Quote Originally Posted by RiceisNice View Post
It's actually both. Animation locks combined with cast times makes for a very clumsy gameplay if the animations don't actually accommodate the cast times.
You don't seem to understand what an animation lock is. When you use jump, you cannot move your character despite using the mouse/keyboard/controller to command you character to move. This caused the majority of deaths for dragoons in fights like titan. Even worse though, it made you be in two places at once. If you can move to interrupt your cast or oGCD (which isn't animation locked) then it's not animation locked. What you are talking about is not animation lock. It's the delay due to animation, which are on all skill. For example, holy has cast time, but the action doesn't occur until the animation completes (as is the case with skills off GCD, like benediction and HG). They balance this so they can adjust skills without adding cast time to them.