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Thread: Boring Endgame

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  1. #1
    Player
    Fendred's Avatar
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    Jun 2011
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    Valentyne Laska
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    Balmung
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    Dancer Lv 100
    FFXIV:ARR is average when it comes to end game and there really isn't much they can do about it. Coordinated jump rope requires party members to be in sync with one another to succeed, but they've built the group content around a lobby gaming tool where you play with random players. You could know the fight perfectly and still fail nine out of ten times because your teammates never practiced with one another before. In fact, that accounts for more of my end game deaths than when I was learning the fights.

    Stuff like Coil is niche material for a niche audience, which is why Alexander is so easy now. FFXIV wouldn't be doing so well if they tried another Coil raid. They've already made a cash shop before the first expansion. It'd be understandable if they were to go free to play before the next.
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    Last edited by Fendred; 07-21-2015 at 03:24 AM.

  2. #2
    Player
    silentwindfr's Avatar
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    Jul 2012
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    Florence Leduc
    World
    Ragnarok
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    Monk Lv 90
    Quote Originally Posted by Fendred View Post
    Which is why Alexander is so easy now. FFXIV couldn't survive another Coil raid.
    maybe because it's the story mode and another mode come tomorrow?

    outside this they can solve all them trouble by stoping to turn the whole game around dungeon and raid. MMORPG are not a dungeon simulation game and until they don't try to change this the problem will stay like this
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  3. #3
    Player
    Fendred's Avatar
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    Jun 2011
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    Valentyne Laska
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    Balmung
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    Dancer Lv 100
    Quote Originally Posted by silentwindfr View Post
    maybe because it's the story mode and another mode come tomorrow?

    outside this they can solve all them trouble by stoping to turn the whole game around dungeon and raid. MMORPG are not a dungeon simulation game and until they don't try to change this the problem will stay like this
    One dungeon with a single difficulty is different than having a normal mode dungeon with an optional higher difficulty. Savage mode coil is kind of different, considering basic Binding Coil was already designed to appease a niche group. Savage coil was for a very niche group indeed.
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  4. #4
    Player
    silentwindfr's Avatar
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    Florence Leduc
    World
    Ragnarok
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    Quote Originally Posted by Fendred View Post
    One dungeon with a single difficulty is different than having a normal mode dungeon with an optional higher difficulty. Savage mode coil is kind of different, considering basic Binding Coil was already designed to appease a niche group. Savage coil was for a very niche group indeed.
    savage alexander is the top tier raid.... what they have try to do was to allows everyone to see the story behind the raid. i had said it about another subject, but for them create a content that will be seen only by 9-10% of the community is not good. them goal is to allows everyone to reach all the story content. savage coil =/= savage alexander = coil without echo
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