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  1. #31
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Sylve View Post
    Because in addition to carrying around gear for 12 Jobs, i absolutely want to also be carrying 3+ sets for each of the 12 Jobs.
    Because we don't ALREADY have a buttload of crap to store.
    Except you don't carry the gear around... Did you even read the suggestion I linked?

    You get the gear, Spiritbond it (or whatever, really, they could do anything to make it work), then you unlock the trait on the gear permanently in a menu similar to the Additional Actions in the Actions and Traits menu. Do whatever with the gear afterwards.

    I guess you'd perhaps need to carry it around to Spiritbond it, but that shouldn't be a length process (since RNG should be cut out). Really though, all I'm seeing is an argument for why they need to improve the inventory in this game... That's something they just need to do anyway...
    (1)
    Last edited by Nalien; 07-17-2015 at 01:00 AM.

  2. #32
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Nalien View Post
    -
    I didn't even see your link there, light red on cream background made it kinda blend in.

    That being said, even with your small explanation in this post, I'm still against it. Its just one more thing that the encounters have to be tuned around. Gear that i am absolutely forced to acquire in order to do my Job properly is not something I want to see in XIV.
    And don't even pretend such things would not be a requirement in PF and DF or even something as simple as FC recruitment.

    I still believe the Materia system can be modified to provide the "interesting stuff" we can do with gear. Generic enhancements aren't the way to go.
    (2)

  3. #33
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Sylve View Post
    And don't even pretend such things would not be a requirement in PF and DF or even something as simple as FC recruitment.

    I still believe the Materia system can be modified to provide the "interesting stuff" we can do with gear. Generic enhancements aren't the way to go.
    Well now you've confused me. You're for Materia offering "interesting stuff"?

    I can check your gear and see what Materia you've melded. I cannot check your own personal menu and see what stats you've unlocked/set. So you'd shoot down the suggestion no one but yourself can really check because people will be elitist, but you're for the one which people can actually out right check by examining you? That seems backwards to me, sorry.

    As far as balance goes, individually I do not think these things would be particularly powerful or anywhere close to required. They would just be bonuses for people who want the bonuses, just like getting full raid-tier gear even though you cleared the raid without it to get it, except unlike such gear (and materia) elitist pricks wouldn't be able to examine you to determine whether you even have that 0.5% bonus. Something extra for the developers to worry about balancing, sure, but personally I'd rather my subscription fee go into doing interesting "new" (how new is it when its from a 15 year old game?) things, than just copy and pasting the exact same progression system from 2.0 update after update.

    Again though, these are optional traits. Nobody would really be able to check you have them and kick you as a result... It's not like Swiftcast or something, where people can observe you never using it or check your Black Mages level to see if you even have it. Nobody would really be able to discriminate based on such traits. I mean perhaps someone with a parser could, but that's already against the rules so /shrug. Perhaps something like Auto-Life, but that's OP single player tier and I really don't think anyone would suggest we get something like that.
    (1)
    Last edited by Nalien; 07-17-2015 at 01:21 AM.

  4. #34
    Player
    Marcux's Avatar
    Join Date
    Apr 2013
    Posts
    59
    Character
    Marcux Marduk
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Sylve View Post
    Gear that i am absolutely forced to acquire in order to do my Job properly is not something I want to see in XIV.
    And don't even pretend such things would not be a requirement in PF and DF or even something as simple as FC recruitment.

    I still believe the Materia system can be modified to provide the "interesting stuff" we can do with gear. Generic enhancements aren't the way to go.
    But, your already required to get the higest ilevel for raid? Why not make that highest ilevel stuff interesting gear stats.. your still going to have to get something..
    You know. I have a pair of boots that work on every job from getting them in 1.0. they give you a increase in running time bonus in cities, and i still use them to this day, I throw them on and i can sprint longer in town. luckly, se didn't remove the bonus.

    http://xivdb.com/?item/3744/Hermes%27-Shoes

    This just proves that SE CAN do it, it just they refuse to..
    (2)

  5. #35
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Nalien View Post
    -
    Heh. I wasn't quite as articulate as to what i meant, Sorry.
    I'm against generic enhancements because they become a balance factor for content. Do the devs expect the Tanks to all have the Enhanced damage reduction skills for their cooldowns? DO you expect the bards to have the highest rank of Song enhancements? Do you expect the Healers to have the Enhancements to Regens/Shields?
    Which Enhancements do you balance around?

    I made a post a long while back about using Materia to modify our skills directly, Sort of like what the WoW Glyph System was originally supposed to do but ended up being generic damage/duration/cooldown bonuses.
    The short version of it is basically change Materias to offer changes to the way our Skills work.
    To throw an example, a Materia that causes Umbral Ice and Astral Fire for a Black Mage to flip effects, Allowing a Black Mage to use Blizzard the way they now use Fire.
    Or a Materia that causes a Monks Auto Attack speed to skyrocket, but reduces the damage dealt accordingly so that its a visual change more than a power bonus.
    Essentially, small, mostly playstyle changes that make our Jobs feel a bit more personal in HOW we play them without altering the base mechanics of what they do.
    The Egi Glamour system talked about by Yoshi is one such system that lets us alter our Jobs visually without the need for attendant Balance modifications.
    (0)

  6. #36
    Player
    Zabuza's Avatar
    Join Date
    Feb 2013
    Posts
    724
    Character
    Zefis Shadowsea
    World
    Leviathan
    Main Class
    Monk Lv 60
    Unfortunately, the majority of people would just consider needless complexity along with extra work they have to do to get the gear. Probably the same reason no mobs have any elemental resistances like they did in XI...

