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  1. #1
    Player
    lawlHT's Avatar
    Join Date
    Apr 2015
    Posts
    65
    Character
    Sonata Grayce
    World
    Hyperion
    Main Class
    Monk Lv 60
    Crafted gear is already nearly useless, and now you want to take away one of the last good pieces that come from crafters? Fending accessories are fine as is
    (31)

  2. #2
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by lawlHT View Post
    Crafted gear is already nearly useless, and now you want to take away one of the last good pieces that come from crafters? Fending accessories are fine as is
    They already stated they didn't want crafted gear to be BiS for heavensward. If that's their intent, they're failing miserably on the tank accessories.

    The fact that crafting is mostly useless end game is a separate and very valid concern. Having one crafting class (GSM) able to make overpowered accessories for one role (Tank), but having every other craft (aside from ALC & CUL making consumables) be completely useless is not the way to address this problem. They should fix the imbalance with crafted tank accessories, and then they should do something so that all crafts, across the board, have some purpose to them beyond leveling gear and crafting gear for other DoL/DoH.

    Besides, the tank accessories are so BORING. Every other class, if you increase ilvl, you increase your power. This allows you to increase the speed you can clear dungeons, trials or solo in the world which is cool. With a tank all you get is more HP. You don't generate more threat, you don't kill things faster, you don't even take less damage or get healed faster. All you do is have a bigger cushion before you die. At a certain point, you have enough HP and you end up just wearing slaying accessories because the tanking stuff is so dull. That just doesn't seem right.

    Quote Originally Posted by Ceodore View Post
    This^ This^ and all of this^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    Just because you're lazy doesn't mean it's not imbalanced. I've crafted a set of melded accessories for my tank for every tier of crafted gear from i70 > i110. It is quite a bit better than mixing and maxing. As it currently stands, the only reason I haven't finished leveling GSM to 60 and crafting a new set is because I'm waiting to see if 3.05 or 3.1 add new recipes and materia. Hell, I'm still wearing my i110 meldeds in 3 slots, because it doesn't make much difference if I were to upgrade to the i180s. I get more main stat points for my 3 i110 pieces than I would from 3 i180s. Only thing the i180s give me are extra secondaries. It's stupid and only going to get worse as ilvl increases.
    (11)
    Last edited by Giantbane; 07-17-2015 at 11:09 AM.

  3. #3
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Giantbane View Post
    They already stated they didn't want crafted gear to be BiS for heavensward. If that's their intent, they're failing miserably on the tank accessories.

    The fact that crafting is mostly useless end game is a separate and very valid concern. Having one crafting class (GSM) able to make overpowered accessories for one role (Tank), but having every other craft (aside from ALC & CUL making consumables) be completely useless is not the way to address this problem. They should fix the imbalance with crafted tank accessories, and then they should do something so that all crafts, across the board, have some purpose to them beyond leveling gear and crafting gear for other DoL/DoH.

    Besides, the tank accessories are so BORING. Every other class, if you increase ilvl, you increase your power. This allows you to increase the speed you can clear dungeons, trials or solo in the world which is cool. With a tank all you get is more HP. You don't generate more threat, you don't kill things faster, you don't even take less damage or get healed faster. All you do is have a bigger cushion before you die. At a certain point, you have enough HP and you end up just wearing slaying accessories because the tanking stuff is so dull. That just doesn't seem right.



    Just because you're lazy doesn't mean it's not imbalanced. I've crafted a set of melded accessories for my tank for every tier of crafted gear from i70 > i110. It is quite a bit better than mixing and maxing. As it currently stands, the only reason I haven't finished leveling GSM to 60 and crafting a new set is because I'm waiting to see if 3.05 or 3.1 add new recipes and materia. Hell, I'm still wearing my i110 meldeds in 3 slots, because it doesn't make much difference if I were to upgrade to the i180s. I get more main stat points for my 3 i110 pieces than I would from 3 i180s. Only thing the i180s give me are extra secondaries. It's stupid and only going to get worse as ilvl increases.
    The benefit all depends on the necessity of the situation. One stock set that is just mediocre at both capabilities is never as good as being versatile and changing with the requirements of the situation. I always do this in dungeons between trash and bosses. I drop into VIT to do massive pulls of the Trash and sprint the bosses faster, then switch into STR at the boss to bring it down faster. This of course changes depending on my DPS. If I have a distinct lack of AOE dps, I stay in my STR trinkets and carve my way through the trash in smaller but faster pulls. It isn't about the HP pool or the Strength. It's about maxing the particular stat for the situation. And given the increase in HP pools, most situations call for Strength trinkets anyways. I'm almost always in my STR trinkets because I'm sitting at 14k health even in full STR as a Paladin. The necessity for crafted trinkets is even less now than it was in 2.0 thanks to the massive HP pool boost without a big increase in mob or boss damage.
    (1)

  4. #4
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Ceodore View Post
    One stock set that is just mediocre at both capabilities.
    That's just not true in most situations. Unless you are stacking all slaying or all fending, then the crafted stuff is much better.

    Going from full fending to 4 fending + 1 slaying you gave up 40 vit and got 40 str. Going from full fending to full crafted you give up 55 vit and get 155 str. That is a massive boost to attack strength between the two sets.

    If you wanted to go 1 fending + 4 slaying, then it's a similar situation. Full crafted allows you roughly the same amount of strength in addition to thousands more HP. There's no comparison.
    (5)

  5. #5
    Player
    Domira's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    272
    Character
    Corvus Lament
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by lawlHT View Post
    Crafted gear is already nearly useless, and now you want to take away one of the last good pieces that come from crafters? Fending accessories are fine as is
    So why isn't the same for non tanks? I don't see any other classes that prefer crafted accs over their end game accs.
    (0)