Anytime you have overheal, VIT would have turned that overheal into HP. Meaning after the next hit, you are left with more HP, meaning the healer needs to heal you less. Unless your healers never ever have any overheal. VIT also makes self-heals more effective through the same mechanism.
Going from VIT to STR has a double sided effect. Your HP decreases, causing more heals and self-heals to end up as overheals, but your self-heals are more potent. Conversely, going from STR to VIT makes your self-heals weaker, but more of that self-heal are useful (not wasted). If most of your self-heals are overheals, then you are deriving zero benefit from the extra self-heals. If most of the heals that land on you are not overheals, then you are deriving zero benefit from the extra "pre-charged HP".
One can also argue that with less STR, it increases the risks of PUG healers doing knee-jerk reactions healing you more and wasting healing cooldowns, by healing you more intently, most of your self-heals are wasted (end up as overheal).
I think the lesson is that VIT and STR, by nature of being a trade-off, have their benefits and faults tied together as a set. Stacking STR isn't all absolute benefits.
And the argument that "you don't need those VIT benefits unless you're bad" is equally applicable to all STR benefits.
I'm not sure they even know where they want the crafted gear. Unless the whole idea of "overmelded 150 is better than any 190" itself is born out of wrong assumptions/calculations about the stat values and SE is secretly chuckling at all the mistakes people are making.
Or, more likely, 3.0 gear itemization is balanced with the Esoterics gear in consideration. We're only seeing the value of the 150 melds because we don't see the Esoterics gear. Once that and AlexS gear is out, they most likely will outperform the 150 melds by so much that a mix of VIT and STR accessories from Esoterics is better than a full set of 150 melds in every way.
Or...there may be like 170 accessories that when overmelded give us the same situation again.
Back on a more fundamental level, healers don't have to exchange healing potency for dps. I wonder why tanks have to exchange survival stats for dps. Tank attack potency, self-heals, damage shields, parry mitigation etc should all scale off VIT. The real stat game should be with secondary stats, not with primary stats.



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