possible. If you can not beat the raid in this week, every week it will be easier with better gear. Once 3.1 pop, gearing will get easier with hunts and 24 man raid and you can upgrade your items. You will slowly gearing up for more challenge beating raids. If everybody would get everything in the first week, bosses would die in the first week and ppl would get bored. After 3.2 tome cap will be removed anyway if you want these gears for the glamour purpose.
I really don't understand these posts. 450 is fine as you can do one job. You plain on taking more then one job to savage?
Really only reason to have the gear. Also if you are doing savage you can just get savage gear for your alts. Also for best in slot it's mix of savage and new tombs so will not be all tomb items.


some groups have people fill multiple roles as needed due to various circumstances. Small groups requiring a pug, groups where members go on vacation but others still want to run, finding replacements, etc. Having versatile players with multiple jobs geared makes things easier. TOME gear is the easiest to get but is gated behind time. Sure players can still be versatile, but it kind of sucks if, for example, I would have to change from a 200 tank to a 180/190 healer. The stat values for the ilvl increases this time around are pretty substantial.I really don't understand these posts. 450 is fine as you can do one job. You plain on taking more then one job to savage?
Really only reason to have the gear. Also if you are doing savage you can just get savage gear for your alts. Also for best in slot it's mix of savage and new tombs so will not be all tomb items.
the easiest solution would be to make the weekly cap based on job and not character.I think the easiest solution would be having us spend tomes to unlock the option to buy a certain item type from the vendor. Give Rowena 900 tomes and you can now purchase any of the weapons for say 10k each, give her 450 more to unlock the option to buy helms etc. This would maintain the pacing for gearing your first job, but make alts much more feasible.


Badass idea. I approve.I think the easiest solution would be having us spend tomes to unlock the option to buy a certain item type from the vendor. Give Rowena 900 tomes and you can now purchase any of the weapons for say 10k each, give her 450 more to unlock the option to buy helms etc. This would maintain the pacing for gearing your first job, but make alts much more feasible.
I'm not so much a fan of this idea. No way in hell do I want to do 13 roulettes (7 for shared sets) just to gear all of my alts.

This shit right here. This is exactly why it's capped. Esoteric gear is limited because it stops players for stacking pure numbers against Savage and forcing groups to perform. Think of the DPS check on Faust or the tank-busters that would become much easier with more armour and stronger weapons.
If a player isn't doing Savage that player doesn't even need Esoteric gear for anything other than glamour. Sure, people might want Esoteric gear because it's stronger but for all non-savage content right now the Law gear is more than sufficient.
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Just don't remove it completely, please (not that it would happen anyway xD)





