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  1. #1
    Player
    Naraku_Diabolos's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,272
    Character
    Hayley Westenra
    World
    Excalibur
    Main Class
    Ninja Lv 100

    Hair texture quality, among other texture qualities.

    This has been bugging me since 2.0 released. Would it be hard for the developmental team to increase the quality in the looks of how the hair texture is? Mind you, hair looks like it has horizontal and vertical lines going through the strands. It really does not look good to me, though others would beg to differ. Is there any chance now that since we have DirectX 11, that there could be an option to remove those pesky horizontal/vertical lines from the strands of hair so that it looks very neat?



    Another thing is that a lot of armor still has some form of pixilation in finer detail. Is there any way that it could be fixed so it looks cleaner on DirectX 11? It may have the developmental team to look back at older gear, but it's just a few things on certain gear that really shows pixilation.
    (9)

  2. #2
    Player
    dekal's Avatar
    Join Date
    Feb 2015
    Posts
    1,303
    Character
    Alexes D'kal
    World
    Balmung
    Main Class
    Paladin Lv 66
    I think the problem is that the game is on the ps3/4 platform and those systems can't take it. Blame those players . jk...but slry is cuz of the ps3/4.
    (8)

  3. #3
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,168
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by dekal View Post
    I think the problem is that the game is on the ps3/4 platform and those systems can't take it. Blame those players . jk...but slry is cuz of the ps3/4.
    Yup. If the PS3 is ever left behind I imagine there'll be a decent increase in visual quality, but until then we're kind of stuck.

    The dream is that, eventually, max settings will be back to 1.0 quality.
    (1)

  4. #4
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by Daralii View Post
    Yup. If the PS3 is ever left behind I imagine there'll be a decent increase in visual quality, but until then we're kind of stuck.

    The dream is that, eventually, max settings will be back to 1.0 quality.
    People like to drum up the 1.0 quality, but it was honestly in a lot of really unnecessary and unnoticeable places. There was the particularly notable instance of potted plants having more polygons than player characters.
    (7)

  5. #5
    Player
    Lanceton's Avatar
    Join Date
    Oct 2011
    Posts
    118
    Character
    Lanceton Oni
    World
    Famfrit
    Main Class
    Armorer Lv 80
    to me, ridding of these 'unnecessary' stuff made the game feels like wow-level graphics, taking the plants you mentioned about for example, they're now just 'cards' stacked together
    FF's always about graphic fidelity, and 2.0 got a downgrade on that.
    the only graphic 'flaw' I could remember in 1.0 was the 2 tiered texture for distant terrain.. it switched instantly to lower rez texture at like I dunno 1000 yard or so distance
    if they made that switch a blend-in transition it'd be flawless
    (4)

  6. #6
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by Lanceton View Post
    to me, ridding of these 'unnecessary' stuff made the game feels like wow-level graphics, taking the plants you mentioned about for example, they're now just 'cards' stacked together
    FF's always about graphic fidelity, and 2.0 got a downgrade on that.
    the only graphic 'flaw' I could remember in 1.0 was the 2 tiered texture for distant terrain.. it switched instantly to lower rez texture at like I dunno 1000 yard or so distance
    if they made that switch a blend-in transition it'd be flawless
    It's "unnecessary" because those resources that were spent fine-detailing those plants could have been better spent elsewhere. Most notably it was needed in map details because 1.0 maps were about 12 set pieces per country that were simply copy pasted ad nauseum. Rather than fancy plants, I'd rather see more clothes/armor/hair.
    (3)

  7. #7
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by basketofseals View Post
    People like to drum up the 1.0 quality, but it was honestly in a lot of really unnecessary and unnoticeable places. There was the particularly notable instance of potted plants having more polygons than player characters.
    Is that level of detail not something to strive for? Especially in our own characters?
    And it's not like they'd have to remove the lower quality assets. That should still be available for lower end computers.
    (10)

  8. #8
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Gramul View Post
    Is that level of detail not something to strive for? Especially in our own characters?
    And it's not like they'd have to remove the lower quality assets. That should still be available for lower end computers.
    As much as I like fidelity, I have a system that allows me to crank up the settings to 11 here, most people do not have strong machines, it is fine to have settings for them so their systems can handle it, this is where the problem lies, many people that play FF14 are obsessed with graphics and will crank up the settings beyond acceptable performance and they will take these settings into group content and will be 'lagging' all over the place, I for one find this unacceptable as people who play FF14 don't seem to play within reason.
    (1)

  9. #9
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Daralii View Post
    Yup. If the PS3 is ever left behind I imagine there'll be a decent increase in visual quality, but until then we're kind of stuck.

    The dream is that, eventually, max settings will be back to 1.0 quality.
    From what I've heard (forum rumor, I don't have a source, sorry)-- SE does have HD textures. But yes, we're not getting them to keep the platforms relatively equal.

    Pity really. The pixellation is also painful on my WHM AF...
    (1)

  10. #10
    Player
    Jin-'s Avatar
    Join Date
    Jan 2015
    Location
    Limsa
    Posts
    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Risvertasashi View Post
    SE does have HD textures.
    Always they are done like that and then reduced the size. That's why i don't understand why so many gaming companies slack providing HD textures.
    (1)

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