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Thread: Boring Endgame

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  1. #1
    Player
    Mhikail's Avatar
    Join Date
    Jun 2015
    Posts
    370
    Character
    Kayu Lynette
    World
    Balmung
    Main Class
    Conjurer Lv 60
    HW as of now, is literally the extension to 2.0.
    WP/AK = Fract/NR.
    Primals = Primals.
    Coil =/= Alex because Alex is boringly easy...

    The bad thing is, we get Alex Savage mode, but how's this new to us?
    Having Alex Story was a bad idea imo...At least having it first.
    It's bad because we have a gist of how the mechanic's to play...
    Still going back to the same ol' raid. :/
    Again, no one is talking about the game in general, most people have maxed everything in 2 years already.
    I just don't like this patterns we're having. I'm really going to be upset if we get HM's out of these 8 dungeons. That is not
    the same as new content. Gotta get creative here SE.
    (7)

  2. #2
    Player
    DukeBurden's Avatar
    Join Date
    Aug 2013
    Posts
    298
    Character
    Duke Burden
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Mhikail View Post
    HW as of now, is literally the extension to 2.0.
    WP/AK = Fract/NR.
    Primals = Primals.
    Coil =/= Alex because Alex is boringly easy...

    The bad thing is, we get Alex Savage mode, but how's this new to us?
    Having Alex Story was a bad idea imo...At least having it first.
    It's bad because we have a gist of how the mechanic's to play...
    Still going back to the same ol' raid. :/
    Again, no one is talking about the game in general, most people have maxed everything in 2 years already.
    I just don't like this patterns we're having. I'm really going to be upset if we get HM's out of these 8 dungeons. That is not
    the same as new content. Gotta get creative here SE.
    You're completely right. The pattern is the same for every patch release. The pattern is boring. I LOVE Final Fantasy. It is MY franchise of choice. I keep playing this game because I want to watch it evolve, change, and be innovative in an already established MMO market but after 2 years, they continue down the same path. It's like a dead end job. Not much to it and you know what you'll be doing years from now.
    (1)