

I don't know how long things really take though... I have a little programming experience but I've never developed a major title or even an engine... But you're right... a lot of the game is affected by this...well that problems effects go much deeper then BR...everything is effected because they have to to fix their crappy coding. That would be one huge step if they could make the game feel like everything worked when you clicked it, not sure why a year later and its still not that great, not sure what they are waiting on...but eh...


I think battle regimens were vastly easier to execute and understand than skillchains in FFXI.
The two main things that make them superior are that they're in a separate mode, and that there's a list showing what will execute. The separate mode means you're not telling the tank or other members not involved to hold off so that it can be performed - they can do whatever they want because they're outside the BR system. The list means you don't have to write a bunch of macros and try and time things perfectly with other players; good timing makes things smoother, but you aren't relying on people to notice things, exchange TP information, etc. because you can just see what's in the list on your screen. The problems of FFXI-style SCs would be made many times worse by the battle speed in XIV too.
One suggestion I have for making it better, though, would be to sort of combine both systems. Maybe instead of entering BR mode, you could get a list of recently used spells and TP attacks from everyone in the party. Then if you have something that can create an effect with it, you pick theirs from the list, then execute yours. That would retain the on-screen information and negate interference from other party members just like BR, but allow you to execute things on the fly as well as not keeping you "stuck" in the BR queue waiting on other players.



wait...what? How is executing a SC harder? how was doing WS to WS hard to figure out or do? The only thing that was hard to understand was knowing which WS combos did what, which is still present in this game. Other then that it took coordination...which you need just as much of here.I think battle regimens were vastly easier to execute and understand than skillchains in FFXI.
The two main things that make them superior are that they're in a separate mode, and that there's a list showing what will execute. The separate mode means you're not telling the tank or other members not involved to hold off so that it can be performed - they can do whatever they want because they're outside the BR system. The list means you don't have to write a bunch of macros and try and time things perfectly with other players; good timing makes things smoother, but you aren't relying on people to notice things, exchange TP information, etc. because you can just see what's in the list on your screen. The problems of FFXI-style SCs would be made many times worse by the battle speed in XIV too.
One suggestion I have for making it better, though, would be to sort of combine both systems. Maybe instead of entering BR mode, you could get a list of recently used spells and TP attacks from everyone in the party. Then if you have something that can create an effect with it, you pick theirs from the list, then execute yours. That would retain the on-screen information and negate interference from other party members just like BR, but allow you to execute things on the fly as well as not keeping you "stuck" in the BR queue waiting on other players.
Its pretty clear that BRs are much more confusing and take longer to use, ive seen plenty of people who say they dont get it or don't even know its there. Not only where SCs quicker (this being quicker paced then FFXI) i just dont see too many issues.
People have to say what SC or BR they are doing before the do it, so that happens in both, the only real difference is that you cant get interupted, but if your group had half a brain and knew they were doing a SC (especially when it was back when people actually used them w/ MB) it didnt happen often. As for calling out TP, well it can happen here, unless all you ever did was attack to attack. If it had to do w/ WSs then you still had to deal with TP (though it is faster here) and now you have to deal with longer cooldowns...so if anything its just as bad.
the arguments denying that BR is a clunky system are no different than the ones arguing that the party search function is streamlined and perfectly functional, yet both are very clunky and pale in comparison to their potentials.
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
No sorry, but no one argues that the party search function is easy to use. You are trying to make people who are able to use BR's out to be delusional or something.
BR's are at the very least as simple as Skill Chains were:
TP skills>TP skill>Magic burst and there you have it an XI styled skill chain.
What's more entering a mode is much easier than timing, both when accounting for lag and slow people (the only problem with queuing BR's quickly currently). It should take no longer really than 2-4 seconds for a full party to execute a battle regimen, but of course it is slower if some are slow. The difference here between XI and XIV (both systems had a steep "learning curve") is that you don't fail a BR if you have to wait like you would a skill chain.
Also a coordinated BR is capable of being much quicker than a skill chain because it is instant, whereas a skill chain required a short delay between the actions. So that argument again falls on its face, the only thing that hinders a battle regimen are players holding the rest of the group up. In a skill chain they would simply fail the skill chain and you would have nothing. Here it is simpler and more forgiving, but people don't realize this so they blame the system instead of the players.
I'm all for them improving the battle regimen system, but it is neither complicated, convoluted, or useless in its current incarnation.
Last edited by Murugan; 08-30-2011 at 01:14 PM.


Whats Battle Regimens?


Goodbye Battle Regimens ...... and good riddence
Never liked it, found it very boring and vague.
Realy enjoyed skill chains on FF11, and i quit that game 5 odd years ago and i still remember how fun they were.

Perhaps it is used a lot at endgame, but I've only seen BR used in parties I've been in purely for fun. And that just goes to show how unintuitive it is. With the skillchain, it had use at any level, and could even be done through a pure lucky fluke. With how BR functions now, and with how easy mobs are to deal with, it's simply more trouble than it is worth to coordinate everything.
The "fix" could be something as simple as when someone TPs, there is a Battle Regiment buffer period to follow up with another WS. The main problem, as with pretty much every glaring issue in this game, is the developers apparently loathe the idea of taking the good ideas implemented in FFXI, and incorporating them into their new MMO.
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