Results 1 to 10 of 225

Thread: Boring Endgame

Hybrid View

  1. #1
    Player
    SakuraMidori's Avatar
    Join Date
    May 2015
    Posts
    557
    Character
    Sakura Kinakina
    World
    Balmung
    Main Class
    Paladin Lv 80
    Sounds like this games going to get a lot more space soon as 4 or 3 weeks in and ppl are all ready saying i'm bored yet all SE has been doing is pumping out content. Can't plz em all :P and on that note i my self am very happy and still feel there is lots to do and if i get bored the real world works
    (2)

  2. #2
    Player
    BlaiseArath's Avatar
    Join Date
    Sep 2013
    Posts
    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by SakuraMidori View Post
    Sounds like this games going to get a lot more space soon as 4 or 3 weeks in and ppl are all ready saying i'm bored yet all SE has been doing is pumping out content. Can't plz em all :P and on that note i my self am very happy and still feel there is lots to do and if i get bored the real world works
    "Pumping out content"?

    Do go on.

    I think I know what you mean, I just have a difficult time considering re-skinned dungeons as "New content" when despite being enjoyable the first run through on "New car smell" alone, once you get down to the bare bones, aside from Satasha and I think Lighthouse, every dungeon is the same formula. Trash > boss > Trash > boss > Trash > Final Boss. Now, Raids suffer a lot of the same issue being mostly "Walk down a hall and then fight a boss". But thats not to say Alexander wasn't fun, actually, I enjoyed doing it a lot, but I won't enjoy it the 30th time, or the 50th time, because the novelty will wear off... and I know why, nothing changes, its the same thing every time, and its the same formula we've been dealing with since 2.0. They've taken no risks and its all very cut and dry.

    Then I have to think, why didn't I get bored of doing the same content 100 times in XI? Answer is I did, I got bored doing Dynamis because it was static, nothing changed, Sea kind of sucked cause it was too dang annoying to move around in.. I got bored of a lot of content in XI after the 80th time, but there were still several parts I did enjoy and didn't get bored of... I think about Nyzul and Salvage and they were just hectic enough that I didn't get bored of them doing it the 20th or 30th time... I think about actually fighting the NMs you had to farm pops for in Sky/Sea/etc and those were exciting every time because a lot of the time there was the real possibility of being rekt. Nyzul being the one I didn't mind doing over and over because it was "randomized" so each run was a bit different... plus NMs had a chance to spawn on each floor, including some bad a** HNMs on the higher floors.. It had built in "Don't get stale" Mechanics. Even Salvage had multiple paths for different armors...

    Then I think of Dungeons in XIV, where it could figuratively be defined as an "On-Rails Shooter". You have no control over where to go or what path to take, its just a straight line and you better like it. It never changes. Same mobs, same everything, beginning to end the first time and the 50th time. I think SE does a good job with each Dungeon, I'll say that, but I don't think they consider the long term. Running any of these dungeons once is an awesome experience, its fun and new the first time and its cool to look at the new bosses and just admire the scenery. Then you realize you'll be doing that same dungeon 80 times to farm "Tokens" for your armor, on every job.

    I should say FFXIV doesn't have "Bad" content, its all well and fun the first time or two and its very exciting to beat a real challenge (I cheered when I won T9), but once you realize its all you'll be doing for the next few months when its completely replaced, its not as fun the 5th or 10th, or 40th time you have to do it. So its good content for one-offs, but its bad for long-term because theres only so many times I can giggle at lifting up a totem I can only imagine weighs as much as a thousand suns.

    So its not about XIV being bad, its about the fact none of the content seems to have in mind "But how fun will it be on the 20th run?" or "How can we keep this fresh since people will be spamming it as the only means of endgame content?"
    (12)
    Last edited by BlaiseArath; 07-19-2015 at 02:03 AM.

  3. #3
    Player
    SakuraMidori's Avatar
    Join Date
    May 2015
    Posts
    557
    Character
    Sakura Kinakina
    World
    Balmung
    Main Class
    Paladin Lv 80
    Quote Originally Posted by BlaiseArath View Post
    "Pumping out content"?

    Do go on.
    Oh idk the expansion just came out and 2 weeks later boom alexander 2 weeks after that boom alexander savage and new pvp. But you know ppl are not happy unless they get more more more right? {maybe don't bum rush content the first week it's out}
    (2)
    Last edited by SakuraMidori; 07-19-2015 at 01:58 AM.

  4. #4
    Player
    BlaiseArath's Avatar
    Join Date
    Sep 2013
    Posts
    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by SakuraMidori View Post
    Oh idk the expansion just came out and 2 weeks later boom alexander 2 weeks after that boom alexander savage and new pvp. But you know ppl are not happy unless they get more more more right? {maybe don't bum rush content the first week it's out}
    Yah, just released an expansion and already droves(Maybe not droves) of people are realizing its the same content as 2.0 but with different skin and asking for something different or actually new to spice up the monotony. That should tell you something but I know it won't. I won't touch (verbally) Alexander Savage since I don't see how taking the same enemies we've already been fighting for the last two weeks except on roids is considered "new". And as I said above, its not that any of this content is bad, its that its just too similar to what we've been doing since 2.0. So while its "New", it feels old because the formula is the same despite the new skins on the enemies.

