This! Crafters just want to bleed the PvE Players dry. As long there is no real reasonable Market i will never support any Crafter. I rather jump in the Grind Mill and do it the other Way.Crafting gear is replaced or becomes irrelevant too quickly to justify - cost effective crafted gear is not realistic when players prioritize large profit margins.
Personally I gather both a Slaying & Fending set of raid accessories and swap between sets depending on HP requirements & healer ability.

Never underestimate how self centered a lot of people can be.You seriously think every other class is going to riot because their tanks can do more damage and hold threat better? I mean, I know the community can be a little petty sometimes but this would be over the top.
Was every other class complaining when they gave healers +accuracy on their gear for free?
We already have people crying about how much dps a war can do and some even calling for a nerf.
People want feel like they have a bigger e-peen which is why you are even having this discussion to begin with.
In the end people want to say "oh I do it for the group" but realistically they do it so they can make the e-peen grow.
Everyone watching the dps seeing who can do the most and talking smack about it in raid chat. It's quite comical tbh.

Or you could just assign the accessories to the class they are suppose to be for and not neutral. All of the main gear is directly assigned so the accessories should follow the same.
It's cute seeing people who don't tank and don't know the difference between mitigation and hp threshold tell others how to do it 'right.'

So why isn't the same for non tanks? I don't see any other classes that prefer crafted accs over their end game accs.
A full set of melded i150 HQ accessories currently gives 145 VIT and 155 STR (all else aside, that's the problem that needs to be fixed). Mixing i190 VIT and STR gets you either 120/80 or 80/120, and a set of 20/20 mixed accessories would split the difference at 100/100. In all cases you're still falling far behind the accessories that are 40 ilvl lower.As for suggestion to make the acc a 40 VIT, 20 STR would be OP because every ACC is +40 to x stat, what would balance it is making it 20/20 split but even then maybe SE could consider the idea of offering two accessory types for tanks, one which focus on full VIT and another that offers a 20/20 tradeoff that's meant for offtanks.
A 40/20 set would get you to 200/100, which might actually be worth consideration.
In order for a mixed set of Esoterics/Savage accessories to be superior to i150 HQ melded, we'd probably need them to have +60 VIT/STR (which would get to 180 VIT/120 STR or visa versa), a 50% increase over i190. I know SE have said they wanted Savage to be a bigger jump, but I don't see it being quite that big.Or, more likely, 3.0 gear itemization is balanced with the Esoterics gear in consideration. We're only seeing the value of the 150 melds because we don't see the Esoterics gear. Once that and AlexS gear is out, they most likely will outperform the 150 melds by so much that a mix of VIT and STR accessories from Esoterics is better than a full set of 150 melds in every way.
Last edited by Ibi; 07-17-2015 at 11:05 PM. Reason: character limit



Yeah, but as I said, they do this so they can do more DPS and power through things which isn't necessary. Even if they added strength I'm pretty sure some tanks would still trade their gear for a full strength set. Just seems silly to meif they want to do damage take up a DPS class.



I think one problem with 2.x crafting of end-game viable gear was that you needed to be an end-game crafter to do it. That throws off a lot of players. It's like only people who cleared the latest Coils were allowed to do the Expert Roulette. The supply never gains quantity and the market became an oligopoly.
However in 3.0 we have the script gear for crafters, equivalent to the tomestone gear for battle jobs. People won't be getting full sets so soon, but the fact that they don't have to spend millions on melding means a lot more people will collect these and become viable end-game crafters a few weeks into each new patch. That should bring down prices on crafted gear a lot.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway

NO.... Tank jewelry should add more Magical Defense, that would be better
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if they want to do damage take up a DPS class.


