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  1. #1
    Player
    SonTensei's Avatar
    Join Date
    Apr 2014
    Posts
    140
    Character
    Son Tensei
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    So lets look at what loot options have already been tried

    T1-T13 Coil - Weekly Lockout, total RNG on Drops

    CT - Weekly loot lockout, can run as many times as you want till you get your stuff-drops job specific

    Primals - Tokens or totems to trade in or upgrade items

    Alex -- Weekly loot lockout, Tokens you farm till you get what you want need and trade in/

    Lets not forget, we need to farm upgrade items from hunts as well. ...

    What is left people? Ohhh I know how about craft items from the fights that require you to be able to make it yourself? lol naa thats too 2001... hmm
    What other ideas are there?

    Instead of complaining come up with a solution!
    (1)

  2. #2
    Player
    senjyo's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Hanekawa Tsubasa
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by SonTensei View Post
    So lets look at what loot options have already been tried

    T1-T13 Coil - Weekly Lockout, total RNG on Drops

    CT - Weekly loot lockout, can run as many times as you want till you get your stuff-drops job specific

    Primals - Tokens or totems to trade in or upgrade items

    Alex -- Weekly loot lockout, Tokens you farm till you get what you want need and trade in/

    Lets not forget, we need to farm upgrade items from hunts as well. ...

    What is left people? Ohhh I know how about craft items from the fights that require you to be able to make it yourself? lol naa thats too 2001... hmm
    What other ideas are there?

    Instead of complaining come up with a solution!
    Stop being ignorant, people already come up lots of solution. One of them is make one uniform token for all pieces, that way you don't need RNG on 1 specific loot + rolling, you only need RNG on rolling.
    (0)

  3. #3
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by senjyo View Post
    Stop being ignorant, people already come up lots of solution. One of them is make one uniform token for all pieces, that way you don't need RNG on 1 specific loot + rolling, you only need RNG on rolling.
    Cause people totally wouldn't just farm A2 all day for all their tokens or anything. Way too abusable.
    (0)

  4. #4
    Player
    senjyo's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Hanekawa Tsubasa
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Ashkendor View Post
    Cause people totally wouldn't just farm A2 all day for all their tokens or anything. Way too abusable.
    You sounds like people never farming fractal for tomes instead of neverreap. And if you want a solution to that, that's easy, make 1 type of token drop in specific turns only and that token will be used to purchase multiple slot but not all. For example Turn 4 token only can exchange for chest/belt, but if you do turn 4 only turn 4 token drops.
    (1)

  5. #5
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by senjyo View Post
    You sounds like people never farming fractal for tomes instead of neverreap. And if you want a solution to that, that's easy, make 1 type of token drop in specific turns only and that token will be used to purchase multiple slot but not all. For example Turn 4 token only can exchange for chest/belt, but if you do turn 4 only turn 4 token drops.
    We already have a solution to it, and one that requires no developer attention at that: the current loot system.

    Seriously, I can't believe the amount of whining that's going on about this; quite honestly, it's simple to get items. Any player can acquire some pieces in one week and some pieces in two weeks. The chest piece takes four weeks, but hey, it's the chest piece. In any case, it's a lot less likely that you're going to go dozens or even hundreds of runs (you know, the way that people did back in Coil) without seeing a specific drop because there's 3 token types per floor and 2 chests. Those are pretty good odds. If you're having trouble getting drops because you're farming in Duty Finder then my suggestion would be to stop farming in Duty Finder. Put up a Party Finder or get some friends together to farm. Make at least a token effort to work within the loot system and give it a decent shot before complaining that the drops aren't being served up to you on a goddamn silver platter.
    (3)

  6. #6
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Ashkendor View Post

    Seriously, I can't believe the amount of whining that's going on about this; quite honestly, it's simple to get items. Any player can acquire some pieces in one week and some pieces in two weeks. The chest piece takes four weeks, but hey, it's the chest piece. In any case, it's a lot less likely that you're going to go dozens or even hundreds of runs (you know, the way that people did back in Coil) without seeing a specific drop because there's 3 token types per floor and 2 chests. Those are pretty good odds. If you're having trouble getting drops because you're farming in Duty Finder then my suggestion would be to stop farming in Duty Finder. Put up a Party Finder or get some friends together to farm. Make at least a token effort to work within the loot system and give it a decent shot before complaining that the drops aren't being served up to you on a goddamn silver platter.

    Agreed, working with a group of never changing people should guarantee everyone has at least 1 item per floor in the span of 35-40minutes or so (4 runs, least my group is averaging 8min on A1). Assuming its flawless each run and everyone is happy with the item choice from the selection of what...2-3 different types per floor?
    (0)

  7. #7
    Player
    senjyo's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Hanekawa Tsubasa
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Ashkendor View Post
    stop farming in Duty Finder. Put up a Party Finder or get some friends together to farm. Make at least a token effort to work within the loot system and give it a decent shot before complaining that the drops aren't being served up to you on a goddamn silver platter.
    How hard it is to understand it doesn't matter what kind of group you are in "stactic/DF/PF" all doesn't matter, it take average 40+ run to have enough shaft drops for 6 people (that's assuming 2 of the other don't need the chest). Yeah, it seems pretty good odd that each clear has 66.6% chance for 1 shaft to drop, but after u factor in the rolling against 6 others plus you need to repeat the same process 4 times , you will see it take way more runs to get specific item than old system.

    Better know your stuff before you white knighting for no reason. If this system is actually "better" than the old one, u wouldn't see this kind of thread has 20 pages + replies to it.
    (0)

  8. #8
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    Quote Originally Posted by senjyo View Post
    If this system is actually "better" than the old one, u wouldn't see this kind of thread has 20 pages + replies to it.
    And before you start white knighting, not all of the responses are agreeing with it.
    (0)

  9. #9
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by senjyo View Post
    but after u factor in the rolling against 6 others plus you need to repeat the same process 4 times , you will see it take way more runs to get specific item than old system.
    What this does is equalizes the time it takes to get specific items. There is no getting it on the first run, sure, but on the other hand the only way you'd end up never getting it is if you gave up trying. There's drops out of Coil that I ended up never getting despite trying for months, even after it opened up to farming. Having bad luck in Alexander means you have to run it again because 2 pedals dropped and you wanted a bolt. Having bad luck in Coil meant that you better pray to RNGesus that your item even turned up. Even worse was if you were in a greed party and 2 other people were on that item with you when it finally did drop.

    I mean gee, oh no, you have to run it several times in order to get your loot. At least you have the option to do so! Coil runners didn't even have that. You got one clear for the week, and if both items were for a dragoon and nobody played it, well you cried some bitter tears in RNGesus' general direction then divvied up via greed and tried again next week. In any case, using the chest piece as your example is kind of a bad idea since it's the only one that takes four weeks to get. Everything else can be gotten in one or two.

    Better know your stuff before you white knighting for no reason. If this system is actually "better" than the old one, u wouldn't see this kind of thread has 20 pages + replies to it.
    If you'd actually bothered to look through the thread, you would've seen that it's twenty pages of debate, not twenty pages of people agreeing with the OP. There are plenty of people that like this loot system just fine.
    (3)
    Last edited by Ashkendor; 07-16-2015 at 07:23 AM.