Quote Originally Posted by UBERHAXED View Post
...but the action doesn't occur until the animation completes. They balance this so they can adjust skills without adding cast time to them.
And this is in full force for bard with the cast times, and how their animations are not changed to accomidate it. Trying to get the procs off heavy shot is even worse than firestarter even if you use an oGCD skill to cancel heavy shot's animation. And to add on, you can't use skills right after another until part of it's animation goes through, like how you can't do jump until you're half way into your full thrust animation. Bloodletter (or rain of death if you're multidotting for AoE) can reset off DoT crits, and it really doesn't work well with the amount of oGCD damage skills you use and the cast time; it creates a very fragmented flow of gameplay that feels very awkward to dance with.