    Accessibility sometimes acts in the direct opposite interest of complexity and making you actually think. This is one of those times. Most people don't wanna think that hard about their gear, the vertical progression gear treadmill is what they are accustomed to, again a product of WoW. Casuals pay the bills, so most of the time, devs need to cater to them.
    (1)
    Last edited by Zabuza; 07-17-2015 at 01:55 AM.

  7. #37
    Player
    Shori's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    696
    Character
    Ryan Shori
    World
    Sagittarius
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Felis View Post
    Snip

    Where are the gear stats? Make gear worth it, every other MMO has this?
    + Poison Resist materia
    + Elemental Resist materia
    + TP refresh bonus
    + Mp refresh bonus
    + Bonus to mp on sunny days? materia (meld a gear that you will wear at sunny days)

    For TP and MP refresh we have potions and skills For TP and MP refresh we have potions and skills
    You cant meld the majority of endgame armor and weapons. Only crafted items which are usualy 20 ilvls behind the rest.
    (0)
    .

  8. #38
    Player
    MagnificentOxen's Avatar
    Join Date
    Jan 2015
    Posts
    32
    Character
    Magnificent Oxen
    World
    Ultros
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Nalien View Post
    That's why I think this is such a perfect solution. Final Fantasy IX nailed this problem 15 years ago.

    You have your BiS lance; Dragon's Hair, but you also want to go out and get a Kain's Lance or Holy Lance, because honestly, what chump doesn't get Freya the Dragon's Crest ability?
    Okay, I read that post and honestly that's a great idea. Not specifically for us as players but for SE's wallets. Force players to grind equipment XYZ = sub fee's. If people enjoy it it's a bonus.
    (0)

  9. #39
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Sylve View Post
    Heh. I wasn't quite as articulate as to what i meant, Sorry.
    I'm against generic enhancements because they become a balance factor for content. Do the devs expect the Tanks to all have the Enhanced damage reduction skills for their cooldowns? DO you expect the bards to have the highest rank of Song enhancements? Do you expect the Healers to have the Enhancements to Regens/Shields?
    Which Enhancements do you balance around?
    Well, I expect them to be marginal enough to ultimately not really matter, just like optimal gear ultimately doesn't matter when it comes to clearing content, just like optimal party set up doesn't, just like food doesn't really matter.

    People who want every single advantage would care, people who just like that sort of thing would care, people who are "casual" perhaps wouldn't and it wouldn't really impact them in the slightest. Fights would continue to be balanced around a lower iLevel than what people will eventually farm them with, with Healers not DPSing, without food, etc. Mechanics will still be the biggest priority and knowing your rotation would still be the biggest boon to any Job. All this would be is an additional piece of food for those who obsess over such things to obsess over. It would perhaps require some additional balancing, but if they keep the bonuses small enough it wouldn't be anything serious, there shouldn't be a case where you're required to have "Enhances Ballads", for example.

    Just like food and optimal gear, it would just be something to speed encounters along, rather than a requirement.

    Quote Originally Posted by MagnificentOxen View Post
    Okay, I read that post and honestly that's a great idea. Not specifically for us as players but for SE's wallets. Force players to grind equipment XYZ = sub fee's. If people enjoy it it's a bonus.
    I imagine it would only force those of us with some form of OCD who'll have to unlock every single trait, though personally I'd probably enjoy that so obvious bias is obvious. Final Fantasy IXs AP system had a limit to how much you could even set, so they out right have a cap on how much of a benefit such a system could provide, meaning they can make it just as marginal as food and other stuff. I'd like to think it would just be something there for those of us who'd enjoy obsessing over some tiny percentage bonus by looking at an encounter and adjusting accordingly.

    There is also the fact that, for some of the more "important" ones, you can perhaps remove the actual need to go out and grind; If you're a Bard, chances are you'll be getting the AF2 gear in a few weeks. If that had Enhances Ballads on it to unlock, like the suggestion... suggests.... You've already got that then.
    (1)
    Last edited by Nalien; 07-17-2015 at 01:56 AM.

  10. #40
    Player
    justinjarjar's Avatar
    Join Date
    Jun 2015
    Posts
    348
    Character
    Kitty Monsk
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Just saying that SE's biggest audience is casuals and a more complex gear system, regardless of how little it matters (which in the end all be all why should SE spend money on something that does not impact there game beyond power gamers?) it would be a new reason that a casual would find fault with the game. Most do not raid more than once or twice and would probably not effect them, but then you would see countless I cannot get X gear cuz no one runs it anymore treads. Gear being easy to jump back into like the treadmill is good for casuals and intermittent players. It makes it easy to catch up and get back to content.

    In no way I am saying these are bad systems I love FFTA and love the system of learning skills through using a weapon, but it works better in a single player game where having every skill is not going to be held against you (but the combos you get by mixing skills from different jobs so fun). The same with the idea of resistances which is fun in monster hunter where the lure is the grind of killing monsters to make armor from them. I am ok with the tier buffs, but as someone said they are hit and miss. I think the only way to make materia work is to make crafting more relevant. Make it so I can grind the law tomes or I can craft/have crafted gear that I can customize more.
    (1)
    Last edited by justinjarjar; 07-17-2015 at 02:00 AM.

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