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  1. #21
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    I would like Dark Arts to give stacks instead of a one use buff like what smn sch has.
    (1)

  2. #22
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    I'm fairly sure pacification stops physical abilities that enemies are currently casting from going off. It doesn't interrupt combos, it increases enmity and it reduces our TP usage. I quite like it.
    (1)
    Last edited by Jandor; 07-16-2015 at 09:42 PM.

  3. #23
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Faytte View Post
    Blind (Pal/Drk) Should effect all mobs, but be nerfed to only affect auto attacks.
    Paladin Only:
    Shield Swipe should be off GCD, cost no tp, but with a CD of 5 seconds (and retain its requirement to be proced off a block). Remove pacification--this is largely useless anyways.
    Agree with the Blind, I do not agree that pacification is useless, it's a good halfway house between a real stun and nothing. My biggest issue with both pacification and stun is that far too many things seem to be immune. Perhaps the %chance of pacification or stun could be scaled based on the difference in level with a base chance of something like 30-50% of achieving the stun or pacification. Pacification worked really well initially, but by level 50 in ARR it seemed that anything you'd want to use it on was immune to it. I need to pay more attention in HW content to see whether it's just as ineffective. The effect is a good one, it's just that SE has this habit of giving you something and then nerfing it into pointlessness. In this case by giving so many Boss and mini-boss enemies what amounts to immunity to it all.

    Quote Originally Posted by Jandor View Post
    I'm fairly sure pacification stops physical abilities that enemies are currently casting from going off. It doesn't interrupt combos, it increases enmity and it reduces our TP usage. I quite like it.
    Indeed, but like stun, the more things that become immune to it's effects, the more pointless the skill, and hence the Paladin becomes. It there was a base chance of the pacification landing that scaled up/down based on the level difference between the player and the enemy, I think that would be better than simply giving so many things the ability to ignore our status attacks.
    (0)
    Last edited by Kosmos992k; 07-17-2015 at 01:17 AM.

  4. #24
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    Quote Originally Posted by Kosmos992k View Post
    Agree with the Blind, I do not agree that pacification is useless, it's a good halfway house between a real stun and nothing. My biggest issue with both pacification and stun is that far too many things seem to be immune. Perhaps the %chance of pacification or stun could be scaled based on the difference in level with a base chance of something like 30-50% of achieving the stun or pacification. Pacification worked really well initially, but by level 50 in ARR it seemed that anything you'd want to use it on was immune to it. I need to pay more attention in HW content to see whether it's just as ineffective. The effect is a good one, it's just that SE has this habit of giving you something and then nerfing it into pointlessness. In this case by giving so many Boss and mini-boss enemies what amounts to immunity to it all.
    Let me explain why its bad. The special attacks on monsters that pacification stops are almost entirely cast time based wind ups with telegraphs. These abilities (while being casted) prevent monsters form auto attacking and are a joke to dodge as a tank. Effectively, if you are swiping a trash mob and its capable of such an attack--you are now going to take more damage. The big sword bros in vault the first time you were there? If you swipe them, they wont do their massive cleave which a snail could dodge, instead they will just pound on you more. As a result, its useless--because anything that you WOULD want to swipe is basically immune to it, and what you can results in you taking more damage.

    If swipe remains GCD, I would love to see pacification replaced by a 10% increased chance to block for 6 seconds--but preferably, remove it all together and make the ability OGCD. It's too awkward atm, given its lower damage than 2 out of our 3 combo averages, and can cause things to fall off. The tp regen people tout is actually incredibly minor (10 per use). If you want significant tp back, you are better off throwing a flash into your combo, so you can use that tp for combo. The only times where it might be better is when you are actually so TP drained your option is shield swipe or nothing -and- the fight is nearing a close.
    (0)

  5. #25
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Faytte View Post
    Let me explain why its bad. The special attacks on monsters that pacification stops are almost entirely cast time based wind ups with telegraphs. These abilities (while being casted) prevent monsters form auto attacking and are a joke to dodge as a tank. Effectively, if you are swiping a trash mob and its capable of such an attack--you are now going to take more damage.
    Haven't been to the Vault yet, but I understand your point. I hadn't noticed shield swipe with pacification being something that resulted in more damage to me, but I will keep an eye on it.

