War: Fine as is


Blind (Pal/Drk) Should effect all mobs, but be nerfed to only affect auto attacks.
Paladin Only:
Shield Swipe should be off GCD, cost no tp, but with a CD of 5 seconds (and retain its requirement to be proced off a block). Remove pacification--this is largely useless anyways.
Clemency: While in Shield Oath, cannot be interrupted. Casting does not prevent Paladins from Parry or Blocking attacks.
Circle of Scorn: Striking more than 3 targets with Circle of Scorn reduces the recast to 15 seconds.
Sheltron: While active, Sheltron allows the Paladin to attempt to block the next attack regardless of type (physical or magical).
Spirits Within: Reduced potency based off remaining health, removed.
Hallowed Ground: Effect begins immediately--not after the 1 second animation. Honestly, this ability will go ON COOLDOWN and you still can die in the opening moments.

DRK:
Abyssal Drain: Increased emnity removed, mana cost reduced. Health steal is made part of the basic attack(does not need dark arts). Dark Arts Effects changed to ALSO drain mana from each target struck.
Blood Weapon: Increased CD to 1 minute. Works in Grit.
Soul Survivor: If the target does not die before the cast is finished, the Dark Regains 200 TP.
Dark Passenger: Mana Cost Reduced, Cooldown Increased. Blind is part of the base cast. Dark Arts Benefit: Effected targets are also effected by Slow.