I'd prefer to credit the devs with the insight to go '10 cross class skills, 8 classes, the 50 skills will all be taken', thanks.

You suggested an equivalency between crafters and raiders in how they enjoy content, consume content and what their goals are. That, in my opinion, is incorrect.

If what you meant to suggest was that 'this is the game, play it that way' -- then you would have a point. To which I indicate the general trends on the forum that crafting is dead, a waste of time, and so on and so forth. The comparison itself is akin to going "Oh, they're planning on removing group queue for raids, people are beating Alexander and Alexander Savage far too easily with their premades.. guess we have to play it that way now instead".

Rationally, it would be better off if all the crafters stopped for a month or two. At least then there is some small chance that the system would be redone in some way that isn't atrociously weighted towards supercompanies and omnicrafters.