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  1. #61
    Player Hypie's Avatar
    Join Date
    May 2015
    Posts
    596
    Character
    Stygia Ashenscale
    World
    Lich
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Dhex View Post
    Crafting gear is replaced or becomes irrelevant too quickly to justify - cost effective crafted gear is not realistic when players prioritize large profit margins.

    Personally I gather both a Slaying & Fending set of raid accessories and swap between sets depending on HP requirements & healer ability.
    This! Crafters just want to bleed the PvE Players dry. As long there is no real reasonable Market i will never support any Crafter. I rather jump in the Grind Mill and do it the other Way.
    (0)

  2. #62
    Player
    Symbiant's Avatar
    Join Date
    Aug 2013
    Posts
    160
    Character
    Symbiant Disciple
    World
    Behemoth
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Giantbane View Post
    You seriously think every other class is going to riot because their tanks can do more damage and hold threat better? I mean, I know the community can be a little petty sometimes but this would be over the top.

    Was every other class complaining when they gave healers +accuracy on their gear for free?
    Never underestimate how self centered a lot of people can be.

    We already have people crying about how much dps a war can do and some even calling for a nerf.

    People want feel like they have a bigger e-peen which is why you are even having this discussion to begin with.

    In the end people want to say "oh I do it for the group" but realistically they do it so they can make the e-peen grow.

    Everyone watching the dps seeing who can do the most and talking smack about it in raid chat. It's quite comical tbh.
    (2)

  3. #63
    Player
    Symbiant's Avatar
    Join Date
    Aug 2013
    Posts
    160
    Character
    Symbiant Disciple
    World
    Behemoth
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Eidolon View Post


    In this way, you would create a dynamic where a DPS wouldn't take the Tank accessories by virtue of the fact that it wouldn't be as effective as stacking their right-side with STR accessories.
    Or you could just assign the accessories to the class they are suppose to be for and not neutral. All of the main gear is directly assigned so the accessories should follow the same.
    (0)

  4. #64
    Player braneri1's Avatar
    Join Date
    Apr 2014
    Posts
    88
    Character
    Sylvia Courtois
    World
    Brynhildr
    Main Class
    Conjurer Lv 60
    It's cute seeing people who don't tank and don't know the difference between mitigation and hp threshold tell others how to do it 'right.'
    (3)

  5. #65
    Player
    Domira's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    272
    Character
    Corvus Lament
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by lawlHT View Post
    Crafted gear is already nearly useless, and now you want to take away one of the last good pieces that come from crafters? Fending accessories are fine as is
    So why isn't the same for non tanks? I don't see any other classes that prefer crafted accs over their end game accs.
    (0)

  6. #66
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Airget View Post
    As for suggestion to make the acc a 40 VIT, 20 STR would be OP because every ACC is +40 to x stat, what would balance it is making it 20/20 split but even then maybe SE could consider the idea of offering two accessory types for tanks, one which focus on full VIT and another that offers a 20/20 tradeoff that's meant for offtanks.
    A full set of melded i150 HQ accessories currently gives 145 VIT and 155 STR (all else aside, that's the problem that needs to be fixed). Mixing i190 VIT and STR gets you either 120/80 or 80/120, and a set of 20/20 mixed accessories would split the difference at 100/100. In all cases you're still falling far behind the accessories that are 40 ilvl lower.

    A 40/20 set would get you to 200/100, which might actually be worth consideration.

    Quote Originally Posted by Zfz View Post
    Or, more likely, 3.0 gear itemization is balanced with the Esoterics gear in consideration. We're only seeing the value of the 150 melds because we don't see the Esoterics gear. Once that and AlexS gear is out, they most likely will outperform the 150 melds by so much that a mix of VIT and STR accessories from Esoterics is better than a full set of 150 melds in every way.
    In order for a mixed set of Esoterics/Savage accessories to be superior to i150 HQ melded, we'd probably need them to have +60 VIT/STR (which would get to 180 VIT/120 STR or visa versa), a 50% increase over i190. I know SE have said they wanted Savage to be a bigger jump, but I don't see it being quite that big.
    (2)
    Last edited by Ibi; 07-17-2015 at 11:05 PM. Reason: character limit

  7. #67
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    Quote Originally Posted by Calypsx View Post
    You say that but the tanks that stack strength instead of vitality say otherwise.
    Yeah, but as I said, they do this so they can do more DPS and power through things which isn't necessary. Even if they added strength I'm pretty sure some tanks would still trade their gear for a full strength set. Just seems silly to me if they want to do damage take up a DPS class.
    (0)

  8. #68
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    Quote Originally Posted by Sapphic View Post
    Adding STR to accesories, as crafted, or using striking accs, increases damage thus increases enmity.
    As true as that may be, I've never met a tank who needed strength to hold aggro. If they absolutely needed it then they must be a terrible tank.
    (0)

  9. #69
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Hypie View Post
    This! Crafters just want to bleed the PvE Players dry. As long there is no real reasonable Market i will never support any Crafter. I rather jump in the Grind Mill and do it the other Way.
    I think one problem with 2.x crafting of end-game viable gear was that you needed to be an end-game crafter to do it. That throws off a lot of players. It's like only people who cleared the latest Coils were allowed to do the Expert Roulette. The supply never gains quantity and the market became an oligopoly.

    However in 3.0 we have the script gear for crafters, equivalent to the tomestone gear for battle jobs. People won't be getting full sets so soon, but the fact that they don't have to spend millions on melding means a lot more people will collect these and become viable end-game crafters a few weeks into each new patch. That should bring down prices on crafted gear a lot.
    (0)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  10. #70
    Player
    Valoiz's Avatar
    Join Date
    Aug 2013
    Posts
    191
    Character
    Valoiz Valentine
    World
    Goblin
    Main Class
    Astrologian Lv 74
    NO.... Tank jewelry should add more Magical Defense, that would be better
    (0)

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