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  1. 07-23-2015 11:43 AM

  2. #2
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Basically the only class that you can actually, reliably "specialize" in is Cul.
    Cul makes all of its own ingredients, and produces items which will always be in demand by all raiders. And (for the time being) is not severely gated behind Red scrips, though partly gated behind Blue for some recipes.

    So lets recap...
    - Crafting to produce endgame worthy equipment: Gone, endgame gear is 30 ilvls higher, no contest.
    - Crafting to produce glamour: Mostly gone, the new items are reskins of lvl 60 and 1 star gear, no point. The only glamour that is valuable is lvl 1 stuff which requires multiple rare map drops, like the Thavnarian items.
    - Crafting to produce gear for leveling combat classes: Meh, so-so. It is a slight upgrade for the even levels, and is replaced at odd levels. Doing the side quests gets you a set of HQ gear for a DoW and DoM for every even level, so 2 classes are set. After that you can reasonably stockpile dungeon drops for the next class you plan to level and skip the even level gear altogether, with minimal performance loss.

    This leaves us with 2 venues:
    - Crafting to produce gear for other Crafters and Gatherers: Well this has always been the case. Crafting and Gathering are something of a self-sustained economy (once you factor in retainers to gather mob drops). In fact the only way to get HQ crafting and gathering gear is from crafters, who can only obtain the items to make said gear from gatherers. But lets be honest thats... not much of an endgame is it?
    - Crafting to produce consumables: Now this is the Tried and True contribution of Crafters and Gatherers to the world of Endgame Content. Make food and potions for raiders who want and edge to beat raid content. Crafters are the only sources of decent food (Draconic Pots can drop off maps), and food will almost always be in demand... well, until every raider is geared to the teeth and then some.
    (6)
    Last edited by Kenji1134; 07-23-2015 at 12:32 AM.

  3. 07-23-2015 01:12 AM
    Reason
    Missed it above.

  4. #4
    Player

    Join Date
    Aug 2013
    Posts
    1,176
    Quote Originally Posted by Jaeifer View Post
    Each craft takes about 3-4 Red Scrips materials so you'll be getting 2-3 new gear pieces a week on your own if you're diligent, which makes about 28-32 weeks to get all 61 items.
    You can either gear or use the mats to make 2/3 items a week to sell. (If you want to make the robes you could get mats for 1.5 attempts with the weekly limit...)

    You probably need the gear to have a decent chance of HQ the gear.

    So we are looking at Months before most crafters can make i180 DoW/DoM armour, How relivant do you think this i180 gear will be to HC raiders by this time?

    With how gated these mats appear to be, the prices for this gear would be insane, far higher than people are going to be willing to pay for a minor upgrade.

    There are many "QQ" threads for a very good reason.
    (5)
    Last edited by scarebearz; 07-23-2015 at 10:55 AM.

  5. #5
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    This thread hurts to read.

    Really, i knew people will be ok with this (as there is someone ok with near everything...) but this is too much. The best part is the "SE warned that they will be geting rid of omnicrafting".

    Omnicrafting main resource is TIME, and TIME is what omnicrafters since the dawn of time (2.0) have always had more than anyone else. This changes make ABSOLUTELY NOTHING against omni-crafters. Most of them are well beyond reasonable gil amounts of gil than any average player can dream to have, most of them will even have some alt-character geared and ready to farm and trade in even more red scrip materials. Because time is their resource, and turn a grind of weeks (what it took to be omnicrafter in 2.4) will now just take a few months. Their expenses on materials and materias will be just "bumps" on their finances.

    While, any new player who might be returning to crafting, want to give it a try, or is just a self-suficient crafter that crafts for himself, is pretty much screwed by this.

    So yeah, all of this is pretty much fine, let SE kill omnicrafting by not killing it and making it harder for new crafters to enter the scene. Yeah, thats pretty fine... Just happens its not.
    (12)

  6. #6
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Selfishness, perhaps? They understandably want to be the first to get geared, and are possibly afraid that they'll be gypped if they give their stuff up so someone in that that someone won't return the favor after getting geared.
    (0)

  7. #7
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Roth_Trailfinder View Post
    Selfishness, perhaps? They understandably want to be the first to get geared, and are possibly afraid that they'll be gypped if they give their stuff up so someone in that that someone won't return the favor after getting geared.
    Im surprised, expected a better argument.


    The reason why, is because gearing up now means you can no longer craf (of that tier of items), because doing so will set you back.

    This is different from raiding, where you can enjoy it from the start.
    You start with one boss available, and as you gear up you get more, untill not too long after starting with boss 1 you have access to enjoy all of them.


    But by applying red scrips to everything; you are effectively preventing crafters to enjoy crafting, because they are limited. They can only craft or gear up.
    Unlike raiding where you can gear up while also raiding.

    Doesnt make sense to apply the same system to both, because they are inherently different from each other.
    (1)

  8. #8
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    I suppose that is true.. but as for the worried part... This is not going to be the last set of gear ever released, if someone rips you off.. jot their name down and make sure your other crafter buddies do as well. Then the next time he tries to make a trade of x for y item it will have (hopefully) gotten around that this person is a jerk and he will have a hard time finding someone to make a reasonable trade.
    (0)

  9. #9
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Most people are too lazy (its human nature) and won't plan that far ahead, either in terms of possible consequences of such actions or in countering such actions.
    (0)

  10. #10
    Player
    RyDarrick's Avatar
    Join Date
    Jul 2014
    Posts
    86
    Character
    Ry Darrick
    World
    Shiva
    Main Class
    Goldsmith Lv 70
    Quote Originally Posted by Jaeifer View Post
    Because you're supposed to communicate with other specialists to get things? I'm quite sure I mentioned that before already.
    Well I'm the only one who is interested in crafting. Rest of my group is only interested in playing DoW/DoM classes so I'm pretty fucked now right?
    This new system is for 24/7 gamers imo but whats with people with full time jobs and families who are interested in crafting?
    (2)

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