    Quote Originally Posted by Faytte View Post
    If swipe remains GCD, I would love to see pacification replaced by a 10% increased chance to block for 6 seconds--but preferably, remove it all together and make the ability OGCD. It's too awkward atm, given its lower damage than 2 out of our 3 combo averages, and can cause things to fall off. The tp regen people tout is actually incredibly minor (10 per use). If you want significant tp back, you are better off throwing a flash into your combo, so you can use that tp for combo. The only times where it might be better is when you are actually so TP drained your option is shield swipe or nothing -and- the fight is nearing a close.
    How about this, rather than making it a single target, it's a swipe, so make it a front cone AoE attack. Leave the skill the way it currently is in terms of on GCD with the same trigger for it, but make it a cone attack so tightly packed mobs all get hit by it. If that's deemed too 'good' then reduce the potency.
    (0)

  6. #26
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Faytte View Post
    Let me explain why its bad. The special attacks on monsters that pacification stops are almost entirely cast time based wind ups with telegraphs. These abilities (while being casted) prevent monsters form auto attacking and are a joke to dodge as a tank. Effectively, if you are swiping a trash mob and its capable of such an attack--you are now going to take more damage. The big sword bros in vault the first time you were there? If you swipe them, they wont do their massive cleave which a snail could dodge, instead they will just pound on you more. As a result, its useless--because anything that you WOULD want to swipe is basically immune to it, and what you can results in you taking more damage.
    You swipe as they charge up the attack, no auto attacks because they still do the full cast and then it fails to activate at the end.
    Some enemies, like the horse dudes in the vault, don't focus solely on me. If they're pacified they're not aiming at the black mage forcing him to move around.
    (0)

  7. #27
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    Quote Originally Posted by Jandor View Post
    You swipe as they charge up the attack, no auto attacks because they still do the full cast and then it fails to activate at the end.
    Some enemies, like the horse dudes in the vault, don't focus solely on me. If they're pacified they're not aiming at the black mage forcing him to move around.
    Theres no reason to do that though? Ok so--you swipe while they cast, it wont interrupt them. You did less damage than having kept up goring or done an RA. Its ok maybe for some aggro on a secondary target (which is mostly why I might use it, although in multi situations a flash is probably a better bet--and blind works in dungeons). Now if your argument is the attacks that they target onto the raid, those -tend- to also be avoidable by the party (i say -tend-. There are some that are not--however many of those are spells. Pacification wont stop spells----the horses and animals, knights etc however do not cast spells).

    In a situation where your tanking two dudes and one runs away to pull off a special attack on a party member....I think thats fine? I mean--he wont hurt them that much, sharing damage isnt a bad idea, and it significantly reduces the damage your tanking. The mob will run away(or turn to target) then run back (if it ran away). All periods your not tanking damage. You can build on the other target, etc.

    The horses in the vault are a pretty rare exception to the rule, however what I prefer to do (given there is a scene transition after each set of knights) is build threat/keep them stun locked until its pointless to do so (good dps should have them burned down by then). It's still a pretty fringe case to build an ability around. I would much rather have something useful much more often given the ability procs so often but generally is something you are safer to ignore pressing. Makes me sad really -.-
    (0)

  8. #28
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    Quote Originally Posted by Kosmos992k View Post
    Haven't been to the Vault yet, but I understand your point. I hadn't noticed shield swipe with pacification being something that resulted in more damage to me, but I will keep an eye on it.



    How about this, rather than making it a single target, it's a swipe, so make it a front cone AoE attack. Leave the skill the way it currently is in terms of on GCD with the same trigger for it, but make it a cone attack so tightly packed mobs all get hit by it. If that's deemed too 'good' then reduce the potency.
    That isnt bad---i would much more prefer it be balanced around single target personally, however if it was a aoe cone with 210 potency that required a trigger and had extra emnity I think no one would complain! It would give Paladins an aoe which many really want. Likely 210 would be nerfed down to something like 120 or 150. That would def be 'an option', and maybe the right one?

    Actually I really like this.
    (0)

  9. #29
    Player
    R-Kine's Avatar
    Join Date
    May 2015
    Posts
    76
    Character
    Risen Villar
    World
    Balmung
    Main Class
    Ninja Lv 50
    PLD and DRK could totally use a Buff.


    PLD:
    Make oaths free to cast.

    Sword Oath: Maintains its auto attack buff + 10% critical chance to all actions.
    Shield Swipe: Restores 100tp a hit.
    Clemency: Increases Enmity and lower casting cost.
    Divine Veil: Make it proc off Clemency AND give PLD the shield effect too.

    DRK:
    Make Darkside and Grit Casts free.

    Dark Arts: Half the MP cost OR make each use gives 2-3 stacks.
    Blood Weapon: Usable under Grit.
    Dark Mind: 30% magic defense. Turns to 30% all damage taken under Dark Arts.
    Delirium: Change INT down to literally anything else.
    Plunge: Restores MP.
    Shadow Wall: 40% DMG taken.
    Dark Dance: 40% parry. Each Parry Recovers MP under Dark Arts.
    Living Dead: Don't die if HP is above 30% after effect wears off.
    Reprisal: Lower Recast to 20 seconds.

    WAR:
    Forsight: Make this useful.
    (0)

  10. #30
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    Shieldswipe is fine. If you swipe an enemy mid telegraph the telegraph fails Enemies are immune to it yes, as they also are to blind.
    (0)

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