    As for PVP....I enjoy PVP... but it will be dead within a week because 80 Minute queue times due to GC restrictions aren't fun? SE has this stupid idea that PVP needs to have GC sh*t shoe-horned into it making it just the stupidest most restricting PVP system I've ever seen in an MMO. And despite the countless requests to remove this ridiculously arbitrary restrictions, they just release brand new pvp but keep the same tired Grand Company crap restrictions that make Frontline queues unbearable.

    I can't even do Frontlines Roulette within 50 minutes, i just grow bored and say "fug it"... I hold out nothing for the new Frontlines. It'll maybe bring a burst of players for a short while because people are so starved for something different they'll do anything... but everyone will eventually give up on it because no one wants to sit in a queue for 40 minutes twiddling their thumbs because Non-Instanced content is worthless in a directly vertical item level game. They've even mentioned Crafted gear won't be nearly as good as it was in 2.0, so "level a craft", why? So I can craft useless gear?

    I know its hard to believe but SE can do things wrong. But i'm not here saying they do everything wrong... They do little wrong and the games popularity speaks for itself but thats not to say its immune from criticism.

    {maybe don't bum rush content the first week it's out}
    If you can say with a straight face that the solution for content not becoming boring so quickly is to just not do the content, I don't see a reason to continue this discussion because thats dancing mad.
    (8)
    Last edited by BlaiseArath; 07-19-2015 at 11:34 AM.

  5. #5
    Player Hypie's Avatar
    Join Date
    May 2015
    Posts
    596
    Character
    Stygia Ashenscale
    World
    Lich
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by BlaiseArath View Post
    Yah, just released an expansion and already droves(Maybe not droves) of people are realizing its the same content as 2.0 but with different skin and asking for something different or actually new to spice up the monotony. That should tell you something but I know it won't. I won't touch (verbally) Alexander Savage since I don't see how taking the same enemies we've already been fighting for the last two weeks except on roids is considered "new". And as I said above, its not that any of this content is bad, its that its just too similar to what we've been doing since 2.0. So while its "New", it feels old because the formula is the same despite the new skins on the enemies.
    Ask WoW Players. There 4!! different Modes. LFR (you afk thru) Normal (like alex normal) harmode (hmmm maybe coild normal?) and mythic (coil savage).

    I think we're good with Normal and Savage. And do you know why you won't touch Savage? Because they released Normal. If they did Savage right of the Bat instead you would be here crying how hard Savage is and that you have not to do beside wiping your Ass Blood Red.

    I have Alexander Clear i have all my ID's done and i still have every Day something to do in XIV. I would LOVE to Level up new Classes and i dont mind the Grind Mill equipping it. But the thing that holds me up is the horrible horrible Exp Curve. I just CAN'T grind Northern Thanalan. I get a bad feeling in my Stomach just thinking abut it x_x
    (0)

  6. #6
    Player
    SakuraMidori's Avatar
    Join Date
    May 2015
    Posts
    557
    Character
    Sakura Kinakina
    World
    Balmung
    Main Class
    Paladin Lv 80
    Quote Originally Posted by BlaiseArath View Post
    snip.
    I agree SE dose do wrong at times with some stuff that's 100% true but did ppl really think the expansion was going to be some new game? yes there's new stuff and some new ways to play but like every mmo your going to get re skin re hash content from time to time ppl wanted hard mobs in the world they got them hell ppl got a lot of what they asked for def not everything but yea. id rather have more inventory space then new stuff to do and as for pvp it was only fun until the ass holes took over and started cussing ppl out that and your right the GC tie in is dumb
    (0)

  7. #7
    Player
    Mhikail's Avatar
    Join Date
    Jun 2015
    Posts
    370
    Character
    Kayu Lynette
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by SakuraMidori View Post
    Oh idk the expansion just came out and 2 weeks later boom alexander 2 weeks after that boom alexander savage and new pvp. But you know ppl are not happy unless they get more more more right? {maybe don't bum rush content the first week it's out}
    Was waitin' on this response.
    'STOP RUSHING!" Please stop using this argument over and over again.
    You realize, most of the people here have been 50 for 2 years now right?
    The first 60 took me a bout 2 weeks and now it's lame. It takes no time to get to 60, and gearing is cake...I've just started Alex like 3 days ago.
    Here's what you do in HW:
    You FATE grind till nearly 60 [first follow story], and do two dungeons 5000 times, then do ezgg Alex.
    It's literally like the beginnin' of 2.0.

    What did we have in 2.0?
    WP/AK for weeks, then coil.

    So I'm guessing...next route is, 24 man, then make a HM version's of these dungeons and literally re-run what happened in 2.0.
    Already got the EX Primal's.
    They really need to steer away from repeating the same crap...over...and over...and over....The game is great, but come on now.
    People are tired of re-skins with light diffculty bumps. Why not give us 4 mans that actually fun and hard to do? Or 8 man dungeons that's as long as 4 mans?
    More 24 man contents? More choice in the dungeons? Do this and that to get X Y or Z boss. More interactions with the dungeons. Open world instances.
    Why even add Hunts behind anything? They don't require team effort it's just dumb.
    Something new! I'm hoping this expansion does a lot of things new than what we had in 2.0. ARR shoulda been called. "A Realm reborn and visited 6 million times over again with a slight change in scenery."
    I won't nip at them now since it's the start but I'm already seeing a pattern here. :/
    (10)
    Last edited by Mhikail; 07-19-2015 at 05:07 AM.