I don't think we will have mp issues anymore. I mean: we have lightspeed, ewer and Luminiferous... mp management should not be a problem anymore.
I don't think we will have mp issues anymore. I mean: we have lightspeed, ewer and Luminiferous... mp management should not be a problem anymore.
But now our all utility(cards) that was rather mediocre, will be going all into spread + shuffle often to get mp refresh buff, so that we have enough mp pool to deal some dps(that is still lower compared to other healers), and to heal(when healing is still lower than other 2 healers).
I think changes are okay. But there are still dozens of issues: nocturnal stance and time dilation, collective unconscious is still pretty worthless. Who the hell is going to stand in 8 yard tiny bubble to be healed 200 potency each 3 seconds?
they did nothing to royal road just switched which card burning does what.
pre patch -ewer and spire = duration extension
-spear and arrow = party spread effect
post patch -ewer spire = party spread effect
-spear and arrow = duration extension
why the hell even do this and mess with our muscle memory?
its like them saying "HEY GUYS we are doing changes we are doing it we are doing something!! guys? guys...?"
hmm as someone pointed it out in another thread, RR change is actually a buff.
Generally Arrow/Spear > Ewer/Spire in terms of usefulness, while Expand>Extend in 8 man, RR change allows us to expand more freely.
The changes to Lightspeed and the cards seem quite decent to me (downloading patch atm).
Concerning dem flames about Nocturnal, they said some time ago, that they'd target Cards, Spread, Shuffle, Lightspeed, CU and CO. Nocturnal was not mentioned, probably because they want to wait for Alex-Savage - as many before already said. Which is in my opinion better than buffing too mcuh and nerfing half of it a week after...
I don't know, why they didn't touch CO or why they "only" buffed the Diurnal version of CU, maybe not nuff time? Maybe they want to wait for Alex - Savage too?..
AST will probably get some changes with 3.1 as they announced that they'd observe ALL classes in Alex - Savage.
So stop qqing :P
Edit: Please don't take me on that Italic line. I read it somewhere, but can't recall where T_T
Last edited by YuiSasaki; 07-21-2015 at 07:10 PM.
The changes are a bit meh. Its maybe edging towards being able to replace a WHM, still not there yet. As for replacing SCH with AST atm, that is not going to happen. Its not enough to even make AST compete for a progression raid slot as healer. Some of us SCH would be like to be able to switch to AST for raids........AST is still not on the level of WHM or SCH even with these changes. (And yes, i am purely analysing this in terms of progression based raid healing).
Spire is 30/tic (buffed for the most part). Testing Ewer now.
Edit: Ewer is a refresh potency of 30. 265 per tic at 60.
Last edited by MidnightTundra; 07-21-2015 at 07:31 PM.
Yesterday I was really wondering if I my static would want me as sch or ast for savage depending on the buff AST gets. Well not wondering anymore. Kinda disappointed.
Well at least they changed tp/mp reduction to refresh effects and reduced the shuffle cooldown (but well we probably can still draw the same card twice) At least I'd have hope for a small draw cd reduction too.
Other than I really hope this wasn't all and they're just waiting for some savage playerfeedback.
This is...slightly concerning. I've been against swapping the reductions for refreshes out of fear of eliminating the BRD/MCH raid niche, and these refreshes seem pretty potent, considering their uptime.
I guess the good thing is that since most of their stuff is still borked no one will replace BRD/MCH with an AST because nobody wants to raid with an AST. LOL. I had been waiting for changes to make my final decision, but if this is the only bone we got then it's official - I'm going back to SMN for Alex Savage. Nocturnal Sect still being unusable is what did it for me; my cohealer is a WHM.
lightspeed isnt a healing cooldown you geniuses.
All it does now is give 1 free spell every time it gets off cooldown, assuming you chaincast during the duration.
wow... nice MP regen. I supose that is the main reason SE changed the RR effect of spire/ewer, because a powerful card should be too the most powerful royal road effect in 8 man party.
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