I think that all healer gear should give +INT, so we don't have to use cleric stance any more. Also, if we could add in +DEX to all the items that could help a little. While we're at it, all healer gear should give +STR too for the auto attacks.
I think that all healer gear should give +INT, so we don't have to use cleric stance any more. Also, if we could add in +DEX to all the items that could help a little. While we're at it, all healer gear should give +STR too for the auto attacks.
After reading this thread I am surprised to see how many players don't understand eHP and effective healing...
The only problem is that tanks are the only job expected to frequently use gear they can't even need on.
Good raid quality tanks are expected to have full vit, full str, and full hybrid accs. No other job is in this pposition. Tanks have to spend millions on crafted and melds and find a way to aquire str accs they can't need on. No other job has to do that to be oopimal excepting rare situations like savage coil at i110 where everyone needed hybrid for the hp.
I don't give a crap if multiple sets and hybrids are needed to be optimal. I played ffxi for a decade im more than ok with situational gearing. But 8ts a tank exclusive issue and THAT is the problem. Everyone should or noone should. Tanks should n9t be required t9 shell oyt millions for hybrids, spend extra weeks of weekly tomes for slaying, and spam content exponentially more to try to aqhire gesr they cant even need on while every single other job is just 1 set and done.
Either everyone should be expected to put in that kind of effort or no one should. Tanks shouldn't be the only pinatas crafters beat for gil, nor should tanks have to grind out accs an greed status, or be pigeonholed into having a str melee as their secondary class just to gear their tank.
make everyone deal with this crap, or give tanks a way to not deal with it. If SE really didn't want tanks to dps, they'd separate the accs like leftside gear for jobs.
And if you don't think tanks are expected to do this you aren't in a serious raid environment, or are just bad at tanking. The benefits are huge. No other job benefits from multiple stats to the degree tanks do, which is the problem. Give other jobs a reason to do what tanks do, or make tanks not need to.
Last edited by Izsha; 07-18-2015 at 01:38 AM.
@Izsha, I agree. I would love it if everyone had choices involved with their builds. Unfortunately, there is just a one-size fits all mentality. I hate the idea of passing that on to tanks, who right now are the only job who gets to take part in such a luxury.
As for the idea of 'being fair' tanks get many other perks that other jobs do not get. i.e. Often get bonuses for being adventurer in need, instant queues etc It is also the easiest for a tank to obtain full credit solo on an A rank hunt
How many healers do you know that go out of their way to get melded jewelry with INT, STR or DEX?
On the other hand, there is a good case for giving healers accuracy on their gear "for free". That way they can actually hit stuff when they switch to cleric stance without having to sacrifice their healing stats. They did this for FCoB, and I'm in favor of them continuing this trend.
It's preference, content does not require a tank to have STR accessories. If your tank needs STR accessories, your damage dealers need better gear. I have a full set of both VIT and STR anyways for the hell of it, but I've never went into something and thought to myself.
"That other tank is balls because he doesn't have STR accessories, and we're going to wipe because of it."
lol it was obviously a joke.How many healers do you know that go out of their way to get melded jewelry with INT, STR or DEX?
On the other hand, there is a good case for giving healers accuracy on their gear "for free". That way they can actually hit stuff when they switch to cleric stance without having to sacrifice their healing stats. They did this for FCoB, and I'm in favor of them continuing this trend.
In seriousness though, I do not think that strength should be added to vit accessories for 2 primary reasons, 1) it should be a trade-off OR tank DPS would be nerfed to compensate, which no one wants and 2) all melee dps would just wear fending vit+str accessories, as all the 2ndary stats are less useful than before
I do like the idea of trade-offs and wished that all jobs were given various builds such as this.
I was going to write a long post expressing my opinion, and then realized nobody would care unless it was somehow related.
It wasn't, I think this argument is nonsensical.
Wear what you want and tank how you want, the party will kick you or keep you depending on how valuable you are... And I'm very sure the least of your worries will be stats in that regard.
Yeah. The extra vit or str doesn't really matter, just know how to hold aggro, mitigate and all the other remarkable tank stuffs. Because let's be honest, nobody cares how you managed to stay alive so long as you actually stay alive. Or am I mistaken?
Reminds me of the Paladin that wanted to do everything in 3rd floor today, and the Bard that knew everything and died to everything... I'm telling you, a good attitude goes a whole better way than good stats.
That "it's always someone else's fault, it's never my fault" attitude. Except here it seems to be "my stat allocation is good, everything else is bad".
Both work, just be an adult about it and move on. Believe me that most people actively playing don't give a flying gobbue about what stats are more or less valuable.
Both work. Both work.
Both work.
Both of them.
Last edited by Odstarva; 07-18-2015 at 02:49 AM. Reason: so many edits!
It's just simple fairness. Tanks are the only jobs that actually benefit greatly from more than 1 stat and thus the only job where there is more to consider on gear than meeting the acc check.
Some people like that aspect because it makes gearing more interesting than the binary gear choices every other job has: "is this gear the highest ilvl gear I can get with enough acc for content?" If yes, equip. If no, unequip.
But regardless, gearing as tank (for high end content) takes significantly more time and resources than all other jobs. That's plainly not fair.
●Give other jobs a reason to care about additional stats
or
●remove the reasons tanks benefit from extra stats
or
● give tanks the stats they benefit from in fending gear.
Tanks shouldn't be single handedly funding the goldsmith and materia markets on their own.
Just make it equal for everyone one way or another
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