Did you know that you don't have to play the game if you don't like it?
Did you know that you don't have to play the game if you don't like it?
You're completely right. The pattern is the same for every patch release. The pattern is boring. I LOVE Final Fantasy. It is MY franchise of choice. I keep playing this game because I want to watch it evolve, change, and be innovative in an already established MMO market but after 2 years, they continue down the same path. It's like a dead end job. Not much to it and you know what you'll be doing years from now.HW as of now, is literally the extension to 2.0.
WP/AK = Fract/NR.
Primals = Primals.
Coil =/= Alex because Alex is boringly easy...
The bad thing is, we get Alex Savage mode, but how's this new to us?
Having Alex Story was a bad idea imo...At least having it first.
It's bad because we have a gist of how the mechanic's to play...
Still going back to the same ol' raid. :/
Again, no one is talking about the game in general, most people have maxed everything in 2 years already.
I just don't like this patterns we're having. I'm really going to be upset if we get HM's out of these 8 dungeons. That is not
the same as new content. Gotta get creative here SE.
Excellent reply. I love the amount of contribution this adds to the discussion. Like I said in my post below, I LOVE Final Fantasy. I own every single one and love each one for what they are. I LOVE FFXIV also. It's fun, it's beautiful, it's intriguing, but as a player of not just MMOs, but Final Fantasy, it's frustrating when the game you love doesn't change it's formula. 3.0 was their chance to be innovative and the only thing they did was add flying then after the awe of that wears off, it's like you're playing ARR again, waiting for Tuesday.
I honestly do agree with the OP: I've bought the expansion about 2 weeks after its release and I was pretty excited to play all the way up to 60, going through the story (which I loosely followed...and I do mean loosely) and trying to do the currents while questing: I definitely take my time when it comes to expansions and even now I still take my time by wanting to replace my armor in full 170 before doing the primals and Alex normal.
Still, the game does feel like 2.0...like exactly the same and while I accepted the limitations back in 2.0, I really can't forgive this issue in an expansion. It doesn't feel like it expands properly, at least not right now.
Yes the game has decent amount of content but people should be reminded that not all of the available content is liked by everyone: I never liked the crafting in this game (even though I leveled them up to 50 eventually): is it my fault for disliking one aspect of the game? Of course not because there are others that usually should be equally lengthy.
There are those who enjoy triple triad, and those who enjoy chocobo racing..and neither of those I enjoy too, but I like treasure hunting and questing as well as exploring thanks to the flying mounts and hopefully we'll get the dailies which I used to enjoy (except the Sylphs...dear lord...the anger).
I do know we're getting more content in the next patches but I just can't thinking that it will be essentially ARR all over again with barely any true differences. I just hope I'm wrong.
Well, i'm not interested in raiding and all extreme and all the hardcore stuff, but I do want to level my combat classes. Currently, levelling PLD to 60 and AST to 50.
Having said that, endgame is more of collecting tomes and getting gears. That's why I find grinding stuff like the Zodiac quest line an attraction for me to log in and do something in the game. While this doesn't sound like fun to a lot of people, it's what gets me inside the game.
Regarding to OP's comment about endgame being boring, almost exactly like to ARR, I think that's another perspective of the endgame. Some people love challenges and do something hard to achieve a sense of accomplishment. For that, I suggest SE should make a weekly event, some sort of weekly raid if you would have it, each week (or month, can be discussed) to attract OP's kind of people into the game with a fresh challenge. As it stands, the game gives a lot to the casual and mid-casual scene but not much to the hardcore people like OP.
The issue this thread raises, is the amount of "one-time" hard challenges, including all primal extremes, raids and whathaveyou. Once you've done it, you don't feel like doing it again any time soon or later. You need something new, a fresh challenge. I think a weekly hard event can bring up such thing to the table. But I think a lot of people would have better suggestions than I do.
You could you know, get a job?
Um, to counter this, what you like others don't. The game gave more for everyone. What do you expect? Seriously, it's obvious that SE considers the X.0 the levelling experience with X.X the endgame experience with X.0 having some end game stuff.
I mean come on, they added everything in the expansion while still doing patches. Calm down and take a breather. Go hang out with your friends in game or something for a while.
I kinda have to agree. I really wish there was more to do at endgame. Before Abyssea, people were still doing Sky, Sea, Dynamis, Limbus, Salvage, Assault (including Nyzul) and Einherjar. There was plenty to do.
With this, I feel like content is going to be outdated much quicker.
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