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  1. #11
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    Join Date
    Mar 2011
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    359
    Quote Originally Posted by Kimahri View Post
    Now I see what you're saying. I'm not going to start an argument with you, just show you a point or two. What you're saying about what a THM does with nuking and debuffing I have absolutely no problem about it what so ever. Since it's only one of two mage classes, I don't mind a limit to the cure. Sacrifice is basically all Thaumaturge needs. I don't see why it would also need a Conjurer's cure if it has one of it's own? Things along this line I'm in total support for.

    What I don't agree with is the fact that people can pick and choose from all the abilities to settle into their custom class. I've seen a damn Thaumaturge solo a hard NM without near the difficulty it took Avesta in XI to kill Genbu. It took Avesta 2 hours to kill that damn thing.....What I'm trying to say is that if there are no restrictions to the abilities being used by every class, then down the line it'll come accustomed to make a near-perfect class. Even if you use Gifthorse's "Nerf ability" concept, people will still choose the best abilities out of the pack.

    My concept was in line with a few others in this thread. Make the access of certain abilities to be class specific. I'm not saying all abilities. You can still use abilities like ferocity and that Marauder ability that lets you syphon HP with the next attack. I don't agree that your pugilist can use raise. That's one ability that'll cripple the Conjurer. (It is Conjurer, right? lol) Right now it basically feels to me that if I'm playing Pugilist, I'm also playing Marauder/Lancer/Gladiator. And in your case, Conjurer. I can't say Archer, because that class has a bow. lol
    You seen a THm take a hard NM because one ability they have is pretty OP, so instead of fixing the ability... limit the system? Is that what you're saying? The point is the 'class' doesnt define your role the abilities you equip do. Sorry to say there aren't many roles in roleplaying games, just flavor the role in which you choose(Tank, Melee DD, Ranged DD, Magic DD, Magic Support, Melee Support, that's a few I'm sure others would add things like debuffer/controller). The tools are there to make the "role" you want exactly how you the individual want to play it. I have yet to join a group that demands you have a specific set of abilities equipped.

    Why shouldn't a hand to hand combat user be able to equip a rez? When I play my gladiator it's much different than my marauder and much different than my puglist(which is the most fun of all of them imo).
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    Last edited by Seikninkuru; 03-14-2011 at 07:51 PM.

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