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Thread: Boring Endgame

  1. #191
    Player
    Mhikail's Avatar
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    Jun 2015
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    370
    Character
    Kayu Lynette
    World
    Balmung
    Main Class
    Conjurer Lv 60
    HW as of now, is literally the extension to 2.0.
    WP/AK = Fract/NR.
    Primals = Primals.
    Coil =/= Alex because Alex is boringly easy...

    The bad thing is, we get Alex Savage mode, but how's this new to us?
    Having Alex Story was a bad idea imo...At least having it first.
    It's bad because we have a gist of how the mechanic's to play...
    Still going back to the same ol' raid. :/
    Again, no one is talking about the game in general, most people have maxed everything in 2 years already.
    I just don't like this patterns we're having. I'm really going to be upset if we get HM's out of these 8 dungeons. That is not
    the same as new content. Gotta get creative here SE.
    (7)

  2. #192
    Player
    NovaLevossida's Avatar
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    Sep 2013
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    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    I really wish that the game had the wealth of content variety that FFXI did with the Aht Urhgan expansion. ToAU itself brought in Assault, Besieged, Salvage, alongside a more traditional "raid" in Einherjar, as well as the best thing ever: Nyzul Isle which was relevant content to small groups with floors of different layouts and random objectives / enemy combinations with a timer you were always racing against. I've not had anything in this game be as fun as Nyzul Isle was in FFXI.

    But that's a large part of the problem: everything in this game feels very similar to everything else, and 3.0 looks like it's going to repeat the exact same pattern: "primals," raid, 24-man content. So even if the content is new, I feel like I've been there before already. And I have.
    (7)

  3. #193
    Player
    Xairos's Avatar
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    Aug 2012
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    418
    Character
    Xairos Karalis
    World
    Siren
    Main Class
    Arcanist Lv 60
    We all have to remember that SE is collectively healing from the wound that was 1.0. They are collectively playing it safe because they have to. We dont know how much money they lost in developing 1.0 or how long they are away from getting back in good graces. Remember: Companies dont innovate when they have a lot to lose. With this in mind, im not suprised with 3.0 being similar to 2.0. 2.0 is making them money. I can expect a huge change around 4.0 if they remain profitable.

    My one concern is if they dont have a deep enough foundation with which to experiment.
    (0)

  4. #194
    Player
    BlaiseArath's Avatar
    Join Date
    Sep 2013
    Posts
    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Shadowsun View Post
    End game is not only Raiding
    Slightly incorrect. You're not wrong in that there is kinda stuff to do, but Endgame is generally defines as any applicable content that becomes available at max level. All these other side things you might be implying exist at 60, are not "End game" activities... houses, Retainers, Triple Triad, the Saucer, none of them require level 60 to do, and therefor cannot be considered "Endgame" activities.

    They are "Side Activities"... which I'm not saying doesn't count... I'M NOT. But I think the biggest gripe in this thread is that most of it was the same stuff we've been doing since 2.X...in fact everything is. The only truly new things in heavensward is flying, and while I get a real kick out of flying around every zone checking out the nooks and crannies... theres like... no reason behind it, so once I've done it once theres little reason to do it again. Even Destiny has open world chests... Why is SE scared of tangible open world rewards? I wish they would take bigger leaps with it. They did take a few this time though. I've found FATEs that drop Pink Armor (A belt), I've found FATEs that drop Barding and some that drop Triple Triad Cards... this is nice.. but why not add Open world "Chests" and "Coffers" like in XI, except make the system suck less. Instead of one person opening it and being done, make it stay "Opened" for about 3-5 minutes where anyone who then finds it (or has a key if they add keys) can also collect spoils from it. They could add TT Cards, Dyes, Synth Materials from local enemies in generous quantities, and even have a "Zone" specific rare drop like a Minion, Mount, Vanity piece or 5* Triple Triad Card, perhaps even a Once-a-Day Tomestone boost.

    I mean, when I find myself considering what to do, I would love if I could say "Well, Churning Mists chest has a 5* Triad card, lets try to get that today", and then glide around the zone looking in every corner of it for that chest to open it and hope for the best. Would anyone not like that? To those thinking it might be a hunt like scenario. Here are some solutions

    1) Chests respawn like B Ranks. After it depops, it will repop somewhere about 30s-1 minute later.
    2) Can only open the chest/obtain spoils from it once every ~6 hours (Even 24 if you wanna make the chests quite valuable), something similar to a map allowance. Or put another wall in (Farming a Key from local enemies could also do the trick)

    We do have Treasure Maps which are actually quite fun as well, but just being able to go out and hunt coffers in the corners of these amazing maps would be fun... something that gives actual MEANING and USE to exploring the open world via-Flying or what have you. Give flying a purpose, give exploration a meaning. Small steps, but valuable steps, could go a long way in staving that "I have nothing to do" feeling people get.
    (8)
    Last edited by BlaiseArath; 07-21-2015 at 08:55 AM.

  5. #195
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
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    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    I love your chest idea. Anything to give these zones more of a purpose to be in and explore!
    (1)

  6. #196
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    the chest idea is nice, but i feel it's far to be enough... i still feel we are disconnected of the story when the msq is done.
    an example of stuff i want to see it's by example it's how crafter can help to build ydillshire, like every day player have to bring back component that will help to rebuild a part. i did feel sad that we had no impact on the change of the revenant tolls.
    (1)

  7. #197
    Player
    yacsap's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    45
    Character
    Big Little
    World
    Sargatanas
    Main Class
    Scholar Lv 60
    I don't think so, Before the Fall (2.5) Ending was perfect, and makes me curious about the game's story.

    Even HW (3.0)'s story still also ongoing.
    (0)

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  8. #198
    Player
    DukeBurden's Avatar
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    Aug 2013
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    Character
    Duke Burden
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Shadowsun View Post
    I did read, stop being condescending.
    I was replying to this very thing he complained about: Leveling alt jobs.

    End game is not only Raiding, thats only if you are narrow-minded.
    There is plenty to do at level 60 - again, if you choose to ignore it thats your own fault.
    Endgame = raiding. Endgame doesn't mean "oh, my main raid is done for the week, let me go level an alt class." That's called filling in time because the ONE RAID we have, is finished for the week. That happened with Coil in 2.0 and it'll happen in this game. Once the raids start getting cleared on Tuesday reset, players stop logging on until the next reset. THAT'S endgame, THAT'S BORING when you only have one thing to do. Idk why you keep suggesting to do things that AREN'T ENDGAME. Again, I don't think you're understanding what we're discussing in this thread. You keep saying I'm ignoring content, yes, you're right. But you're not suggesting any ENDGAME.
    (3)

  9. #199
    Player
    DukeBurden's Avatar
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    Aug 2013
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    Duke Burden
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    Cactuar
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    Thaumaturge Lv 90
    Quote Originally Posted by Johaan View Post
    careful he might *facepalm* again, anything he don't like is called "stupid filler crap".

    There's actually quite a lot to do in the game, but to many people can't see past their nose and think ENDGAME! = raiding.
    Yeah, I'm gonna facepalm you too because I'm not saying what you guys are suggesting is crap, I'm saying what you guys are suggesting isn't ENDGAME. ENDGAME is the content to do at 60 and quite frankly, it's boring and over too fast.
    (4)

  10. #200
    Player
    Bodicca's Avatar
    Join Date
    Apr 2015
    Posts
    36
    Character
    Plum O'malley
    World
    Malboro
    Main Class
    Conjurer Lv 60
    I just wish there was good PvP.
    (0)

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