The pace at which you do the listed items isn't the problem, it is the short list of items that exist. Whether you burn through them or do them slowly we are all bound to same systematic grind that has been the same since 2.0 was released.
Holy Crap, I didnt expect this thread to get so long lol. I think Legacy players for one got bored alot easier in 2.x because most of us already had everything or mostly everything lv 50. So alot of us did our relics, our coils, ct, and grinded tomes for a year.. I have to admit golden saucer was a fun for a couple weeks.
I think what im hoping for is
1. Making leveling 2nd/3rd/4th jobs much easier - buff xp bonus
2. Challenging open world content that you can do as many times as you want with a group. Farm pop items and they drop crafting mats for gear that actually matters. They tried this with the treasure maps but the difficulty isnt really there and the crafted gear is never really worth it/ Im sorry im not a glamour fiend. I could care less about a pink bikini or what have you.
3. Something like Dynamis, a huge raid that isnt faceroll like CT..
4. Tie in the relic to the raids maybe?
5. make it possible to challege people for pvp?
6. better pvp period.
savage alexander is the top tier raid.... what they have try to do was to allows everyone to see the story behind the raid. i had said it about another subject, but for them create a content that will be seen only by 9-10% of the community is not good. them goal is to allows everyone to reach all the story content. savage coil =/= savage alexander = coil without echoOne dungeon with a single difficulty is different than having a normal mode dungeon with an optional higher difficulty. Savage mode coil is kind of different, considering basic Binding Coil was already designed to appease a niche group. Savage coil was for a very niche group indeed.
Basically what im reading through peoples responses are 1. Folks that agree and 2. Folks who think there is plenty of stuff to do.
Well If i analyze the situation from a business perspective, i suppose it is good business to keep the majority of your subscribers happy. In FF14 case, a vast majority of the subs are people who really dont care about raiding so much. In that regard its probably pointless to get your hopes up about anything outside the box, its safer for them to remain cookie cutter with everything.
If one customer base makes me (A)$1000/hr and the other customer base makes me (B)$100/hr im going to make sure the $1000/hr customer is happy first... if i lose a few of the $100/hr customers, so what its the cost of doing business and keeping my (A) segment customers happy.
I just remember when game was first out. We just had two dungeons at end game, what was WP, and AK, 3 hard mode primals, and coil turn 1-5.
Everything else like EX primals was later.
We have more in HW endgame. Just give it time for more patches. Soon would be more dungeons we never see again.
To me, the most fun I had was when they introduced ex primals. You could do coil on Tuesday/Wednesday or whenever your group ran it. And then you could farm ex primals for accessories on your off days.
I wish they would do that again. Have savage Alexander for your gear, some difficult trials or raids for equivalent accessories. And Ravana for weapons.
i think that what people complain about, when you think about it Coil and the Ex was the same thing.... but it was not different. when you had a good group for it that it.To me, the most fun I had was when they introduced ex primals. You could do coil on Tuesday/Wednesday or whenever your group ran it. And then you could farm ex primals for accessories on your off days.
I wish they would do that again. Have savage Alexander for your gear, some difficult trials or raids for equivalent accessories. And Ravana for weapons.
like i don't stop to say, they need to add other activity that are not EX or raid. something people will do for change them mind, something more random and less scripted. that why i did propose the mix between horde and domination mode. the advantage of this, is the fact since it's random, you will never get the same match.
i don't say it will not recquire work for make it work... but i feel they need to add content with high replay value that are not based on the loot. more important, they need to add different activity.... one that will make us still feel connected to the world.
I did read, stop being condescending.
I was replying to this very thing he complained about: Leveling alt jobs.
End game is not only Raiding, thats only if you are narrow-minded.
There is plenty to do at level 60 - again, if you choose to ignore it thats your own fault.
To me, the most fun I had was when they introduced ex primals. You could do coil on Tuesday/Wednesday or whenever your group ran it. And then you could farm ex primals for accessories on your off days.
I wish they would do that again. Have savage Alexander for your gear, some difficult trials or raids for equivalent accessories. And Ravana for weapons.
2.1 was the best update IMO as well.
Relic quest was still awesome. Dungeons, Hardmode, Chimera, Hydra with minimal grind. Relic was still very good. i90 (I think allagan got the i95 bump at 2.1)
Coil
EX primals, difficult but all had relevant drops, weekly quest for an i90 weapon as well
Many paths to i90 (Tomes,Coil,EX Primals for gear, Relic,Coil,EX quest for weapons)
Since gearing was simple, it came down to player skill.
careful he might *facepalm* again, anything he don't like is called "stupid filler crap".I did read, stop being condescending.
I was replying to this very thing he complained about: Leveling alt jobs.
End game is not only Raiding, thats only if you are narrow-minded.
There is plenty to do at level 60 - again, if you choose to ignore it thats your own fault.
There's actually quite a lot to do in the game, but to many people can't see past their nose and think ENDGAME! = raiding.
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