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  1. #51
    Player
    Danko's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    42
    Character
    Nebo Jones
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Stance dancing was not the main focus of that point. It cannot be argued that tanks come equipped with many DPS tools while main tanking, even when DPS stances are not considered.

    VIT lets the healers heal less
    VIT does not let healers heal less. In many cases it makes them heal more. VIT drags out fights. VIT causes self heals to be less effective. VIT increases risks of PUG scramble situations with openers from fluctuating burst enmity at the beginning of fights at varying gear levels.

    VIT is only helpful for fights that have very high bursts of damage in very short windows of time or really uncertain/severely undergeeared progression territory. I have not yet encountered one in Heavensward that needed a VIT set.
    (9)
    Last edited by Danko; 07-17-2015 at 02:24 PM.

  2. #52
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    I gotta say, I've had this idea on my mind too - namely, that Tanks should recieve both VIT and STR on their gear, but a lesser amount of STR than their VIT counterpart.


    In this way, you would create a dynamic where a DPS wouldn't take the Tank accessories by virtue of the fact that it wouldn't be as effective as stacking their right-side with STR accessories. I was honestly REALLY HOPEFUL SE would notice this issue and change it because I find it absolutely rediculous that tanks, if they want to be the best, will be required to drop millions in gil every couple of content patches just to keep up.

    If SE Wants to move away from crafting being BiS, they need to remove the accessories so easily outclassing their raid gear.

    I don't think it's too rediculous to say have it be VIT stat at current levels, and give it a STR stat at the level of 20 item levels previous (Basically, have the STR equal to what you could get off of a crafted accessory.) This would keep it so that STR gear is still easily stronger, and if you can afford to do it? Do it.
    (1)

  3. #53
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Anytime you have overheal, VIT would have turned that overheal into HP. Meaning after the next hit, you are left with more HP, meaning the healer needs to heal you less. Unless your healers never ever have any overheal. VIT also makes self-heals more effective through the same mechanism.

    Going from VIT to STR has a double sided effect. Your HP decreases, causing more heals and self-heals to end up as overheals, but your self-heals are more potent. Conversely, going from STR to VIT makes your self-heals weaker, but more of that self-heal are useful (not wasted). If most of your self-heals are overheals, then you are deriving zero benefit from the extra self-heals. If most of the heals that land on you are not overheals, then you are deriving zero benefit from the extra "pre-charged HP".

    One can also argue that with less STR, it increases the risks of PUG healers doing knee-jerk reactions healing you more and wasting healing cooldowns, by healing you more intently, most of your self-heals are wasted (end up as overheal).

    I think the lesson is that VIT and STR, by nature of being a trade-off, have their benefits and faults tied together as a set. Stacking STR isn't all absolute benefits.

    And the argument that "you don't need those VIT benefits unless you're bad" is equally applicable to all STR benefits.

    Quote Originally Posted by Eidolon View Post
    If SE Wants to move away from crafting being BiS, they need to remove the accessories so easily outclassing their raid gear.
    I'm not sure they even know where they want the crafted gear. Unless the whole idea of "overmelded 150 is better than any 190" itself is born out of wrong assumptions/calculations about the stat values and SE is secretly chuckling at all the mistakes people are making.

    Or, more likely, 3.0 gear itemization is balanced with the Esoterics gear in consideration. We're only seeing the value of the 150 melds because we don't see the Esoterics gear. Once that and AlexS gear is out, they most likely will outperform the 150 melds by so much that a mix of VIT and STR accessories from Esoterics is better than a full set of 150 melds in every way.

    Or...there may be like 170 accessories that when overmelded give us the same situation again.

    Back on a more fundamental level, healers don't have to exchange healing potency for dps. I wonder why tanks have to exchange survival stats for dps. Tank attack potency, self-heals, damage shields, parry mitigation etc should all scale off VIT. The real stat game should be with secondary stats, not with primary stats.
    (5)
    Last edited by Zfz; 07-17-2015 at 02:49 PM.
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  4. #54
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    Quote Originally Posted by ErzaScarlet77 View Post
    i just go 3 slaying and 2 fending pieces
    works fine so far
    I actually quite like this loadout, and sport it for most PUGs. Keeps the damage numbers and self heals nice and high, but still gives you decently large HP buffer in case stuff goes wrong or I don't trust my healers.
    (4)

  5. #55
    Player
    Pavise's Avatar
    Join Date
    Aug 2013
    Location
    Behind You
    Posts
    205
    Character
    Alek Sol
    World
    Ravana
    Main Class
    Samurai Lv 97
    Why not just have the Primary stat + Vit on all accessories? Keep the secondaries as they are since they're balancing encounters after tanks going full strength anyway....
    (0)

  6. #56
    Player
    Kyros's Avatar
    Join Date
    Nov 2013
    Posts
    306
    Character
    Odiron Dulmare
    World
    Balmung
    Main Class
    Marauder Lv 60
    I've had Melded Crafted Accessories since T5 was a thing. Back then I still held on to my VIT accessories as they'd be useful from time to time.

