Actually it only takes around 3 days to hit 60 on a alt o.o 12 hour each day and you will hit 60 just dungeon all the way but it can be boring but hey! Glamour![]()

I agree that end-game is kind of boring. The very few is extremely linear and not too satisfying. I wish they would add more kinds of variety to it. Then again, it might not be worth the time since each major update makes everything before it almost irrelevant.
I think there's 2 main problems here:
First, we only seem to ever get a couple types of "real endgame." So far our endgame consisted of EX Primals, and Coil. Now for 3.05, we're going to have EX Primals still (till the end of time perhaps?), and Alex Savage. Everything up to that point, tome grinding, CT, most likely the new 24 man "raid," Alex NM and such, IMO don't count as "endgame" since they're so facerolly.
We really, really need more variety in kinds of endgame content! Rather than ONLY primals (1 big boss battle), and floors in the current raid (small group of useless trash mobs in front of 1 big boss battle, usually), why not add more types of challenging content? Why not harder 24 man content focused on FC's completing it? (might not be able to be quite as difficult as Alex Savage but still harder than what a lot of people are used to). Why not have open world bosses you bring out with pop items, that are considerably more challenging than the "kill in 10-20 seconds" like hunts? Why not have the new relics require FC's to work together to complete their members' relics? Why not have more serious lower-man endgame content? 4, 5, 6 man party content? Also why not give us a reason to go back and do coil? People are probably sick of it by this point, but do we really want to completely phase out all prior endgame?
Second, here's the reason we don't have the above: For a game as AAA as this, and as polished, making ANYTHING is incredibly expensive. FFXI ended up with a wide variety of interesting endgame. Much of it wasn't really challenging at all (mostly logistics; couldn't just pop a DF), but there was massive variety and everything was always relevant. However back then video game development was a hell of a lot cheaper and SE recycled art, graphics, mobs, and zone design over and over again. I mean for as fun as Salvage and Nyzul were (at least for me and my friends), you have to admit practically every wall looked completely alike.
Fact is, maybe if SE was 99% focused on endgame they could make all the endgame raiders could hope for, but they're stretched a little thin, between the (mostly good-great) storyline, the hildibrand stuff, the pvp, golden saucer, and all of the other fun side stuff they've put in this lovely themepark for us.
I would have to agree with the OP on this topic. I've been saying it since ARR 2.2. This game is VERY repetitive. I was well aware of the formula very early in the game and while I did enjoy playing it(I still do!) it's VERY boring. Let's look at the formula and see if anything has changed from 2.0:
We have our MSQ: Check
We have our leveling dungeons: Check
We have our primals: Check
We have our level 60 for tome grinding, tome gear, and Ex primals for gear: Check
then finally we have our endgame raid: Check
the formula is NO different in Heavensward than it was in A Realm Reborn. It is LITERALLY the exact same thing. MMOs are mainly PvE by nature if I had to say how MMOs are played. Before anyone says "there's always crafting, or leveling alts, or side stuff like gold saucer and chocobo leveling" yeah, that's very true. And while I do partake in some of it, it's not for everyone. On the topic of ENDGAME, you farm your weekly loots and THAT'S IT! I feel like what this MMO might need is more variety in gear and stat allocations. If all the best gear is a combination of tome gear and endgame gear, there is no room for anything else to be considered endgame and that's perfectly fine. BUT! It perfectly justifies that if that's going to be the standard, endgame is very boring. :/


the most big trouble is the fact that the endgame lack variety, we go do a raid and after? do dungeon for the weekly caps and that most of it.
the game lack variety into end game content... the trouble come from the fact that SE is scared to offer another endgame content that will be on par with raiding and offer an alternative interesting. the whole game is a straight line and it's something they need to change.
the pvp can be used for this, but what about people that don't like pvp? they need to add a pve content that can offer an alternative. like pvp have the wolve den and frontline, bother offering the same level of reward.
- dungeon is not good, Yoshida don't think it's a good alternative.
- hunt is not good either, since it's too limited for allows all the player of a same server to really enjoy it.
why not copy the frontline, for make an alternative purely pve, the goal will to face the empire, instead of 3 army of player you will have 2 army of imperial and 1 army of player, the goal will remain the same as before but instead the player will face wave of bot imperial. it's an idea like this, but it can be adapted for offer random encounter where the war is open with empire or any enemy they decide is good enough.
the reward will be a sort of token that will offer an alternative to the raid gears. like the pvp you will need to earn a rank in the army for wear it, like this only the player investing time will be able to use this gears.
The first thing i was worry about was the gear. 2.0 gear system was awfull, skillspeed and spellspeed was the worse stat for everyone except BLM. You had no choice if you was unlucky, have fun with your full skillspeed/+60 accuracy over the cap.
What is hard to give some choice to player ? just take the ilvl 180 gear, we keep the original one from vendor but we add another or two set, same cost, same skin, same vendor, only with changing stat.... and here we are, we have another choice and hard to do ? no, probably take 2-3hour of work.
I have so much more to say, materia, resistance element, enchantement, raid with more than 4 bosse every 6 months (i dont count the tower, they are totally trash and 0 challenge), hard/timed dunjon, world boss etc..
They have a gold nugget in their hand and i feel they add too many useless thing, 1 year ago i had the same feeling and i see no change from it, very sad, i keep playing and enjoy the game a lot but it is under exploited.
Last edited by Silverawz; 07-18-2015 at 12:30 PM.

People in this thread should stop discussing why there isn't enough content and actually discuss about what content can be added into the game
End game is boring especially if you can't seem to get in a static so you can't do things like Alex savage. Since se thinks its real cool to lock it behind having a full party. Se should really make it duty finder able to so that those who aren't in large fc's and can't find statics are able to do it to. Before you say well that's what Alex normal is for. I've been there done that got the t-shirt. I would like something new.
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