    But now? No point. I don't ever upgrade anything on the right. I craft/buy/meld the newest set of Melded crafted accessories and call it a day. And you know what? It's kind of boring. I get excited whenever they add new crafting recipes and accessories are there because it means I finally get to upgrade my pieces, because there is no point in buying any of the Fending or Slaying accessories once you have your Melds unless you are just looking into spending excess tomes. I didn't bought a single Fending anything for FCoB - My i90 melds where better, and then my i110 completly blew them out of the water.

    Right now in 3.0, I had a full set of i150 Pentamelds 2 hours after hitting 60, to replace my i110 Pentamelds that where still better than mix-matching i170/i180 tome accessories. Yes, i110 Melds where stronger than a mix-matched i170 set, it's that bad.

    And now unless they add another set of crafted accessories, this i150 set will probably last until the next iLvl jump.

    So, yeah. I say this as a GSM, they really need to start adding STR to tank accs. I love making money out of GSM but right now the situation is completly silly, there is absolutely no point in getting Tank accesories with Crafted melds around, even with a 50+ iLvl gap
    (10)

  7. #57
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Danko View Post
    VIT is only helpful for fights that have very high bursts of damage in very short windows of time or really uncertain/severely undergeeared progression territory. I have not yet encountered one in Heavensward that needed a VIT set.
    .
    Tanks might like to think so, but they arent the only ones taking damage in a fight. More health on tanks means healers have more time to heal others.
    (6)

  8. #58
    Player
    Felessan's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    224
    Character
    Staisy Sama
    World
    Sargatanas
    Main Class
    Archer Lv 60
    Quote Originally Posted by Danko View Post
    That STR tank is just trying to do his part to make life easier for you. You're welcome
    If tanks will get both STR and VIT on their accessory - what will be the point of getting DPS into when you can have WAR with 20+k hp that do just slightly less damage than typical DPS?
    Now tanks forced to choose - whether they are almost as squishy as any other melee dps with almost the same dps, or they tank with tank hp and low dps.

    Quote Originally Posted by Danko View Post
    VIT does not let healers heal less. In many cases it makes them heal more. VIT drags out fights. VIT causes self heals to be less effective. VIT increases risks of PUG scramble situations with openers from fluctuating burst enmity at the beginning of fights at varying gear levels.
    VIT allows healers to heal in more relaxed way because "time to die" increases.
    The typical example is speedruns. It was kinda hard to do a full pack pull with 5k tank because he simply could be oneshotted if things went the worng way. 13k hp tank is a whole another story.
    And healers can burst heal too, the more hp you have, the higher efficiency will be in burst healing. Classical example is a Benediction and it heals more when you have more hp.
    (3)
    Last edited by Felessan; 07-17-2015 at 06:44 PM.

  9. #59
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Zfz View Post
    Anytime you have overheal, VIT would have turned that overheal into HP. Meaning after the next hit, you are left with more HP, meaning the healer needs to heal you less. Unless your healers never ever have any overheal. VIT also makes self-heals more effective through the same mechanism.
    But you could also say that having more VIT means you require an extra heal to take you to full which could lead to even more over heal.

    Quote Originally Posted by Kiteless View Post
    I actually quite like this loadout, and sport it for most PUGs. Keeps the damage numbers and self heals nice and high, but still gives you decently large HP buffer in case stuff goes wrong or I don't trust my healers.
    I go 3 2, the 2 being the 190 and 180 striking rings.
    (2)

  10. #60
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Sapphic View Post
    But you could also say that having more VIT means you require an extra heal to take you to full which could lead to even more over heal.
    Which means there should be some communication. If the healer is able to keep up a tank with full STR accessories, then the healer doesn't need to always heal a VIT tank to full. Take the tank over 80% and let Regen or the tank's self-heal do the rest.

    People talk about healers using pre-casts and stuff, saying a good healer has no problem healing full STR acc. tank, why does that healer all of the sudden feel the compulsion to heal extra and play less efficiently? It sounds a lot like a double standard. VIT tanks will always play with a bad healer. STR tanks will always play with a good healer. Hence VIT makes the raid fail?
    (0)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

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